When I first approached indie darling Spelunky, I wasn’t sure what to make of it. My patience is lacking when it comes to games like it, yet I found myself able to give it another shot thanks to various people and a PlayStation Store sale. After a few more hours of excitement and frustration, it all suddenly made sense, and the wide world of Spelunky opened before me. READ MORE
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So here at Multitap we’ve been telling you the best games to try for all sorts of systems. Maybe, though, you don’t have the time (or budget) for all of them. We’re here to help! We’ve compiled and ranked the 20 best home systems for playing with three or more people, and explained exactly why each deserves its place on the list. Okay, here we go! READ MORE
Being too far ahead of its time is a common way for a product to fail, especially in the technology business. This is often the most tragic kind of failure, because it is not the result of apathy or cynicism, but just a great idea that the rest of the tech world couldn’t quite support yet. This was the undoing of Nokia’s N-Gage phone. It is a concept that we take as commonplace and even expected in today’s mobile space, but nevertheless garners a great deal of ridicule in retrospect: that a cell phone can run games as well as its handheld competitors. While much of that ridicule was valid due to some baffling hardware design decisions, the N-Gage was a capable handheld that deserves a second look. READ MORE
In Hunter’s Notes, Chris Ingersoll aims to provide the insight and advice needed to understand the ins and outs of Monster Hunter and become immersed in its world. This is the first installment.
So you’ve decided you want to hunt monsters, eh? Well, welcome to the Guild! You’ll find yourself in good company before long, although like any entry-level position you will have to first prove that you have what it takes to face down the big boys. Which brings me to this document. You see, not that long ago I was a fresh-off-the-boat hunter like yourself and I know what you’re going through. There’s a lot to take in here, and although the villagers mean well they’re not really hunters like we are. So I’m here to help you get your footing as best I can. READ MORE
Genre 101 is a new series that looks at the past and present of a game genre to find lessons about what defines it. Each installment, Graham Russell brings in an expert “guest lecturer” to discuss significant and representative releases and topics. We start with the first-person shooter, and guest lecturer Andrew Passafiume.
Labyrinthine beginnings
Andrew Passafiume: Very few people talk about (or are aware of) what is considered by many to be the first “first-person shooter.” Catacomb 3-D, developed by id Software, technically isn’t a shooter in the traditional sense (you use magic instead of guns), yet it is the game that established the id formula and eventually led the company down the path to create the shooters we are more familiar with. While many people consider Wolfenstein 3D as the shooter that started it all, they often overlook Catacomb and how it essentially moved the industry towards the future of first-person shooters. READ MORE