November 2003

Spawn: Armageddon

November 21, 2003

What is Heaven? For that matter what is Hell? For years people have been looking to theologians for the answers to these deceptively deep questions, when in fact the answers lurked all the time within the dark recesses of Todd McFarlane’s Spawn. Well, maybe not, but few could argue against Spawn’s profound effect on the way comic books are looked at and appreciated by mainstream media. Now Namco has brought Spawn to the PlayStation 2, Xbox, and GameCube with Spawn: Armageddon. Unfortunately this game feels significantly less inspired than the comic book from which it is inspired.

Playing the tragic hero as always, Spawn lives his afterlife as the unwilling tool of Hell, and its master Malebolgia. Elsewhere, Angels have begun experiments with a substance known as Necroplasm. These experiments have led to the possibility of developing a weapon capable of punching through the interdiminsional planes and destroying Hell once and for all. This weapon is now very close to a reality, and the Angels are looking to this creation as a way to crushing their opposition with a single blow without facing the upcoming war known as Armageddon. The weapon has been test fired already, which has resulted in a dimensional hole being opened to Hell. This has allowed the various denizens of Hell have begun spilling out into the streets of New York City, the weapon’s unfortunate target. Now the Angels need just one more source of Necroplasm to power their next and final shot to destroy Hell. The Angels have fixed their eyes squarely on our very own Spawn, who as hellspawn has more Necroplasm than any other creature on Earth. This, of course much to his chagrin, means he will once again be swept up as a pawn in the eternal struggle involving powers much greater than him. This time, however, his own decisions will either cause or avert the end of the world.

Spawn: Armageddon is a 3d action/adventure title set in the disturbing, yet hauntingly familiar world of the Spawn comic book. The game is set across 30 levels and seven different environments. However, all of this can be traversed in just a few hours, and much of that is forgettable. The environments are bland and uninteresting, and this is mirrored by equally lackluster gameplay. This is not to say Spawn: Armageddon is bad, per se. It just isn’t very good either. This game exemplifies average in an industry where average is possibly the worst label with which to be saddled.

Despite being fundamentally boring, the gameplay exhibited in Spawn’s latest videogame outing is a definite step in the right direction when compared to past titles to bear the Spawn name. It bears more than a passing resemblance to Devil May Cry, as both are centered on seemingly endless combat. However, while Capcom’s action opus featured a deep and interesting fighting mechanic, Spawn’s combat feels tired, slow, and dull. When the primary aspect of any game fails to impress, the entire experience is dragged down. That is Spawn: Armageddon‘s primary flaw.

Spawn begins his adventure with the ability to attack with his axe and chains, as well as the ability to fire supernatural energy at his opponents. As the game progresses new attacks and weapons are made available to help Spawn take on the swarms of enemies out to make this his last adventure. Spawn also has several other abilities to help him, including wall-jumping and gliding through the air with his trademark tattered cape. These moves are all very easy to execute, allowing players to focus on combat and adventuring without having to worry about whether or not a particular maneuver will work.

This is not to say players will have to focus much thought on defeating Spawn’s many enemies. Save for a couple of the game’s bosses, much of the A.I exhibited by the game’s opponents is rudimentary at best. Additionally, despite the numerous types of attacks and weapons available in this game, most of the fighting can be accomplished with pressing the attack button over and over again. Thankfully the bosses do present much more of a challenge, and these encounters inject a much-needed booster shot of fun, excitement, and challenge.

For a game that draws inspiration from such an artistically sound comic book, Spawn: Armageddon is decidedly bland in most of its presentation. While the CG sequences are pleasing, and some of the character models (Spawn in particular) are well done, the environments are all incredibly dull. There are also a host of camera issues that render many scenes in the game a chore to play through. Thankfully, as mediocre as the visuals are in this game, the sounds are all very well done. The GameCube and PS2 versions of Spawn: Armageddon support Dolby Pro Logic II, and the Xbox version takes full advantage of Dolby Digital surround sound. The voice acting (what little there is of it) is also top-notch. The music here is very much heavy metal inspired, including a track by Marilyn Manson entitled A

TMNT

November 20, 2003

[floatleft]http://www.snackbar-games.com/images/reviews/tmnt/cover.jpg[/floatleft]Due to the fact that I grew up on Ninja Turtles I considered it a godsend that there would be a new TMNT game coming out this year. Boy was I sorely mistaken. I vividly remember playing all of the TMNT games for NES until my thumbs were numb. Unfortunately for myself and many other TMNT fans, that will not be the case with the newest game based on the crime fighting teens from the sewers.

Before I get into the nitty gritty, lets suffice to say that I actually cancelled my preorder of TMNT after playing it for a short time at EB the day that it came out. I was highly disappointed with much of what Konami had to offer this time around. In Konami’s defense, it was Mirage Studios that created a new series of cartoons that are completely inconsistent with the originals and that use voices that completely stray away from the original characters’ personalities completely ruining TMNT.

There are plenty of things wrong with TMNT but none are as mind blowing and preventable as the lack of 4 player action. Given that the Xbox and Gamecube both support 4 players natively and the PS2 does through the use of a multi-tap, I was left wondering why oh why this was left out of the game. There are 4 turtles and 4 controller ports and yet I am stuck playing with only 2 at a time. Would the addition of the 4 player option have saved this game? Highly unlikely, but we don’t need game developers intentionally ruining games now do we.

[floatright]http://www.snackbar-games.com/images/reviews/tmnt/ss03_thumb.jpg[/floatright]One area of the game I have to give Konami credit for is the graphics. We recently saw the use of cel-shading in Viewtiful Joe to add a nice comic book feel and it definitely works for TMNT. I wouldn’t use a word like “stunning” or even “superb”, but they were good and they really made it feel like you were actually playing one of the old cartoons. As we all know, graphics cannot carry a title. That statement has never been more true.

Allow me to revert and continue on with another area that was lacking, the controls. When you press A, you generally expect something to happen right? I don’t know if it is strictly limited to the Xbox version or not, but I felt like something would only happen every other time I pressed a button. As I battled street thug after street thug, all 2 or 3 variations of them, it was painfully obvious that you had to be very nimble with the button mashing to pull off some of the “combos”. Even though you pressed the right buttons you were never really sure if the combo would actually be executed. If you were lucky enough that your combo was in fact executed you would probably be greeted by one of the three or four annoying phrases your turtle would utter. I am not asking for a complex combat system. I am not even asking for them to put these simple combos in. All I want is for Donatello to attack when I press the A button.

The annoying catch phrases I mentioned are not annoying at first. They aren’t even annoying after you hear them 20 times in the first level which lasts an astounding 3 minutes. They do however become highly annoying after you have heard them 1200 times and you realize you are only on the 3rd level. The fact that the voices are “wrong”, which I already complained about, only compounded the problem. The in game music didn’t add anything and was quite lame.

[floatleft]http://www.snackbar-games.com/images/reviews/tmnt/ss05_thumb.jpg[/floatleft]I honestly wanted this review to end on a more positive note, but after a lot of thinking I realized that wasn’t going to be possible. Aside from the stale controls, the game was mildly entertaining, but after only a few levels it became highly repetitive and just plain boring. I played thru the first couple of levels with each character and there were some slight variations in the story, but not enough to keep the game interesting. If you couple that with the fact that your progress is only saved at the beginning of each stage (which contain upwards of 5 or 6 levels) and some bosses will drain your lives in a matter of minutes, you can see how repetition will take its toll.

While it was nice to see an updated version of the cartoons I watched so religiously as a child, TMNT falls short of my expectations in a whole slew of categories. TMNT is a lame attempt to capitalize on one of the very popular licenses from the early 90s that many of us were so fond of. Should anybody ever think of developing another TMNT game, they should go back and watch the original cartoon series and play the original NES games. Despite being a huge TMNT fan I have to recommend to everyone that you save your money on this one. If you absolutely have to see this one for yourself, just give it a rent as a day or so is all you need to beat the game or get utterly bored trying.

P.S. I hate the way the turtles jump.

BIG WEEK!!

November 18, 2003

Yes Snackbarians its a never ending cycle. As the days for Christmas get shorter, the list for games just get longer. This is a big week for games as some HOT titles are released. Mario Kart: Double Dash for GC, XIII for the PC, Counter-Strike: CZ for the Xbox, Final Fantasy X2 (Pickle is drooling already) for the PS2, I-Ninja (Cone will be all up on that) and many other titles will hit the stores tommorrow. So make sure you check out your local EB Games to get your copies.

This freaked me the hell out when I stumbled upon it on Ubisofts website. I was in total freaking AWE!! Can you believe they will release this as an MMORPG. I will be all up on this, I hope Pickle will too. I can already see it, “I need an exit Pickle..freaking Agents everywhere!!”. OH MY THIS WILL BE AWESOME. I hope it does’nt end up like Galaxies though.

Video Games are Bad

November 18, 2003

Did you know that video games are training children to kill? It was not until I was enlightened by Bill France this morning that I saw the light. Ok, so I think the article is really a bunch of ill-informed statements by someone with less than no expertise in the field, but it is a pretty funny read. This guy should go into writing satire.

While I am on the humor kick this morning, you need to read this article over on Seanbaby.com. If you object to profanity then you probably shouldn’t read it.

Last week was filled with dreams of a possible Halo related surprise. There were many theories as to what Microsoft might do for the 2 year anniversary of Xbox. After all, the “surprise” last year was Xbox Live so there was no reason to believe we wouldn’t get an equally large surprise this year right? Wrong. November 15th came and went without a peep from the Redmond giant. The rumors ranged from an additional price drop for the Xbox, a price drop for Halo, to Halo 2 being available on Black Friday (day after thanksgiving). Needless to say, the rumors were nothing more than rumors.

The rumor mill was also busy at work concerning Nintendo. They had originally released a statement telling of a new product to be shown at E3 next year. Many of the gaming sites took this to mean the N5 would be shown. Nintendo has now come out and denied any claims that the N5 will be at E3 next year. The product is going to be neither a home console nor a portable machine according to Nintendo Executive Director, Jinyou Mori.

Despite Bandai denying the claims, it would appear the Nintendo is attempting to gain control of the Japanese company. It is very unclear if Nintendo’s interest in Bandai is anything more than monetary at this point, but I am sure we will hear something in the near future about this possible deal. The article is very detailed and quite confusing to follow.

Sony has announced a new contest in order to boost holiday sales of its PS2 Combo Pack. One lucky winner will receive a check for $1 Million just for purchasing a PS2. Consumers purchasing a PS2 Combo Pack will need to register their serial number on the playstation website by January 16. They will then be entered into a drawing for the cash prize to be given away in March.

I have a real surprise for you this morning. I know none of you saw this coming but the Ngage is still doing horribly. Sales have been so horrible in fact that for $199 you can now purchase an Ngage and 3 games from EB or Gamestop. That is after a $100 rebate from either store as some retailers have stuck with the list price of $299 without any freebies. Unless you live under a rock, you probably also heard that the Ngage’s encryption has been broken. This has allowed crackers to publish the games for download online. Nokia has initiated an aggressive program to stop the crackers and has reportedly enlisted the help of law enforcement and various IPSs. While I don’t care for the Ngage, I don’t condone the blatant theft of their property. I am also not sure why someone would willingly play the games meant for the Ngage on the unit itself or by other means.

That is all I have for you this week in terms of news. I did complete my review of TMNT and it should be online very soon. I also know that Pretzel is wrapping up his review on Call of Duty. In between gaming sessions, I have been hard at work trying to streamline things here with v2. I am also interested to see what you guys think about having a customizable interface here at SB. I will probably start a poll this week in the forums so make sure you visit.