January 2004

[floatleft]http://www.snackbar-games.com/images/reviews/mkdd/cover.jpg[/floatleft]If there was one game that I was anticipating the arrival of on the Gamecube (almost as much as I would like to see a new REAL Donkey Kong and no Donkey Konga doesn’t count) it was Mario Kart. I have been a fan of Mario Kart, since well, it first came out all those years ago. I am still trying to put my finger on why I am such a huge fan of the Mario Kart series, I am not one for racing games typically. The only thing I can think of is those classic Nintendo characters and the outlandish race tracks they have to navigate. And hearing Luigi say “I’m-a Luigi! Numba one!” as he finishes in first place. I am a sucker for the guy in green, what can I say?

It is always amazing to me to see a game that has been around for a while go through what I like to call upgrades. You know, Super Mario Bros. to Mario 64 then to Mario Sunshine. It is the basic concept that stays the same, but improvements are made in story, game play, and obviously graphics as it moves from system to system. This has held true more so for Mario Kart than any other game, the concept has stayed nearly identical, drive in circles, get fastest time, hit people with random Nintendo paraphernalia. Mario Kart: Double Dash has a few additions to the same old driving in circles. There are now more characters, which I was happy to see (especially the addition of the baby class) and no matter if you are playing alone or with some other people, you have two people present in each kart. You have the option to switch between driver and passenger, which becomes quite fun when playing multiplayer as a team. At first, I was afraid that just riding in the back of a kart would prove to be no fun at all, but call me sadistic; I liked hurling things at the people around me. Another advancement in the gaming world can be applied to Double Dash is the system linking of the Cube. I have yet to hook my Cube up with another to try a little 8 player madness, but I would imagine that it would be fun; chaotic, but fun… especially in battle mode, mmmm… battle mode. There is another area that improvements were made upon. Instead of your standard Balloon Battle, which, don’t get me wrong, is tons of fun; you now have two other battle modes to play with. Lets just say the first involves stealing a Shine and the other involves blowing people up with bombs. You’ll have to try it out to see the new addictiveness of these battle games.

[floatright]http://www.snackbar-games.com/images/reviews/mkdd/ss02_thumb.jpg[/floatright]Graphically, Double Dash is your typical Nintendo Gamecube game. Nothing all that spectacular, but of course they are on par with what they should be. As far as the tracks you drive, they have plenty of the classics plus some new ones that prove to be quite the challenge, or some not so challenging, like the Baby Course, prove to be a fast new favorite due to its extremely chaotic nature. Again, nothing so out of the ordinary for Nintendo, it isn’t like they went out on a limb to create these elaborate new places to drive in, but again, it is no disappointment. Besides, who really plays Mario Kart for the stunning places it takes you? What is really the important factor in a Mario Kart game is the handling of the kart. That is one area where I think Nintendo improved greatly. The game gets its name from the double dash start that is like the old style boost that comes from hitting the gas at the perfect time, but this time, you have the option of doing this while playing with another person, making it all the more challenging as you both have to hit the gas at the perfect time. How is this an improvement you may be asking yourself. It makes a huge difference in your time to get the big old boost at the get go. Also, the karts have the ability to create their own boost by skidding. It is quite an art form to make those red, then blue sparks form. Overall handling of each kart for each division (heavy weight, light weight, etc) is even more apparent in Double Dash. Bowser’s car is definitely different to drive than Luigi’s and each individual kart (another addition in the game) handles a little differently. You are now able to choose a kart that suits your driving style exactly. The ratings of each kart are shown to you as you siphon through the choices of driver and kart. And speaking of drivers, each character has a special “move” that causes great damage to the people driving around you. For example, Bowser throws a huge spiky shell that wipes out most everything around it. The new additions and improvements to existing features really make Double Dash stand out from its predecessors.

Nintendo did an excellent job reviving an old favorite of many gamers. Even if you have never played a Mario Kart game before, you should give Double Dash a try. It is a fun, mildly challenging game, that people of all ages and gaming experience will enjoy. I am not saying it is easy, because it definitely had its moments of frustration. Mario Kart: Double Dash is a nice addition to the Cube family and worth a go around, a go-kart around. Sorry, I couldn’t resist.

EQ heading to DVD?

January 23, 2004

I spoke with a friend this morning who spends a lot of time playing EQ. He mentioned to me that Sony does occasional in-game surveys and they survey from yesterday was:

What type of Media would you prefer EQ2 to be delivered on?

  1. 2 DVDs
  2. 8-12 CDs

If that is any hint, then it is apparent that Sony is trying to move technology along in regards to media. You have to wonder what kind of improvements are going to be contained in EQ2 that will require it to take up 12 whole CDs. I don’t spend much time gaming on the PC, but I can’t think of one time where I got a game that was more than maybe 2-3 CDs max. Maybe things have changed and moving to DVD only makes sense as games get more graphically impressive and have environments that are incredibly vast. What kind of logistics nightmare would Sony run into by releasing EQ only on DVD? How many of its users are still lacking a DVD Rom in their computer? I am sure we will hear more about this as EQ2 gets closer to release.

Phantom (pffft)

January 22, 2004

Phantom = lame ass PC.

Out.

Phantom Update

January 22, 2004

While I don’t generally like to make news posts so close together, I wanted to let you know what I have found out about the Phantom recently. I spent some time on the Phantom Official Forums and managed to wade thru the phanboys and their typical retarded banter and find a few guys willing to discuss the system w/o things getting out of hand. Obviously I am a skeptic and I still thing something is amiss, but I am willing to dig a little deeper to find out the truth. After much discussion it was brought to my attention that there was in fact a demo at CES of the Phantom. The only problem being that it was down the street in a penthouse suite and only in front of a few select people. I am in the process of talking with one person who claims to have played the system and I will try to get all the details that I can from him.

In other news, three former Naughty Dog and Blizzard employees have founded a new development studio called Ready At Dawn and have an unannounced console project in the works. I can’t think of two developers who continually deliver high quality games like those do and a joint project will no doubt result in something fantastic. No word yet on what this project may be, but I will keep you updated if I find anything out. Feel free to visit the RaD website at http://www.readyatdawn.com.

More Nintendo DS

January 22, 2004

It should be no suprise that news concerning Nintendo’s new portable unit, the Nintendo DS, is dominating the gaming news sites and for those of you interested I pulled a few links together so you can find out more about this dual screen monstrosity.

While I still think this sounds like a bad idea, don’t confuse me with someone that is rooting for Nintendo to fail as that is certainly not the case here. I want them to succeed and that is why I question some of the things they do.