June 2004

I gets krunk.

June 25, 2004

Pic of course on the community vibe. This weekend is our Snackbar Get Together here in San Antonio. I am hoping we get a great crowd and Cone assures me that we will. We have been around now for almost two years, and we have already made a wonderful community that we are all very proud of. When people as us what is different about our website then others the answer is simple, community. We hope to grow larger and larger as the crew here is always thinking of ways to bring gamers together with other gamers. This weekend, come on out and meet the crew, have some fun, and if your old enough kick a few back.

Thanks for being our readers, our guests, and our friends.

Ninja Gaiden 1.1

June 24, 2004

Hit it up!! The hardest game in the universe “Ninja Gaiden” will have downloadable content through Xbox Live. The content will have more weapons, new bosses, new enemies, a fully controllable camera and improved AI. The content will be available to download in early August. So for those of you who have not traded this title in, take advantage of this. And also be ready for more frustration and controller throwing.


Driv3r

June 24, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/driv3r/cover.jpg[/floatleft]First of all let me explain that I have not even come close to finishing Driv3r, and probably never will. Secondly, let me point out that I loved the original Driver, and I really wanted to like this one.

Driv3r follows the further adventures of Tanner, our undercover wheelman from the other two games, in a new a graphically beautiful setting. This game looks sweet, and the collisions and scraps are not to be missed. The sound compliments the game well, and when further story is needed, top Hollywood talent is there to provide it. But Driv3r is still just a mediocre game, and I was hoping for a whole lot more.

The Driving sequences in Driv3r are quite decent, as they ought to be. The cars handle as I would expect big muscle cars to handle, and the graphics are great. It plays almost exactly like a graphically souped-up Driver, and this is both its greatest strength in driving mode, and its greatest weakness. You see, Driver was an excellent car-chase game, and this plays very much the same only with gorgeous graphics and even better physics. The problem is that many of us have played Driver before, and although we want more of the same, it seems like they haven’t dealt with any of the few minor issues that plagued Driver years ago on the PS1. For starters, there is still a “burnout” button, which should have gone years ago. Most games assign this to a combo of buttons (like handbrake+gas) and these seems no need to waste a button control, or make the player change buttons during the course of their acceleration (from burnout to gas). Also like the original Driver, cars just spawn around you, meaning cops can randomly appear out of nowhere when you make a u-turn. This really takes away the feeling that you are in a living world. Games like GTA also spawn cars locally, but the range is far enough that you usually don’t notice. Still, the driving sim is not bad, and that makes things much worse when you get to the on-foot sequences.

[floatright]http://www.snackbar-games.com/images/reviews/driv3r/ss01_thumb.jpg[/floatright]The big problem is that the driving mode, while realistic, is mercilessly unforgiving. To compound this, the computer is capable of making almost 90 degree turns at top speeds without even applying the handbrake. It’s not that the computer is making impossible turns, but it is driving with top-notch skill from the very first level. Combined with the fact that hitting a telephone pole or large tree stops your car (as it would in real life, but still), this makes chases incredibly frustrating. Often failing a chase means you have to redo the sections that come before it, as well. This unnecessary tedium and frustration has been a trademark of past Reflections games, but here it is just obnoxious and unnecessary.

The on-foot sequences are just awful. Shoddy, slow controls and several glitches make you wonder why this is even in the game. The game isn’t called “Shoot3r” or “Runn3r” and we didn’t need another GTA clone. The game controls like a first-person shooter, which is hard enough on a console, but combined with the third person view, and the general slowness, it comes off as very poor. Auto-aim is a must. I found that the default controls (left stick to move, left to aim) conflicted with my Turok-trained instincts, and there is no way to reset them (more on that later). The on-foot mode feels tacked-on, and if they had to keep it in, they should at least have kept it simple (and rare).

Then there’s the AI in this game. Sometimes cops just stand there looking blankly at you as you exit a vehicle and run off to grab another one. As a matter of a fact, if you get out of your car, the cops will take no action unless you draw a gun or have a very high felony level. Cops and other cars will randomly run you off the road even when you are driving a police car with the siren on (noticeable in your very second mission). Most of the time the AI is not a serious problem because as long as there are people to chase and be chased by along with innocent traffic in the way things are fine. Still, the AI problems are glaring when you encounter them.

[floatleft]http://www.snackbar-games.com/images/reviews/driv3r/ss04_thumb.jpg[/floatleft]The last major negative issue I encountered was my inability to remap controls, something I can still barely believe. Who leaves this option out this day and age? I can sort of adjust for the driving sequences, but the on foot mode is fairly difficult and ponderous for me without the ability to reverse my joysticks. You can change the x-axis inversion and the aiming speed, but the latter always stays pretty slow. The controls also occasionally just don’t do what they are supposed to do. Occasionally my attempts to take a car have been met with my hero’s blank eyed stare as he slightly shifts in position and refuses to enter the vehicle. Landing on angled surfaces can cause your character to float or even take off and fly around a little bit.

One thing to note is that Driv3r still has the “Take a Ride” mode and the driving games that were in the original, as well as the cameras to make your own film. This part still retains its fun, although not much has changed except for how pretty it looks. If you want to kick back and have some fun, simple cop chases and get some nice replays of them, that’s still here. I really do enjoy me some survival mode.

The graphics are pretty damn good, and of course the voice acting comes from top talent, but in the end it isn’t enough to save Driv3r. There is some decent fun to be had with the driving games, but except for the graphical upgrade, you may just want to stick with the first game. Let’s face it, even without the numerous minor glitches this game wouldn’t be that super. I will check the PC version of this game out when it is released, since I have a wheel and there is some hope the on-foot might control better with the classic mouse/WASD combination, but for now, maybe make this a rental.

[floatleft]http://www.snackbar-games.com/images/reviews/slycooper/cover.jpg[/floatleft]I resisted playing this game for a long time. I am really not sure why. Perhaps it was the title – Sly Cooper and the Theivious Racoonus – or perhaps it was the lack luster cover of the game. Who knows really. All I do know is that when Cone showed up with the game one day after work my curiosity got the better of me and I sat down and played. What I am telling you now is what happened in the minutes and hours that followed.

At first, I was really fired up about the game. I was quite sure it was going to end up on my favorites list. Then I kept playing and playing and pretty soon I wasn’t sure if I liked the game or despised it. Let me explain myself. Sly Cooper is your typical platform game. The thing that makes it different (and it really isn’t a good thing) is that it tends to get a tad repetitive. To sum up the story, you are a thief (not a criminal) and you come from a long line of thieves. Your ancestors put all of their super sneaky moves into a book called; you guessed it, the Theivious Racoonus. When you were just a wee raccoon a group of five criminals (not thieves) stole the Theivious Racoonus from your father and killed him right before your eyes (as you hid under a table). Thus, an orphan, you grow up and teach yourself all you can to be a super thief. You vow to avenge your father and retrieve the pages of the Theivious Racoonus (which they tore into five parts) from the criminals who stole it. This is, of course, with the help of your friend the turtle and the rhino. In the mean time, you have an on going battle with this fox lady detective, who is supposed to be, um, pardon the cheese, foxy. She is on a quest to “Get you next time Sly.” She is ridiculously easy to escape from by the way.

[floatright]http://www.snackbar-games.com/images/reviews/slycooper/ss02_thumb.jpg[/floatright]ANYWAY, you do exactly that in the game… find the pages of your missing book by running and jumping through levels in the five different “worlds” of each “boss.” You get to the boss by finding a certain number of keys that unlock a certain area. You will quickly realize that it would be much simpler to get a pair of really big pliers and cut the locks off… but what would the point of the game be then? What you will also quickly realize that all of the worlds and what you have to perform in each of them is almost too much like the level you just beat. No boss proved all that hard to beat either. Well, that is if you have a freaking horseshoe. You may now be asking yourself, what in the heck does a horseshoe have to do with a raccoon. Let me tell you – EVERYTHING. See, without the horseshoe charm you die after being hit once. Yes, one time. With the horseshoe it gives you a second chance to get by the baddies that you can kill most of in one or two hits. I am not kidding… you can die after being hit once… really. And it isn’t like these horseshoes are plentiful either. They aren’t, so it can be rather frustrating when there is a part that you are having difficulty passing because you can die a million times there. Now the nice thing is that there are plenty of check points throughout the levels so that when you do die after being hit once you can start out not too far from where you died. Unless, of course, you used up all of you lives. I think you get my point about the dying thing so I’ll shut up now.

Now that I have complained enough, I do have some points of praise for the game. It is a cell shaded game that was nicely created and the levels were fun to look at, though not nearly as in depth as the ones that Jak and Daxter and Ratchet and Clank provide. The controls were very basic and easy to get down (which I always like). The game, overall, wasn’t that hard to master, which for some people may be a bad point. The storyline, while cheesy at times, was enjoyable and the raccoon super thief moves were cute. The music typically set the tone for the environment you were in and I always like that. There was enough to do in each level that you sometimes had to come back to get everything 100% completed, so while simple it wasn’t TOO simple. There were a few surprises thrown in too, like when you have to race the getaway van.

Okay, I just realized I have a few more complaints. You didn’t have any control over your super thief moves you learn. It would just choose the one that was appropriate for you at the time. That is fine, I guess, but there were times that I just wanted to mess around with my new found moves and you can’t. You can just walk and roll and jump… yay. It makes it blatantly obvious when you need to use a move because the thing or item you are supposed to be moving on or across sparkles blue. I guess it figures people aren’t smart enough to decide when to use and move and which to chose from. The other thing that I found odd about the game is that it could cause massive amounts of frustration to arise out of me from trying to accomplish the simplest tasks. Maybe that had something to do with my lack of horseshoes though. Also, the camera got a bit annoying. There are not many games with cameras I praise. It always seemed to be in the wrong place at the wrong time causing you to die… after being hit once.

[floatleft]http://www.snackbar-games.com/images/reviews/slycooper/ss04_thumb.jpg[/floatleft]See what I mean… I sound like I didn’t like the game at all, but yet I find myself saying that I did. Is there something wrong with me? While, there is plenty to criticize about the game, overall, it was enjoyable and I had fun playing it, which if you ask me makes any game worth a shot. But yet I am still sitting here all confused as to whether or not I actually like Sly Cooper and the Theivious Racoonus. Here is my advice to you; if you like platform games that are a tad on the simple side, give it a try. If you like games with cell shaded graphics, give it a try. If you like raccoons, give it a try. Ah, the raccoon… perhaps that is why I like it.

Several industry analysts are speculating that the PS3 could be released sporting media features like the Japanse released PSX. These features would ramp the cost and price point of the future console into the $500 range which would make it very unattractive for all but the most bleeding edge gamers and gadget junkies.

Source: GamesIndustry.biz