August 2004

[floatleft]http://www.snackbar-games.com/images/reviews/fourswords/cover.jpg[/floatleft]Four Swords has been much maligned because, like Crystal Chronicles, it requires a Gamecube, 4 links cables, and 4 GBAs (and you’ll want to use SPs, too, unless you are playing outside in broad daylight). Many people would argue that they cannot afford the cost of all this gear. I somewhat sympathize with these people, but god forbid they should ever try to set up a LAN party or something of that sort. Suffice to say, to really play this game, you will need a bunch of friends with GBAs. The game itself comes with a link cable and they seem to be pretty cheap.

But enough about that, lets get to the game itself. It can be played single player, and even without a GBA (single player only), and it is even bearably fun this way. However, to really get the full value out of the game you need more than 1 person playing. It is obviously optimal with 4 players, but it is even pretty decent with 2.

The graphics in this game were made using an interesting technique. All of the “sprites” are actually flat polygons being manipulated by the Gamecube’s 3d system. The graphic you see is actually an animated texture painted onto these polygons. The GBA screens are obviously not that impressive, but the Gamecube occasionally treats you to a really nice visual effect here and there. The graphics are standard 2d Zelda fare for the most part, but the occasional flexing of the ‘Cube’s muscle is a nice touch.
If you have played Four Swords from the GBA version of a Link to the Past, you will know a lot of what to expect. The game controls pretty much like Zelda should, but you can only carry one item at a time. Although this can lead to some annoying backtracking, as long as you make sure everyone carries a different item, you can solve most of the puzzles. Also the items are usually only one or two areas away from where they need to be used. Unlike the Link to the Past version of Four Swords, the dungeons in this game are static and will not change between playings. Although this might somewhat limit the replay value, there are quite a few levels and the game isn’t just about beating the levels. A replay with different friends could be very interesting, especially if you know where all the money is…

The money in this game, no longer rupees but force gems, is where the main competitive element of the game comes in. Who ever has the most force gems at the end of the level wins, but the game also factors monsters killed, hearts left, and deaths into your score. This leads to a lot of racing for gems, and a great deal of subtle (and sometimes not-so-subtle) backstabbing. In a 3 or 4 player game, players can even vote for a Link of Darkness (bad) and a Link of Light (good) to modify those players scores. This anonymous vote allows players a very minimal defense against “griefing” and also serves as an amusing way to mess with people. The contest for high score is really where a lot of the fun of the game is, provided people stay on track enough to finish the level.

All four players share the primary screen most of the time, but the Gameboy screen is used whenever players enter a cave or building within the main screen, or when they travel to Dark World. This gives them a good opportunity to loot these areas without letting anyone else know what’s going on. Although it sounds gimmicky, I found it far more enjoyable and sensible than the GBA use in Crystal Chronicles.

The levels were mostly fun, but occasionally a little puzzle heavy. Sometimes you have to convince everyone to calm down and stop worrying about who has the most gems so you can just struggle through a level. Although some of the puzzles were fairly non-obvious, very few actually totally stopped the game for us. The boss fights were often excellent, and usually made great use of four player co-operation. I would have preferred more combat and some less obscure puzzles, but it was pretty enjoyable overall. When you tire of adventuring, you are usually able to access the Tingle’s Tower bonus stage, which is filled with a bunch of amusing competitive mini-games. These are a nice change of pace, and they also teach you some techniques that will be helpful later in the game.

Aside from just the main game (called Hyrulian Adventure), there is a deathmatch mode called Shadow Battle. This actually turned out to be very fun provided you have at least 3 and preferably four players. If you have learned the mechanics of the game well, you can really use it to your advantage here, and many of the levels have deliberate traps and a good balance of item spots. The ability to hide in a room on your GBA and not be visible to anyone else can also be a huge tactical consideration. I was really expecting this to be very mediocre, but it is almost to the level of Bomberman in its quality.

If you have access to a ‘Cube and some GBAs and a few friends, you’d almost have to be crazy not to pick this game up. It’s really fun, and has a great mix of competitive and co-operative gameplay. If you get bored of the main game or just want to warp up, Shadow Battle is also a great vs. game. As a single player game, it might be worth picking up just because of the low price, but once you realize what you are missing out on, you won’t want to play it solo again.

Far Cry

August 17, 2004

For quite some time now, I have been itching to get a review up on Far Cry, but never really had the chance. Being that Far Cry has been out for a good time now, I thought I would sack up and just get it done. Crytek and Ubisoft have combined forces to design one of the best FPS out right now. A feature that stands out about this game is most definitely its superb graphics. Lush vegetation and clear blue water are just many of the exceptional scenery graphics that Far Cry provides.

After having their ship blown to pieces, Jack Carver (our protagonist) is on the search for the missing passenger of his boat. Valerie, who has been abducted by the habitants of the island which I might add are heavily armed, is in search of the answer of why hired mercenaries are guarding the island from outsiders. Of course, Jack is forced to find Valerie, which in turn sets in motion the horra that is being contained on the island.

To be quite honest, I have not finished Far Cry. I really enjoy engulfing myself in a game and I have been taking my time with Far Cry to really appreciate the graphics and AI. My PC is pretty solid which makes it a piece of cake to run the game. I must say that the environments are quite stunning with gorgeous tropical landscapes. Far Cry truly captivates you with its interaction with the environment. Something I really liked about Far Cry is the choice you have to either infiltrate an enemy base by stealth or guns blazing. Not everyone enjoys sneakers and so it appeals to a broader range of gamers by allowing the guns a blazing method of attack. The foliage allows you to really take cover and make your way around the island undetected. If detected, be very weary of the enemy because they will do everything necessary to eliminate you. They will give orders for back up, air support, covering fire, flanking maneuvers, and fire support so it’s best to find other means of infiltration. The games graphics and AI really bring another level of game play to the FPS genre. Blowing up helicopters over water or boats on the water is actually pretty slick. The burning wreckage of the still afloat boat will continue to smoke while partially sinking. Helicopters will fall directly to the ocean bottom, wrecked and leaking of oil. Dead bodies will continue to bleed and stay afloat on the water as well.

Far Cry’s game play is not as exciting as their graphics, but still provides a nice level of excitement to the gamer. If you get tired of playing the missions, simply pilfer a boat and take the scenic route around the entire island if you want. The free roaming is a really neat feature that has been implemented in Far Cry. Another really great feature is the sound of Far Cry. Gunfire, dialogue, environment, and vehicle sound effects really add to the uniqueness of Far Cry.

If you’re an FPS fan with an itching for something to hold you ever until Half-Life 2, then I suggest purchasing Far Cry. Experiencing the environments of Far Cry alone is a reason to try it out. Storyline and game play are little above average at best, but it’s well worth the money at the end of the day. To sum up my review, Far Cry really gives you a different aspect of gaming that has rarely been seen in the FPS genre.

BF Vietnam Champs!!

August 16, 2004

It is with great honor to announce that Team XG has won the iGames Battlefield Vietnam Tournament. Pickle, myself, Mr. Furious, Kron and other members of the XG Crew battled it out against other opposing lan centers across North America. The XG Crew took top honors, and in doing so receiving the main prize. An all new ATI X800 video card. The XG Crew, fought tooth and nail to be the #1 lan team across North America.

I want to give mad props to Kron and Mr. Furious for providing a kick ass lan center. Also, this would not be possible without the other members of the XG Crew. Burning Napalm, Aaron176, Mike410, Shoveler, ArmedandHammered and anyone else I might have left out. Great season guys!!

My weekend was filled with birthday celebration, gaming, and yardwork. I spent quite a bit of time engaging Tangos in RB63:BA and I enjoyed myself immensely. I also played a few more events in Hamtaro which is quite addicting. The gaming highlight of my weekend was arriving at home on Friday to find a package from my Nintendo Rep. Inside was a nicely wrapped copy of Metroid Prime and the MP2: Echoes demo disc. I can’t stress enough how cool this was.

The demo was really cool and I didn’t get a lot of time to go through the additinal content as I was exhausted. Some of you may or may not have noticed the recent insurgence of Nintendo related content on these pages and that is due in large part to the wonderful job that our Nintendo Rep does. He makes it a real joy to work with him and he does a fantastic job. Thanks Mark.

I will get back with you more about the Echoes demo as I get a chance to play it and go over it with a fine toothed comb.

[floatleft]http://www.snackbar-games.com/images/reviews/megamanbass/cover.jpg[/floatleft]It seems the Megaman series has been with us forever. With 8 games in the main series, 5 on the Gameboy, 7 X-series games, and numerous spin-offs into other genres and one shots, it is a huge franchise. Often it seems like many of the spin-offs or sequels have lost what I really loved about the original games. Megaman and Bass, being based in the original series, seemed to have the potential to bring back the good old magic of the Megaman 2 and 3 days. Does it succeed? Yes and no.

Megaman and Bass is a traditional Megaman game, but it allows you to choose between Megaman and Bass as your main character. Each has slightly different abilities which change the game experience a fair bit. Megaman has his traditional charge shot and slide, and can shoot through walls. Bass, however has a neat double jump, and aimable turbo shot, and a dash move. This gives the game some replay value, but I found the game a bit too difficult with Megaman, as I’ll discuss later. I have played through the game with Bass, and have only started to delve into Megman’s side.

Ever since Megaman 6 on the SNES, the traditional access to all 8 bosses from the get go has been broken up. In this game you can pick from any of 3 bosses after you beat the intro level, and from there you can earn paths to more bosses by beating individuals out of the first set. Although I miss the more open and traditional method, I won’t complain about the new layout. As usual, beating a boss gives you access to his weapon, which has a gimmick that might make it especially useful in certain parts of the game.

For the most part the levels are challenging, but not too difficult. Because this game was ported from the SNES, it was originally designed for a larger screen. I haven’t played the original version (it was Japan only), but I noticed there were very few “leaps of faith” (where the screen was too small for you to see where you were going) and I was happy about that. Once you get in a good groove with Bass, you can clean through most of the levels pretty easily, especially if you have some upgrades. The only thing that disappointed me was that Bass’ aimable automatic shot made boss weapons unnecessary almost all of the time.

The bosses are a bit trickier. Many of them have a weakness to another bosses specific weapon, but if you don’t have the right weapon equipped they can be almost impossible. Your normal shot does minimal damage to them, and their shots or other special attacks can take off a lot of your health bar. Ground man was the worst offender, and was quite difficult even when I found his weakness. I eventually managed to overcome them all. Curiously, I had an easier time with Dynamo Man using my normal blaster than his “Achilles’ Heel” weapon.

Now I may make it seem like the game is a walk in the park, but actually it resembles the early Megaman games quite a bit. At first, levels and bosses seem impossible, but as you learn the tricks and patterns you can breeze through them. Also, as the game gets more difficult, Auto (another of Doctor Light’s creations) offers you more and more permanent powerups that you can purchase with the many bolts you find lying around. You can also replay earlier levels to get more bolts if you need them. Many of these powerups are only active when you equip them, and you can only equip one at a time, but with some fast switching you can easily make use of all of them effectively during a level.

This game also seems to have some decent replay value. Not only can you play through again after having beaten it with one hero, but the game also has CDs scattered throughout each of the levels. These CDs unlock all of the Megaman characters and robot masters from the previous games (even the three special bosses from the Wily Wars!). They are often only accessible after you have beaten other levels, and some are only available to one of the two characters. I usually dislike item hunts like these, but many of the CDs are in plain sight and they bring back the old Megaman nostalgia.

Now I get to the one thing I don’t like: playing as Megaman. I played through the game with Bass, and had a great time. Megaman was much more difficult to get through the game with. His lack of a double jump and his slower shot make many of the levels harder, and the bosses are nearly impossible to dodge in some cases. Although I like using him as a harder “difficulty level,” he is just too frustrating. I haven’t been able to get far with him at all. I would have preferred a more balanced approach here.

Don’t expect Megaman and Bass to capture the level of perfection that was Megaman 2 and 3, but it is really a great game. I honestly think it’s one of the best entries in the series for quite some time. If you are a GBA-toting Megaman fan (and I mean the real deal, none of this Battle Transmission stuff), you really owe it to yourself to take this for a spin.