I just wanted to take a moment to wish a friend good luck. You see, we have a very close member of the Snackbar family that is heading out today for training and will soon be deployed to Iraq. He is known in the forum as SexyChocolateBaby, but we all know him as ShawnBaby. On behalf of everyone here at Snackbar Games I just want to give you a shout out for serving this great nation. It takes a very special person to volunteer to serve and protect this country and the freedoms that many of us take for granted on a daily basis. Stay safe and come back to us soon.
September 2004
This was mentioned on Slashdot but in case you missed it, one aspiring geek managed to get a version of [url=http://www.kernelthread.com/publications/gbaunix/]Unix running on the GBA[/url]. Many pictures are on the site for those of you that doubt the claim. Pretty slick if you ask me although there doesn’t seem to be a functional reason for it.
I ran across this a day or two ago but I have been hard at work so I saved it for today. It appears that Infinium Labs is operating on a capital deficiency of $3,962,226. Ouch. They only have about $134,000 in cash reserves and we still have a long time till the Phantom is set to launch. I don’t want to be optimistic, but I have a feeling that without securing more funding we may never see the Phantom in a retail fashion. The article cites a 12 month operating cost of about $68 Million. Just what in the hell are they doing over there and who gets the million dollar bonuses?
Source: [url=http://www.gamespot.com/news/2004/09/07/news_6106792.html]Gamespot[/url]
[floatleft]http://www.snackbar-games.com/images/reviews/srs/cover.jpg[/floatleft]Street Racing Syndicate or SRS is the newest game in a genre of racing games that appeal to the street racing Fast and Furious group of gamers. Instead of focusing on just the racing aspect of the street racing scene, SRS encompasses the whole gamut of things from cash and respect to hooking up with beautiful ladies. When it comes to street racing SRS has it all, but is it all good?
When you start SRS you begin by creating your profile. From here you get to select which gametype you would like to play Street Mode, Arcade Mode, or Multiplayer. Multiplayer can be 2 person split screen, 2 to 4 players via system link, or you can jump online and enjoy SRS via Xbox Live. In system link you have a slew of different options to choose from. You can play a Quick Race, Collection Race where you the first person to collect more than 50% of the icons around the city wins, Team Collection Race where you play co-operatively with your team, Team Time Race where your team tries to score the best possible average time, Team Position Race where scores are awarded based on finishing positions, and Pink Slip Race where you put it all on the line. Losing a Pink Slip Race means your car is gone for good.
Arcade Mode also has a few different race types to choose from. Quick Race is a single one-off race event where each race is standalone. Checkpoint is a time based race where you must reach the next checkpoint in the time allocated. Iron Man is a series of progressively harder races. Damage to your car stays during Iron Man races and your Nitrous system doesn’t refill in between races so play it smart. Failure to finish first in an Iron Man race and you get to start over. Finally there is a Speed Trial that allows you to try and establish the best time for each course.
[floatright]http://www.snackbar-games.com/images/reviews/srs/ss01_thumb.jpg[/floatright]Aside from multiplayer you will probably spend the bulk of your time playing Street Mode. Street mode is the equivalent to franchise, story, or career mode in other games. The story starts you out as a member of a crew and one of your drivers Eddie got busted for street racing but someone has to drive his car in the LA Sanctioned Event. You decide to run the race and in turn split the cash. This cash is what you use to buy your first car with so you want to finish first. After the race you get sent to the Showroom to pick out your car. Aside from the races, there are a few key places you need to know about. The showroom is where you purchase new cars from, the garage is where you purchase upgrades (performance or cosmetic), repair your car if need be, and dyno it to see how those upgrades help you out. You will also spend some time in the warehouse which is where you store your large array of cars and hookup with your girlfriends.
The key aspects of Street Mode are similar to real life (street racing anyway): cash and respect. Cash is obviously used to buy cars and upgrades, pay for race entry fees, and wager on races. Respect is the measure of how the other drivers view you. It is a reputation meter if you will. During races you can earn respect by winning, impressing girls, or pulling off sweet driving maneuvers which can be strung together to add multipliers into the mix. There are a handful of ways to earn cash and respect in Street Mode. You can enter Street Challenges, Respect Challenges, Roll Up Races, Crew Meets, or Sanctioned Events. Sanctioned Events are free and have big prizes so they are good if you are low on cash. Street Challenges are where you challenge a rival driver that is just hanging around the city. Driving into their action circle will start the race. The rival driver sets the stakes and off you go. Respect Challenges are where potential girlfriends test your skills with special challenges. Complete them and you will have another girlfriend. Roll Up Races are races with cars driving around with a “Race Me” flag above them. Simply flash your lights at them and the stakes are set and its time to race. Finally Crew Meets are organized get-togethers in series format. These are more often than not illegal and can land you in big trouble with the law. Each crew runs a trio of series that each contains 3 races. Crew Meets have an ante before you can race so make sure you have some cash. These races are won on respect points accumulated over the 3 races. You can also place side bets with rival drivers at the beginning of each of the races.
SRS definitely has a vast array of gameplay options that are sure to keep you busy. I know the consensus so far has been that SRS was a sub par game and at first that was my opinion, but I am not so sure anymore. I spent a lot more time last night on the Arcade modes and had plenty of fun. I am not a fan of racing games in general and I am even less interested in street racing, but there was something alluring about SRS. I think my favorite thing overall was racing head to head with my wife and witnessing our extremely horrid driving skills in replay mode.
[floatleft]http://www.snackbar-games.com/images/reviews/srs/ss05_thumb.jpg[/floatleft]The graphics and scenery in SRS were really very nice. The environments were very detailed and the cars were very accurately reproduced. I didn’t really pay attention to the music in game aside from a few thuggish beats that were quickly lost on me and SRS lacks custom soundtracks so jamming out to my own selection was not an option.
The button layout for SRS was pretty self explanatory. Right trigger is gas, left trigger is brake/reverse. A is your hand brake, B is Nitrous, and X and Y handled up and down shifting. You can the white button change your viewpoint to first person or you have a few 3rd person perspectives. The right thumbstick can also be used to accelerate or brake instead of the triggers as well as the Dpad being used to steer instead of the left thumbstick. Pretty basic stuff that shouldn’t take more than a race or two to become familiar with.
After mulling it over for a while I think I have finally nailed down my true thoughts on SRS. I still think the addition of girlfriends in the game is retarded and serves no purpose aside from showing in game video of import models. The plethora of race modes adds a lot of variety to an otherwise plain game. The race modes don’t seem to be anything new and exciting and maybe that is why I feel so lukewarm about the game. While I think the level of customization and expansive list of cars you can obtain makes the game fun, I think it fails to deliver in the real meat of the game. Don’t get me wrong, I am not saying SRS sucks because it doesn’t but it certainly isn’t worth $50. If I had to suggest a driving game to go out and buy today I would say Burnout 3 is more deserving of your cash.
[floatright]http://www.snackbar-games.com/images/reviews/srs/ss09_thumb.jpg[/floatright]SRS delivers a somewhat vanilla street racing experience that only seems to stand out by having girls in bikinis and other tight outfits play the role of your girlfriend(s). The game will no doubt appeal to its target audience of aspiring or current street racers, I think it fails to deliver a worthwhile driving experience to a broader range of gamers. If you are a fan of Midnight Club or NFS Underground and are looking for a fresh game then by all means give SRS a try, but don’t expect a groundbreaking title. If you are a casual race fan then SRS is probably not for you.
Last night while lying down with my son I was scanning the channel guide on our TV and a show on our local PBS affiliate caught my eye. The show was called [url=http://www.pbs.org/kcts/videogamerevolution/]The Video Game Revolution[/url] and it had just started so I tuned in. I expected to see an hour long special on the negative effects of video games and how they are a detriment to our society, but I was pleasantly surprised to see a very well made show that touched on the issues that the mainstream media latches on to, but it didn’t dwell on the negatives.
The host of the show who also happens to be the writer and producer is a man named Greg Palmer. He is an Emmy award winning writer, filmmaker, and broadcaster and he did a stellar job covering a topic that seems to be the current whipping boy of media outlets everywhere.
While the discussion of violence in video games did have a small segment, I was taken aback at what was said. The people being interviewed were from [url=http://www.mavia.org]Mothers Against Violence in America[/url] (MAVIA) as well as other prominent figureheads in the gaming world. While the spokeswoman from MAVIA all but blamed games for the recent violence at hand, the general consensus among the other interviewees was that there was no evidence to suggest that gaming turned people into violent monsters. Instead, they suggested that gaming seemed to reinforce ideas and values that were already present in a person. Someone who is completely violent and deranged may be set off by a violent gaming experience but someone who has no violent tendencies will not become the next mass murderer from playing a few rounds of Unreal or Doom. For once I felt like our industry was accurately represented with facts instead of the skewed research that is often presented by flashy lawyers trying to rake in big settlements on the backs of developers and publishers.
Another topic they discussed were MMOs and Everquest and the ramifications of games such as those. Obviously it doesn’t take a rocket scientist to know that people with a tendency towards addiction or obsession will latch onto these virtual worlds that are created in MMOs and that can be detrimental to some people’s well being.
Another hot item was the idea of the US Government using tax dollars to develop things like America’s Army which some people felt like was a recruitment tool for the military. My take is that they waste our tax dollars on useless things year after year, at least we got a pair of good free games out of it this year. I know that is a poor attitude to have, but you know it is true.
There was also a highly entertaining part where they discussed “computer camps”. Kids go to these summer caps that teach basic programming and game development skills. The games they play and design are non-violent and while I got the impression that violent games were taboo at the camp they showed, it was nice to see the number of younger kids getting into the industry at such a young age. I was also surprised to see that many young women. It was funny to see how they handled kids that didn’t see to want to stop playing “violent” games such as “Teen Titans”, whatever that is.
The cast of people being interviewed was also quite impressive. Jason Rubin from Naughty Dog, Shigeru Miyamoto, Sid Meier, Will Wright, Seamus Blackley, and Tim Moss from SCEA all made appearances.
My applause goes out to Mr. Palmer for a job well done. While it would be very hard to comment on the full hour of commercial free content, I touched on a few hot topics that come up in our industry regularly. I highly encourage you to check your [url=http://www.pbs.org/kcts/videogamerevolution/airdates.html]local PBS listings[/url] to see the next airing for the show. You can even contact KCTS in Seattle to [url=http://gallery.bcentral.com/GID4271017DD410328-History-Biography/Video-Game.aspx]purchase a DVD or VHS[/url] copy of the show.
If you happen to read this prior to 2pm ET today, there will be a chat with Mr. Palmer. You can submit questions prior to the chat so you have a better chance of them being answered. Details about the chat can be found [url=http://discuss.washingtonpost.com/wp-srv/zforum/04/sp_pbs_palmer090904.htm]here[/url].