September 2004

Fable

September 14, 2004

I know many of you have been waiting for today for over 4 years now. Some of you even remember when Fable was called Project Ego. Back then I didn’t follow video games quite the way I do now so I wasn’t aware of the game until probably 2 years ago, but I can’t say today is any less sweet. While I am excited there is a part of me that is terrified that Fable won’t be what we have all been expecting and will be possibly the biggest letdown we have ever seen. I have my fingers crossed that won’t be the case and reviews seem to reinforce that idea but I am still nervous.

Regardless the game will be in retail outlets first thing in the morning or possibly late this afternoon if you are lucky.

Sly Cooper and the Thievius Raccoonus snuck onto the gaming scene in late 2002 and quickly stole the imaginations and TV spaces from gamers worldwide. Blending an impeccable art style with a truly original sense of grace and panache, Sly Cooper quickly became one of the most popular video game thieves since Looking Glass Studios’ Light-Fingered Garrett. Now, with the release of Sly 2: Band of Thieves, gamers will once again get to slip on the cap and mask of the world’s foremost Master Thief and play the best Saturday morning cartoon ever to appear on the PS2.

Will players get to control any other characters besides our Thieving Trio at any point in the game?

In addition to playing all three of the stars, there are a ton of mini-games and vehicle opportunities for players in this game. You get to drive a tank, fly a helicopter, drive RC cars, and play in Bentley’s digital hacking cyberspace, for example. None of these are “characters”, of course, but they add still more variety to the overall play experience.

The Designer’s Commentaries players unlocked for beating a Thievius Raccoonus stage under a certain amount of time were among the cooler unlockables of any game to date. Any chance they’ll be making a comeback in Band of Thieves?

Unfortunately they won’t be appearing in Sly 2: Band of Thieves. Who knows though, they make a return in a future game.

Will Sly and/or Bentley and Murray be able to unlock new moves and gadgets like in Thievius Racconus?

Most Definitely! Sly 2: Band of Thieves has a rich economic model fueled by loot the gang can pickpocket from guards and the surrounding environment. Using those items, you can purchase powerups for all three characters!

Will Sly, Bentley, and Murray each get an equal shake in Band of Thieves, or does the breakdown favor one of the characters more?

Each of them gets a strong part, but Sly is still the star, of course.

Inspector Carmelita Fox served as Sly’s constant ball-and-chain in the first Sly Cooper. What part will she have in dogging Sly and his crew in Band of Thieves?

The tireless and beautiful Carmelita Fox will of course return in Sly 2: Band of Thieves! She makes a number of appearances in this title, and even manages to catch a gang member or two in a few situations. In addition, she plays a key role in the plot of Sly 2: Band of Thieves.

If a particular job requires two or more thieves acting at the same time, will the computer AI control Sly’s teammates, or will the player switch back and forth?

It depends on the situation. Sometimes there is switching between and sometimes you’ll control one player and the other is controlled by AI. We try to present lots of visually interesting and creative setups, so we end up varying the controls to best fit the presentation.

Are players still going to be able to go back and re-play their favorite missions, or have you abandoned that in favor of the wide-open “hub” areas?

There will be less of this than in Sly Cooper and the Thievius Raccoonus. We’ve decided to focus on the huge amounts of additional content we wanted to get into this game, as well as the more organic economy elements in Sly 2: Band of Thieves.

Are Bentley and Murray going to be all you’ll ever need in the way of teammates to finish a job, or will Sly sometimes have the opportunity to hire or recruit “local talent” for certain tasks?

With buddies like these, who needs anything more?

With the new emphasis on combat, are we going to see more knock-down drag-out boss fights, or are you sticking to the more cerebral “hit A

Burnout 3 part 2

September 13, 2004

Normally when I finish my review on a game I take a break and move on to the next game on my list but I have a feeling that will be much harder to do with Burnout 3. You see the game is very addicting. It is almost addicting to the point where I am afraid to play it. I am afraid I will lose a small chunk of my life if I start up a simple game. As I was getting my son ready for bed I had to decide between reading or playing Burnout 3. The latter won out in the end, but when it was time for me to get to bed I all but had to pry the controller from my hand and run away. This is a testament to the quality of the game.

To read another man’s account of Burnout 3 I highly suggest you read the thoughts of [url=http://www.penny-arcade.com/news.php3?date=2004-09-13]Tycho[/url] over at PA on the subject. He seems to have a way with words.

Burnout 3: Takedown

September 13, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/burnout3/cover.jpg[/floatleft]There are good games, there are great games, and then there are fantastic games. I can say without a doubt that Burnout 3: Takedown falls squarely into the last category. I have played quite a few racing/driving games over the years and not one of them has grabbed hold of me and refused to let go quite like Burnout 3 has. I can also confidently say that I am not the only one in my family that has begun to suffer from the same afflictions. Burnout 3 is the third game in the Burnout franchise that up until this point has never registered on my radar. The reason is simple, driving games don’t typically entertain me enough to justify a purchase. Gran Turismo 3 kept my attention for all of a few hours before it was relegated to the dusty shelf.

I picked up Burnout 3 on a sort of whim of faith. I heard tremendous things about the game the 2 days after it was released and it peaked my interest. I went ahead and read a few reviews of the game to get an idea of what I was in store for. I also wanted to see what the major complaints about the game were so I could keep an eye out for them while playing it. To my surprise, there were no major complaints.

Since Burnout 3 is an arcade racer and not a racing sim like many of the other driving games we have seen recently it is afforded a departure from reality in many ways. What I mean by this is that it is the SSX of racing games. It’s over the top style adds a fun factor that has been non-existent in recent games in the genre. To better understand my point, let me briefly go into the types of things you will engage in while playing Burnout 3.

[floatright]http://www.snackbar-games.com/images/reviews/burnout3/ss02_thumb.jpg[/floatright]Burnout 3 sports a single player campaign called the World Tour where you compete in events worldwide in an effort to secure cash and new cars. Unlike other games, your cash is not spent in an effort to trick out your ride. There is no customization in Burnout 3 and it doesn’t need it. Instead, the amount of cash you have earned unlocks new vehicles for you. How you earn the cash is the tricky part. In the world tour you compete in a slew of wonderful events. You have your standard race, grand prix, and crash events. The race events take on different forms as you may be racing 5 other opponents or you may be facing off against a single opponent in an effort to win his car. The format of the race is slightly different than you are used to in that you are awarded points and boost for taking down the other drivers. Yes, it is not only encouraged but required that you ram, nudge, and completely sideswipe the other drivers in an effort to win the race. I will fully explain the takedown concept in a moment. Grand Prix events are a series of 3 races that award medals based upon points that are awarded for each race. These points are awarded based on race results; 6 points for 1st, 4 points for 2nd, etc. The overall winner is awarded a gold medal. The crash events are the ones you may not be familiar with. Crash events are ones where you try and create the most massive accident you have ever witnessed in your life. You are aided by speed boosts, ramps, cash bonuses, and cash multipliers. These are the events where you earn cash. The cash you earn is how much damage was caused in the accident.

In addition to the world tour, there are plenty of other game modes. You can go to single event and start up a single crash event, race, time trial, or road rage event on any of the tracks you have unlocked in the world tour. You can also jump on Xbox Live and play any number of single or team based variations of the games available. I have yet to jump on Live and play with the crew because I have been too busy playing crash events which are by far my favorite event with road rage taking a very close second. I know Dots would rank the road rage events at the top of her list.

I typically don’t make a point of delving too deep into game mechanics, but with Burnout 3 there were a lot of things I wanted to explain because I feel that they are the reason that the game is so fantastic. The first of these things is the takedown concept. During many of the events such as racing or road rage your success is based upon your ability to takedown an opponent. By takedown I mean make them wreck. Making them wreck can be as simple as nudging them on a turn or as complex as forcing them into an oncoming Semi. There seem to be an endless number of ways you can cause a takedown and it is always great to go into slow motion and watch your opponent’s cars being mangled in ways you never thought possible. The slow motion video can be turned off for those of you that manage to amass an ungodly number of takedowns in each race. In the instance that an opponent does execute a takedown on you or you plow into any one of the hundreds of objects that create a potential for a crash, it becomes Aftertouch time. Aftertouch is like bullettime for cars. When you wreck you simply press the A button to slow down time and use your thumbstick to influence the direction of the crash. An example would be someone nudging you from behind that causes you to wreck into the guardrail, simply press A and guide your car into the offending driver or any of the opponents to score big points with an aftertouch takedown. Aftertouch is also an integral part of hitting bonuses and multipliers in the crash events.

[floatleft]http://www.snackbar-games.com/images/reviews/burnout3/ss08_thumb.jpg[/floatleft]Boost is also a very important part of any race event. Obtaining boost is very simple too. Simply takedown the other racers and your boost meter fills up. One big change in this game versus its predecessors is that you can use boost prior to the boost meter being full which is a very welcome change indeed. Executing takedowns also extends the size of your boost meter so you can store more boost in a race. Other things to earn boost are near misses with traffic, driving on into oncoming traffic for extended periods of time, or executing drifts around turns.

By now I have built a pretty compelling case to run out and buy the game without touching on some pretty key elements such as graphics or controls. I think in this case the gameplay merits a purchase even if you have poor graphics and a weak control layout, but lucky for us neither of those is the case here. Burnout 3 definitely delivers some top notch visuals if you slow down enough to take note of them. The car models are wonderfully done and you can see the influence of actual sports cars in many of them. The in game damage to the cars as you execute acrobatic crashes is also spot on. In regards to the button layout, it is pretty standard fare with right trigger being gas and left being brake/reverse. The only time this gets to be a problem is when you go on Burnout 3 benders and your right index finger goes numb from holding the trigger. Aside from that, all is well.

I used an analogy to describe Burnout 3 as the SSX of racing games and it extends to the way the in game soundtracks are handled. EA setup an in-game radio station called Crash FM complete with an announcer who was annoying at first but grew on me as the game went on. The soundtrack was a stellar lineup of bands that happen to appeal to my wife and I so we loved it, but I can see it being a problem if you happen to like a different style of music. That problem is quickly resolved with the support of custom soundtracks.

With all of that being said, I think it is a pretty safe bet that I am going to recommend this to anyone looking for a new game. I don’t care if racing games appeal to you or not, Burnout 3 is a game to own. Burnout 3 adds a few simple concepts to the world of racing games and blows the competition away. I can honestly say that this is the best racing game I have ever played and the bar has been set so high that it will take a lot to knock Burnout 3 off the top spot. So without further delay, get yourself to the store and buy Burnout 3. You will thank me right after you take your Tuned Coupe into a crowded intersection and cause an accident that would make worldwide headlines.

Burnout 3

September 13, 2004

Wow.