November 2004

Gran Turismo 4 Bundle

November 10, 2004

Sony has teamed up with Nike to release a special Limited Edition of GT4 in Japan. The bundle comes with a special set of Nike shoes and a t-shirt all packed into a nice aluminum case. Not bad for the $302 that it comes out to. GT4 is also sporting a special unlockable car in the game that has been designed by Nike. You can get the car by beating the game or if you use your EyeToy to take a picture of the T-shirt in this special bundle it is unlocked immediately. And people give Nintendo a hard time for taking advantage of GBA to GC connectivity.

Source: [url=http://www.gamespot.com/ps2/driving/granturismo4/news_6112820.html]Gamespot[/url]

RPG for Dummies

November 10, 2004

I love the role-playing genre, you could almost say I am a Final Fantasy fanatic. While there are true fan boys out there that have literally entrenched their lives with things such as chocobos, white mages, and summons I take a more conservative route, as such I do not own a Squall Cosplay outfit. I do however own all the recent Final Fantasy games, the remakes, the Anthologies and some old 8 bit classics. Over the years I have taken my hand at some Suikoden, and of course I fell in love with the Nippon Ichi games.

This brings me to the Lord of the Rings: The Third Age game by the good people at EA. I can see the need to use the license of one of the greatest stories ever told and arguably the best movie trilogy ever created. The movie lends itself perfectly to video games, as such, Third Age is on the shelves.

The game itself is modeled after the popular Final Fantasy X battle system. A player can see the queue of characters and actions, this of course was a welcome addition when first implemented, so Square Enix fans may scream rip off, but it would be nice to see that in some more RPGs. The problem is the flow of the game, it is a very watered down role-playing game, often times you run into more chests then you should, making your inventory at about thirty minutes into the game seem like you have logged hours of game time. You will partake on quests you had no idea you started, and the graphics again look like Vaseline on my television. I could be giving this game a hard time due to the similarities with Final Fantasy X. Though I do enjoy the parallel storylines with that of the movie. The new characters are a welcome addition too.

This are only my fist impressions, I have yet to hit our review mark of about 10 hours invested. I do want to like the game as I love the LOTR story and the fantastic job New Line Cinema did bringing it to life. Be warned though it seems to have gotten the Rainbow Six treatment, a watered down for the masses make over if you will.

Writers

November 9, 2004

I want to take a moment to let you know of 2 new additions to our staff. As we build the writing staff up the need for highly skilled editors to proof things will arise and so we went ahead and added Andy Karam as well as Dots’ little sister Allison as our editors. These two should help raise the standard of our writing and help us to excel in communicating our thoughts on games to you.

While we are doing this I would like to begin the process of looking for a few additional writers for the site. We are looking for highly committed individuals and only people that are serious about this. If you have some writing experience and think you may fit in well with the Snackbar team then I want to hear from you so shoot me an email at [email protected] Please note that this is not a paid position.

Karaoke Revolution

November 9, 2004

Considering the popularity of Konami’s Karaoke Revolution series on the PS2, it was only a matter of time before the franchise made its debut on other systems. Roughly one year after the release of the original game on the PS2, Karaoke Revolution is now available for Xbox users across the country. This is cause for a reasonable amount of celebration for Xbox users, of course, because the series is still the best implementation of karaoke on any console. However, this Revolution is arriving as little more than a direct port of PS2’s first volume, and many of the improvements and additions made to the series over the past year (in two sequels) are conspicuously absent from this version. Konami can’t really be faulted for sticking with a winning formula, but some of the omissions just don’t make any sense, and it makes this debut package on the Xbox less desirable as a result.

For those unfamiliar with the series, here are the basics: Like traditional karaoke programs, Karaoke Revolution offers sing-along fun for up to eight players. However, where Karaoke Revolution breaks away from the pack is the fact that the game is built around a central gameplay mode in which a singer’s pitch is monitored and scored by the game itself. All songs included with the game have been broken down into a string of measures – think verse partitions – that scroll across the bottom of the screen with the lyrics. A pitch bar scrolls along with the words and vocal input from the player is matched against this bar as the song plays out. An arrow on the left side of the screen goes up and down with the voice pitch of the player, and matching one’s often flat or sharp inclinations against the preset requirements of each song is necessary to avoid failing the task. Players are represented onscreen by an animated avatar of sorts (everything from a Cyndi Lauper wannabe to a guy in a teddy bear costume) and a virtual audience cheers (or jeers) along in a variety of locations. Sing badly and it’s a one-way ticket to getting kicked off the stage, but a successful rendition of the song in question results in some nice particle effects and admiration from the crowd. Additional gameplay modes exist – most notably a straight karaoke mode and a mode in which the players judge each other’s performances – but the main meat of is the standard game mode. The game ships with a nice handheld microphone from Logitech, so all the materials necessary for a good time are right at hand.

This basic gameplay model has remained consistent across all of the PS2 sequels, while offering additional songs with each new iteration. The Xbox version includes the complete song list from the PS2’s first volume, and this isn’t very surprising. A complete collection of all the songs in the first two volumes would have been nice (especially considering the fact that the expansion pack business model made popular in Japan seems destined to remain on those shores), but that’s just wishful thinking. Konami clearly wants to extend the franchise across another platform, and the publisher can’t really be blamed for not laying out all of its songs at the outset. To its credit, developer Harmonix has included some new song content in the form of ten Motown hits that have not been available in any PS2 version. Also, the title boasts Live support for downloading new content, and if this feature materializes it will be a huge incentive for Revolution fans. Otherwise, there’s really no reason for fans of the original game to pick up this version, especially since some of the franchise’s more gameplay oriented improvements have not been implemented here. The ability to choose between short and long versions of each song was introduced with Volume 2 on the PS2, and there is no good reason it should not have been included for this Xbox version. Also, the medley mode from Volume 2 seems like a no-brainer for inclusion, as does the duet mode from Volume 3. Again, Konami clearly intends to follow a similar life cycle for this series on the Xbox as it did on the PS2, but why should the series intentionally be dumbed back down to its roots just because it’s shifting platforms? It would have been a far better move to bring a full-featured version to the Xbox now, coinciding with the release of Volume 3 on the PS2, and then proceed with new content on both platforms from there. Again, it may not be surprising that this is not the case, but it still hurts when a company makes a decision that is purely financial over the best interests of gamers.

A visual overhaul might have gone a long way toward assuaging this pain, but that apparently wasn’t in the cards, either. Revolution for the Xbox comes packed with the same characters and venues from the original PS2 game and not much more. A few unlockable costumes seem to have made the trip from the sequels to this version, but nothing else has been improved over the PS2 version. The visuals are nearly identical, which is very surprising considering their simplistic nature to begin with. The only saving grace is the audio, which has improved tenfold. For starters, the exclusive Motown hits are rendered by the original artists, which breaks with a long-standing tradition of the series. The cover artists have always been more than acceptable, but hearing this many songs sung by the original artists is a real eye-opener. Here’s hoping Harmonix can pull off more fully licensed songs in the future. Also, the addition of Dolby Digital support improves the title considerably. Vocals from the microphone are now clearly distributed from the center channel and are much easier to hear, while the music and audience noise have been distributed appropriately across the surrounds. The impact this makes is incredible and stands as the single most convincing argument for moving the series to the Xbox (until the Live support takes shape, that is).

In fairness, Karaoke Revolution on the Xbox is still a great gameA

Halo 2 Live Stats

November 9, 2004

According to the live stats [url=http://www.bungie.net/stats/]page[/url] that Bungie has setup there were over 86,000 people that logged into Live last night to play some Halo 2 with 13,000 of those people currently online and playing. Not bad for the first day.