We really focus on the console games here, but we have a community of keyboard and mouse folk too. Half Life 2 ships today, so I guess you guys are pretty fucking pumped up about that. I mean what more can be said about Half Life 2 that uh, has not already been said? Ahh who am I kidding I have no clue what Half Life is even about, I dont care, hell I equate Half Life with that bitchfest that is Counter Strike. So, if PC Gaming is your bag of tea, then congrats, I guess.
November 2004
So my review of Paper Mario: The Thousand Year Door is [url=http://www.snackbar-games.com/reviews/140]online[/url] as well as Pretzel’s [url=http://www.snackbar-games.com/features/90]take[/url] on what he saw up at Nintendo.
Next up for me is the group review we are doing for Halo 2 along with some love for Mario Power Tennis. I also have a few smaller games that I am playing and we should have a few reviews of DS games up next week. A huge thanks goes to one of our new editors for making this process so much easier. Thanks Andy.
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Before I start, I just want to say how much of an honor it was for Snackbar to be invited to the Nintendo headquarters. It was very exciting to be one the first to sample some of their upcoming games and gear. I was lucky enough to have gone (Cone and Dots were the first invited to attend this event, but unfortunately they caught a bug and got sick). Having to step foot at Nintendo-a company that has had an impact on my life as a gamer since I was a child-was really awesome. I will give you my first impressions on the Nintendo DS, which is set to hit the stores in a few weeks.
The Nintendo DS is one of the most impressive handheld systems to come out. With so many features and capabilities, I would pretty much call this the Swiss Army knife of mobile gaming. The Nintendo DS not only comes with loads of features, but it looks really slick with its design. For those of you who think this is the next step of the “Gameboy” handheld systems, you are mistaken. The Nintendo DS is a stand-alone system that has the capabilities of playing GBA games, but it’s entirely an all-new generation of mobile gaming.
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My preconceived notions of the DS were way off before handling the actual device. As attractive as it is, with its sleek and lightweight design, the DS brings a new aspect to mobile gaming. With shoulder buttons, dual screens (one of which uses touch screen technology), the use of a stylus pen, voice recognition, surround sound speakers, and Wi-Fi technology, the DS is a load of pure awesomeness. When you first power on the device, it prompts you to customize your DS settings. As a side note, your DS will have plenty of juice right out of the box, but it’s always good to charge up before taking it out for the day. The DS uses the same power adapter as the GBA; so if you lose it, you can revert to your GBA’s adapter. Once on, the DS will ask you to adjust the time and date, your system’s name, language, and your birthday. All DS systems will come with a demo copy of [i]Metroid Prime: Hunters[/i]-and might I add, the cartridges are much smaller than GBA cartridges. The color and image quality of the DS is absolutely stunning, with a resolution of 256×192. Both screens on the DS house backlit LCD screens.
Being one of the first people to play [i]Metroid[/i] was very exciting. I was actually a little concerned about how I was going to play the game by using the stylus pen. After a few minutes of practicing the movements, it was almost like playing a PC FPS. Another tool they threw in the package was a thumb strap you could use on the touch screen as opposed to the stylus. The screen’s sensitivity can be calibrated if it becomes too sensitive for either the pen or the strap. [i]Metroid[/i] also contains five modes of control setups to choose from, including one for those who like the classic style of mobile gaming. [i]Metroid[/i] looked stunning, with great graphics and awesome multiplayer types. We all participated in wireless multiplayer “LAN” matches of various types over the built-in wireless connection. [i]Metroid[/i] was not the only game we played on the DS; [i]Super Mario 64[/i] was also a pleasant surprise. With new modes and more characters, [i]Super Mario 64[/i] stays true to its roots. The graphics, sound, and controls were all very impressive.
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One of my favorite features of the DS was Pictochat. The wireless chat program allows other DS systems to get together and send messages to one another. Chat rooms are available in order to minimize major traffic. The signal strength of the DS was also very impressive. I literally left the room, walked down the hall, and still had a great signal. The distance of optimal signal strength is 100 feet; anything past that could lose your signal, but it’s worth pushing the limits. Another really cool feature it threw at us were game prompts. If someone is hosting a multiplayer match or chatting within your 100-foot radius, you are prompted to join. This only happens if and only if your DS is powered on and you possess that particular game.
Overall, the Nintendo DS was an all-around splendid system with many exciting features and new technology for mobile gaming. Since the DS will be available in stores at some point next week, I would expect the stores to sell out rapidly. The DS provides a new generation of handheld gaming suited for all generations. I expect Nintendo to continue to dominate the handheld gaming arena for years to come. Personally, I don’t see the PSP standing a chance against the DS. Rock on Nintendo!
[floatleft]http://www.snackbar-games.com/images/reviews/papermario2/cover.jpg[/floatleft][i]Paper Mario: The Thousand Year Door[/i] is a sequel to the highly popular [i]Paper Mario[/i] on the N64. This time around, Princess Peach has gone missing…again. As the story begins, Princess Peach sends you a treasure map and asks you to meet her in the town of Rogueport. Of course, Peach never shows up, and the hunt is on. Rogueport is a little town filled with rough characters, and it is about as far away from the Mushroom Kingdom as you can get. As you begin your journey with the treasure map as your guide, Mario will begin to uncover the secrets hidden deep within the city.
[i]The Thousand Year Door[/i] sends Mario on a quest of hunting down seven Crystal Stars while looking for Peach at the same time. These Crystal Stars are powerful artifacts and may help Mario defeat Peach’s captor.
If you are familiar with the [i]Paper Mario[/i] games, then you know they are turn-based RPGs. This could spell trouble in the hands of Cone, or could it? With this being only my second turn-based RPG, I was kind of nervous that I would hate the combat system, but many props go out to Nintendo for making it seem less turn-based and a lot more like real time. Since the combat system is second only to the story, I want to touch on it first since it can really make or break a game.
[floatright]http://www.snackbar-games.com/images/reviews/papermario2/ss03_thumb.jpg[/floatright]To start a battle with an enemy, you have a few options. You can walk into the enemy to engage them, hit them with your hammer, or simply jump on them; be careful, however, because if you are too slow, they may attack you first. The difference between engaging and attacking them is that an attack affords you a first hit prior to the battle. This first hit can make a big difference against powerful enemies. Likewise, the enemy can get a first strike against you. Once you engage an enemy, the fight moves to a theatre-yes, a stage with curtains and an audience.
Of course, since this is a turn-based game, you have to select your action from a menu, but the Nintendo touch is always present. Assuming you select a hammer attack for your move, you have to use the left analog stick to control that attack to inflict maximum damage. Jump attacks require a timed press of A in order to get a second bonus hit. On the defensive end of things, you are able to block attacks and minimize damage, or block them and counterattack. Both require precision skills and will change with each new enemy as they all have different attack methods. All in all, I really enjoyed the combat. As you perform more skilled and flashy attacks and defensive moves, the audience will grow. This gives way to a few “bad seeds” in the crowd who will attempt to toss items at you. A simple press of a button will deal with them, so keep your eyes on the crowd.
The crowd also plays another integral role in your battle. As you please the crowd with spectacular moves, they will fill up your star meter. As this meter fills up, you will be able to perform special moves. These special moves can inflict massive damage upon your enemies. The rule of thumb is that if you attack with style, you will be rewarded heavily.
I never thought that I would be so long-winded when talking about turn-based combat. Moving along to the normal aspects of play, the main parts of the game play just like any 2D Mario game-and this time around you really are 2D. You see, Mario and most everything in the game are made of paper, so it is only fitting that the world and the characters take on paper-like characteristics. As you progress, you will earn new special moves such as the ability to slide between small openings or fold yourself up into a paper airplane, flying to otherwise impossible areas. More often than not, unlocking a new ability will open your eyes to secrets all over the game that you previously hadn’t noticed.
[floatleft]http://www.snackbar-games.com/images/reviews/papermario2/ss10_thumb.jpg[/floatleft]Being that this is a first-party Nintendo game, you probably have a high expectation. Well, [i]Paper Mario[/i] won’t disappoint you. Many characters from the Nintendo family make appearances, and the personality and depth of character that a group of goombas can take on will blow you away and take you to a whole new level.
[i]Paper Mario: The Thousand Year Door[/i] is a fairly long game by any standards, weighing in at about 30 to 40 hours. I expect that this will be a little daunting and put off many people, but likewise it will thrill big-time RPGers who are looking for a nostalgic trip back to their roots. Since I am only partially finished with the game, I can say that I am honestly looking forward to the length of the game because most games don’t truly capture and hold my attention. I hope [i]Paper Mario[/i] is one of those games that can keep me going.
While I am touting the game as the greatest thing since sliced bread, I do want to mention the focal point of complaints that I have seen with the game: backtracking. Many people have found it extremely cumbersome to revisit areas of the game that you have already beaten. While I have not personally become frustrated with this aspect of the game, I can see how many people with possibly short gaming attention spans would quickly lose patience over this point.
Winding things up, I have to say that [i]Paper Mario[/i] is one of the best titles in the GameCube’s library. In fact, RPG fans might even proclaim it as the top title for the Cube. One thing is for sure, Nintendo has yet another stellar first-party title on its hands. In summary, RPG fans will love [i]The Thousand Year Door[/i], and anyone that has grown up with Mario may find themselves strangely addicted to a genre of games they have previously avoided.
This week will be a busy week for gaming stores across the nation. With major releases hitting the shelves, it will be difficult for gamers to stay focused on just one game. Activisions Call of Duty for consoles will be hitting the shelves along with EA’s Need for Speed Underground 2. Ubi Soft’s Ghost Recon 2 should be a good title to look for this week. And the most anticipated PC game for the past several years will be out tomorrow. Half Life 2 will be out for sale first thing tomorrow morning. Make sure you stop by your nearest EB Games to pick your copy of any of the following games.