November 2004

Like I expected, we went over to Gamerush this weekend and Philip took care of my Jak 3 injustice. He also adamantly apologized for the lack of willingness to help out the customers, in this case me. So all is well and I spent some time with Jak 3 and it is basically a clone of Jak 2 set in the wasteland. I won’t say anymore or I would be ruining possible plot points.

I also played some Mario Power Tennis, more Paper Mario 2, and Dots was kind enough to let me play a little bit of her Ratchet and Clank 3 game. I must say that it is a busy and wonderful time right now. It is not very often that I am overwhelmed by all the great games that I have to play. The release of Jak 3 and R&C3 do mark the end of an era for those franchises as they are the final games in the series. I can’t help but to be sad and hope Insomniac and Naughty Dog bring out some new characters that I can follow through 3 awesome games.

We are also drawing a new winner for the Viewtiful Joe prize pack since Angel has yet to contact us. Sorry Angel, mix in checking your email or this front page.

Our prize closet is dwindling, but I have a few things to give away but I want to take a short break and get caught up with everything else we have already given away and with a few administrative changes (new writers, new editors, etc).

Donkey Kong Country 2 is the sequel to one of the first groundbreaking games on the SNES and it manages to add even more fun and intuitiveness to the series. The GBA version of the old game is cleaned up a bit, graphics enhanced, and looks better than ever on the portable screen.

The game does not take itself seriously at all. In fact, Cranky, the Kong from the original arcade game, even mocks the plot, saying it’s even worse than the first one, where your job as Donkey Kong was to retrieve his massive banana horde. Donkey Kong has been kidnapped this time around and it’s Diddy and his girlfriend Dixie’s job to go save him, or risk forfeiting DK’s fabled banana horde. The two younger chimps have different attributes, Dixie is faster, Diddy has more attack power, etc, although a direct hit on either of the primates will kill them. This leads to a slightly more acrobatic game than the first, where as Donkey Kong was more of a brute force character, the young monkeys swing around on hooks by their tails (or ponytail in Dixie’s case), launch each other into barrels, and generally monkey around, pun intended. The two characters complement each other nicely, as not only do their separate talents serve for different occasions, but they can also lift each other, allowing one to use the other as a weapon or a way to get to out of reach areas by hurling their partner.

The core of the game is side scrolling action, though what sets it apart from other games is the sheer amount of stuff packed into each level. You have to collect KONG letters, bananas, DK symbols, Banana Bunch Coins, Kremkoins, Photographs, and that’s not even going over the extra lives and secrets. It adds a lot to the replay value to know you can return to each level several times to find each nook and cranny. There are even animals to ride, letting you get to special bonus areas, earning more coins to turn in for rewards and gameplay hints.

Enemies come in all shapes, from those disguised as treasure chests to boss monsters at the end of each area. Everything can be killed in a usually creative way, although the standard of using their heads as a springboard is generally a viable option.

For a side scrolling platformer, it’s a fairly easy game, though there certainly are difficult parts and those unseasoned to leaping action games will probably be a bit overwhelmed at first. However, the ease of getting extra lives more than makes up for this, striking a nice balance between difficulty and retrying. Luckily, the level design is fantastic, making every repeat through a level bearable, as many sections are just fun. Who doesn’t love getting launched out of a barrel into the sky to swing from post to post while grabbing bananas only to land in a mine cart which travels the worst kept track in existence? Everything flows beautifully; the game controls seamlessly letting you swing like a Cirque De Soleil performer.

New to the GBA version are several minigames including a time trial mode, in which you move as quickly as possible through levels you’ve beaten in the story mode. You can also race on Expresso the Ostrich, fly a helicopter (which you also do in the story game) and play A

The rich want more jack

November 14, 2004

Seems that the good people at Marvel are suing NCsoft and developer Cryptic Studios for their game City of Heroes. The suit alleges that the game allows players to illegally create likenesses of their copyrighted characters. As we all know the game City of Heroes has a hardcore custom hero creator, and not only can you make your own bad asses, but you can come very close to making copies of Wolverine, Cyclops and the rest. One can only wonder how far this will go as it’s the players themselves who are creating the characters.

Snackbar middle finger to Marvel for this move.

Source: [url=http://pc.ign.com/articles/565/565905p1.html]IGN[/url]

WoW Clan

November 12, 2004

Since World of Warcraft is now in open beta I wanted to announce again that we have a clan going on in the Community Forums. Feel free to stop on [url=http://www.snackbar-games.com/forums/index.php?c=17]by[/url].

XBL

November 12, 2004

We had some great multiplayer action last night. We did hit the lag bumps, but that is to be expected. The lag was nothing we could not handle, though the kids whining about the lag I could do without. Key words, invite only, makes sure that your party stays bitching free. The multiplayer shines with creative game making, the faster paced the better, and multi team slayer is a more then welcome treat. If you are interested we have a Snackbar Games clan up and ready, shoot us a message if you want in.