December 2004

Mario Party 6

December 14, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/marioparty6/cover.jpg[/floatleft]Party games are very popular these days, especially with the frequency at which video games are pulled out at parties and large gatherings. Typical shooters or platformers limit gameplay to one to four players and are largely not very fun to watch. Party games, on the other hand, are a blast to play and equally as fun to watch. The fast-paced action and large variety of games can keep large crowds entertained for quite some time.

[i]Mario Party 6[/i] is the newest in the wildly popular party game series from Nintendo, and despite owning every Nintendo system and my love for the Nintendo characters, I have somehow managed to never play a single [i]Mario Party[/i] game until this weekend. I will admit that my initial reaction to the game was not a very positive one. You see, Dots and I started out playing Party Mode. Party Mode has 20 rounds-where each player has 20 turns-and with a mini-game in between each round of turns, it can get very long. We started close to midnight, and the game ended right before 2 am. This didn’t help matters. Even worse, the Party Mode plays just like [i]Pac-Man Fever[/i], which Dots and I hate with a fiery passion. Needless to say, we almost prematurely gave up on it. But after playing the rest of the game modes, I started to have some fun with it.

[floatright]http://www.snackbar-games.com/images/reviews/marioparty6/ss07_thumb.jpg[/floatright][i]Mario Party 6[/i] sports a variety of game modes, including Solo Mode, Party Mode, Mini-Game Mode, and even a Mic Mode. Party Mode can be played with up to four players in two vs. two or a free-for-all style. It takes place on a very large board filled with obstacles and orbs. The goal of Party Mode is to get to the location of the Star on the board. The location of the star changes after someone reaches the star and purchases it. Party Mode consists of 20 rounds, with a round comprising of a turn for each player, and with a mini-game after everyone has rolled and moved their player. The ultimate goal of Party Mode is to collect the most stars, which you can use at the Star Bank to purchase some neat secrets, such as a few extra levels and a hidden character. Solo Mode features a much shorter board, strips out the other players, and has you playing to unlock mini-games and collecting stars based on your overall performance, instead of chasing the star around the board. Mini-Game Mode will allow you to play any of the mini-games freely that you have unlocked while playing Solo and Party Modes. Finally, Mic Mode allows you to play a small variety of mini-games that make use of the microphone.

The included microphone plugs into one of the two available memory card slots on the GameCube and features a single button you hold down when you want to speak into it. The cord on the mic was somewhat short and will create a cramped area with four people crowded around the console.

The game boards in Solo and Party Modes are riddled with different types of spaces you can land on. Blue spaces reward you with three coins, while Red spaces deduct three coins. Orb spaces reward you with one of the many special orbs. Orbs can be used for a myriad of different things, from slowing down the dice to give you a better roll to the orbs you cast on a space that prevent an opposing player from continuing on. Then there are Bowser Spaces and Duel Spaces that begin a Bowser mini-game, allowing you to duel an opposing player for high-stakes rewards. Any number of orbs will transform ordinary spaces into dangerous places to land. Coins are important since you have to purchase the Star for 20 coins when you reach it. Purchasing Orbs at the Orb shop along the way can ensure your speedy and safe arrival but can be risky should you hover too close to the 20-coin mark.

[floatleft]http://www.snackbar-games.com/images/reviews/marioparty6/ss03_thumb.jpg[/floatleft]The real meat and potatoes of the game are the mini-games. The quality of mini-games in [i]Mario Party 6[/i] is really quite dynamic, with most of them being very original and well thought out. Other games are purely luck of the draw and barely qualify as games, in my book. After unlocking a ton of the mini-games, I found most of my time was spent replaying those in Mini-Game Mode and not in Solo or Party Mode. The Party Mode was far too time consuming, and the boards in Solo Mode are awfully short with one board having only 15 spaces. 15 spaces ended up being two to four well-planned turns, and quite frankly I would rather just play the mini-games.

Dots and I also spent a fair amount of time playing Mic Mode, and I have to say that it is a very interesting concept. The mini-games using the mic range from a Jeopardy-style trivia challenge to a handful of games that use voice commands to move your character around as opposed to a controller. As a whole, the voice recognition was very good, and the implementation and planning-regarding a microphone as a peripheral-was very good. The mic did seem a little gimmicky in the beginning but ended up being highly entertaining.

While I can’t compare this release to previous [i]Mario Party[/i] games, I can say that in the end I had fun with the mini-games. I doubt [i]Mario Party[/i] will get as much play as the other games in my library due to the nature of the game, but I will be thankful I have it when company comes over. Fans of the [i]Mario Party[/i] series will enjoy the 75 new mini-games and overall experience that this release brings to the table. If you aren’t a fan of party games in general, then I doubt that [i]Mario Party 6[/i] will sway your opinion of the genre. While not the best party game I have ever played (an honor that belongs to [i]Kung Fu Chaos[/i]), [i]Mario Party 6[/i] definitely has a place in my library. For the game renters out there, renting the game will give you a partial experience: I highly suggest checking out the Mic Mode, but I doubt the microphone will come included in the rental. I suggest finding a friend with a copy and checking it out that way.

EA Fights Back

December 13, 2004

Earlier this year, Sega made it very hard for EA to go about business as usual when they slashed prices on the ESPN line of sports titles. At $20, the games did more than enough damage to the market share that EA was holding onto. I guess EA saw this as a sign of war because today they signed a 5 year exclusive contract with the NFL and the players, giving EA sole rights to put NFL players, stadiums and teams in its games. This effectively means that Sega can’t make ESPN NFL next year. I expect Sega to challenge this to some degree as it seems highly anti-competitive.

Source: [url=http://www.reuters.com/newsArticle.jhtml?type=topNews&storyID=7079814]Reuters[/url]

NFSU2 Winner

December 13, 2004

[b]Darrell Shaw[/b], you are the winner of the NFSU2 Giveaway. I am emailing you now to collect your address and information.

Busy Weekend

December 13, 2004

It was a busy weekend for Dots and I. Friday night we hit up the Riverwalk and did some touristy things and then came home and played Mario Party 6 as well as some Knights 2. Saturday night we visited my cousin in Austin and saw the tree in Zilker Park. Sunday morning I played about 3.5 hours of X-men Legends and I am kicking myself for not starting that game sooner because it rules quite a bit.

To top our weekend off last night was the birtday celebration for our very own The Wraith. Happy Birthday man, hope last night was as fun for you as it was for us.

So while things were highly busy I got in quite a bit of solid gaming time, which has become harder and harder to do as our son becomes more and more mobile.

At any rate, only about 2 hours left if you want to enter the NFSU2 contest. I will post the winner this afternoon.

[author]Snowcone[/author][i]The piece you are about to read was originally posted as a [url=http://www.snackbar-games.com/forums/viewtopic.php?t=7796]rant in our forums[/url]. I had our editor, Lactose, clean it up and get it ready for us to post with the author’s permission. While many of us see Halo 2 as a great game, far too many people are disappointed with it and I felt FabledGerm’s thoughts expressed this sentiment pretty well. I am personally happy with Halo 2, but it sure hasn’t gripped me like the original and while I don’t expressly agree with all of FabledGerm’s points I believe that many of you will relate to at least some of the issues he brings to light.[/i]

Here is [i]Halo 2[/i]. Of course, we thought it would be [i]Halo[/i] to the extreme-new maps, online play, tournaments, and so forth-but that it certainly wouldn’t lose the great, unique feel of the best game ever made. So like many of you, I watched every [i]Halo 2[/i] video that I could get my hands on; I followed the game daily and waited impatiently. [i]Halo[/i] was such a big part of my life that it almost cost me my girlfriend numerous times. When [i]Halo 2[/i] was leaked a few weeks before release, I didn’t pirate a copy. Now the 9th finally arrived, and after four hours in line I got my copy and drove home. My first reaction to [i]Halo 2[/i] was one of hope that it would be a fun game. I loved the additions, but I couldn’t help but notice the very different feel. At first, I thought it would simply take some getting used to, but eventually I faced the facts: it wasn’t [i]Halo[/i].

[i]Halo: CE[/] was skill-based, accuracy-based, teamwork- and strategy-based-everything that made the game so great seemed to be lacking in the anticipated sequel. No longer did it matter who was the better shot, but rather who could dual wield the quickest and who could crouch while moving. I felt myself having to noob myself down to using vehicles and cheap tactics in order to keep up with online play, basically taking what made [i]Halo[/i] a skillful game out of the picture. I realized Bungie had listened to many people and decided to make the game different to appeal to new players and players of other FPS games rather than appealing to the diehard gamers who worked so hard to promote the game we loved. In other words, I wasn’t just disappointed and let down, I was hurt by what they had done. From the cliffhanger ending down to the new engine the game ran on, everything seemed like it was exactly what Microsoft wanted in order to get more people on XBox Live.

I began to see great players (who once swore off vehicle use and noob tactics) begin to pick these things up in order to keep up with the vehicle/dual wielding-dominated world of XBox Live. With each passing day, I became more and more upset with the game, until finally I took it out of my XBox. For the first time since I had owned my Box, a version of [i]Halo[/i] was not in the disk drive. Despite the fact that I win most of the games on [i]Halo 2[/i], it just doesn’t feel like [i]Halo[/i]. The fact that making sure you can dual wield is more important than accuracy and strafing isn’t just wrong-it’s a blow to every great [i]Halo[/i] player who dedicated their time to the game.

[i]Halo[/i] was a game I could play for 10 straight hours and not get the least bit tired; me, along with other original [i]Halo[/i] elites, can barely stand 10 straight minutes of [i]Halo 2[/i]. The games were noobed down, the engine, everything. Bungie put in things to counter this but watered them down in order to please Microsoft and make the game have more of an appeal to less dedicated players. With the removal of the pistol, it was supposed to open the game up to more of a wide range of weapons. Now all I see is close-range battles or sniper battles, with sniping being so easy that it’s comparable to the beginning levels of Splinter Cell. No longer is accuracy or skill of the essence, but rather who can go grab a weapon of mass noobtasity. The sword, which is easily 10 times more overpowered than the pistol, is the weapon everyone rushes to get. Bungie, in their attempt to balance the game and give it more of an overall appeal, removed everything that I feel made [i]Halo[/i] great. Strategy, timing, and skill with weapons take a backseat to spawning near a better weapon. Tell me, gamers, how is this skill?

On XBC, beating some trash-talking players on their host was a sign of dominance, something to be proud of, but with [i]Halo 2[/i] there is nothing to look forward to. There is an elaborate ranking system with some of the best [i]Halo[/i] players near the top. Why are they there? They are there because they know what it takes to win, so they do it just to prove they are better. They refuse to let some noobs take their spot, while deep down most of them literally hate everything about the game. The Ogres are at the top, and they have said a million times they’d give anything to have [i]Halo[/i] back and would love it if [i]Halo 2[/i] would have never been made. A key example can be seen atop the team skirmish rankings-a guy who came to MLG in Atlanta and got four kills in a FFA in the first round is at the top now. This guy was terrible, but since the game fits his [i]Unreal Tournament[/i] style more than [i]Halo[/i] style, he’s a top player.

Not all is lost. Maybe deep down there is hope, and maybe deep down Bungie cares as much about the truly dedicated players who poured their life into [i]Halo[/i] than they let on. I know this world is about money, and Bungie obviously knew that as well. They made a game for noobs so more copies would be bought; they listened to Microsoft to get their cut of the XBox Live bills; they did it to get richer; and as a result, they lost what they did to make [i]Halo[/i] great.

Bungie, I know you’re out there, and you know thousands of hardcore [i]Halo[/i] players are nothing but disappointed and disgusted. So why not listen to us since we gave so much to a game you made? Why not listen to us when we put faith in your company, only to be slaughtered by the outcome? Why not a [i]Halo 1.5[/i]? Why not bring back the original? XBox Live, a few maps, and a few weapons? Why not give us back the system and tournament style we all loved? We don’t care if the thousands of noobs on XBox Live don’t buy it. We will play it, and it will regain our faith in your company. So many players are canceling their XBL subscriptions on the 9th, the day the two months are up-I know that I am if nothing is resolved. If it’s about money, this is a surefire way you can make more without dedicating months to a new game. It’s called expansion on what was already a great game. It’s called giving thousands of players at least a little bit of what they waited two years on and didn’t get from [i]Halo 2[/i].

I’m sorry if this offended any of you, but you probably don’t see it like I do, and like many others do. You played [i]Halo[/i] on LANs and waited on [i]Halo 2[/i], and we dedicated a big part of our lives to the game on XBC and tournaments, only to have that time ripped away by [i]Halo 2[/i]. [i]Halo 2[/i] is a mix of [i]Unreal Tournament[/i] and [i]Halo[/i], with 75 percent going to the UT side. If you don’t believe me, then go play the games-you’ll see quickly. Accuracy is lost, spraying is now the way. If you don’t believe that [i]Halo[/i] requires more skill and strategy than [i]Halo 2[/i], then that is your opinion, but the obvious is just that: obvious. Many people love the game because it fits them; it allows new players to be good while giving very little experience to the great [i]Halo[/i] players. It makes the vehicle and AR noobs in [i]Halo[/i] much better, while taking away from the elite snipers and dead-eye pistol shooters. Surely many of you love that about the game, but what about the rest of us, Bungie? You know, the ones who promoted your game, the ones who dedicated more time and money to [i]Halo[/i] than anyone else. The true fans. Bungie, what about us?