December 2004

Another Star Wars post.

December 10, 2004

My god, Knights of the Old Republic II: Sith Lords is one of the best games I have ever played, already. This is my official vote for game of the year, so sad it is a late release. Also so sad for the votes that get shilled out to the trade bait that was Halo 2. So sad indeed.

Bawooooooooooooooozhhhhxxxxx

Shame on you

December 9, 2004

Our logs show an interesting query that I thought I would share. The phrase “prince of persia nude patch” showed up. How that happened I will never no and what concerns me even more is that someone out there was searching for it. Things on the internet just don’t suprise me anymore.

Goldeneye: Rogue Agent

December 9, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/goldeneyera/cover.jpg[/floatleft][i]Goldeneye: Rogue Agent[/i] is the newest game to be set in the infamous world of 007. The previous [i]Goldeneye[/i] was developed by the also infamous Rare and published by Nintendo for the Nintendo 64. It was an instant classic and is still revered by many as one of the best console FPS games of all time. With EA now at the helm and the reverence for the recent 007 titles waning, it made sense to try to rekindle the [i]Goldeneye[/i] fever, but did it work? Does [i]Rogue Agent[/i] rehash the memories of the golden days of Rare?

[i]Goldeneye: Rogue Agent[/i] removes the focus from 007 and his secret ops and places you squarely in the middle of a battle for the criminal underworld. As a dismissed MI6 agent, you have been recruited by Goldfinger to eliminate Dr. No and give Goldfinger control of the Bond underworld. The focus of the game is to allow you to play as a ruthless and maniacal villain. Unfortunately, this is where the game falls flat on its face-but more on that in a moment.

Like most of the previous Bond games, [i]Rogue Agent[/i] has had a graphics upgrade. The environments are very nicely presented, and the character models are very realistic. The brand new E.V.I.L. AI engine is fantastic and ushers in very realistic actions and reactions from the enemy characters. It is definitely a step in the right direction regarding enemy AI. There were actually times where the AI outsmarted me and kept me guessing where he was going to pop up next. You will also be surprised when enemies don’t stand and fire, but rather hold their guns out from behind an obstacle and fire erratically at you.

[floatright]http://www.snackbar-games.com/images/reviews/goldeneyera/ss06_thumb.jpg[/floatright]EA hired DJ Paul Oakenfold to create the soundtrack for [i]Rogue Agent[/i], and he did a superb job. The music in game was great, with the only downside being that you have to play the game in order to hear the awesome rhythmic beats.

The unique addition to [i]Rogue Agent[/i] is the upgradeable synthetic eye that your character has. Your eye has four available functions: MRI Vision, EM Hack, Magnetic Polarity Shield, and the Magnetic Field. MRI Vision allows you to see through walls and view enemies in close proximity. The EM Hack feature provides remote access to certain electronics and even allows you to cause malfunctions of enemy weapons. The Polarity Shield deflects damage, and the Magnetic Field will allow you to send enemies flying across the room. In other words, your Goldeneye is pretty impressive.

Having played most of the recent Bond games, I can safely say that they typically suffer from controls with the sensitivity setting far too low. Luckily, [i]Rogue Agent[/i] allows you to customize this. After tweaking my settings, I still felt like I was driving a bus instead of running around on foot. Turning around to fire at enemies behind me took forever, and strafing just seemed sluggish. I applaud EA for having the foresight to add a sensitivity setting, but it needed to have a greater effect than it did.

I was also highly annoyed to find there was no jumping in [i]Rogue Agent[/i]. Two of your face buttons (A and X) handle picking up and dropping weapons. X handles left-hand weapons, while A handles right-hand weapons. Y is to reload, and B is to crouch. Your triggers obviously fire the weapons or toss grenades. Your black button allows you to melee attack an enemy in order to take him hostage and use him as a meatshield. The D-pad handles selecting your Goldeneye functions, while the white button activates and deactivates the eye functions. Yes, that about covers it-and no jump. I can’t express how frustrating that was. There is no reason why the control scheme couldn’t have been altered to allow jumping.

[floatleft]http://www.snackbar-games.com/images/reviews/goldeneyera/ss02_thumb.jpg[/floatleft]Continuing on with the problems in [i]Rogue Agent[/i] is what I mentioned before; the whole being a super villain. The fundamental flaw with this aspect is actually quite simple: You are rewarded a Rogue bonus for doing dastardly deeds such as one-shot kills and killing enemies with explosions. What, you say? Those are things that occur while playing as 007 and are in fact hardly dastardly? Those are my sentiments exactly. As a Rogue Agent, I would expect to be highly vocal about being evil, and your character barely utters a word. I would also expect to have an array of weapons and tactics that are far more gruesome than just blowing people up. If you strip out the Goldeneye functions of your character, you would never even know he was a bad guy. You are out pursuing Dr. No just like 007 might. At no point during the game did I feel evil or even partially maniacal. This takes the whole evil agent aspect and makes it null and void.

I didn’t even bother taking [i]Rogue Agent[/i] online because I was having a hard enough time killing the AI on easy, and I figured it would just be a slaughter.

[floatright]http://www.snackbar-games.com/images/reviews/goldeneyera/ss23_thumb.jpg[/floatright]Assuming you get used to the controls, the lack of jumping, and the fact that your evil villain isn’t really all that evil, then Rogue Agent has a wide array of gameplay open to you. The obligatory single-player campaign is present with 20 intense levels to battle through. Split-screen multiplayer also has 20 arenas to play in and a wide array of death match-style multiplayer showdowns and objective-based team vs. team scenarios with which Bond fans are familiar. The PS2 and Xbox versions also support online play.

What you are left with is a mediocre Bond game with sloppy controls and a super villain who brings shame to the word [i]villain[/i]. [i]Goldeneye: Rogue Agent[/i] doesn’t rehash the golden days of Rare, and the only kind of fever it may rekindle is the one accompanying your flu this year. A nice graphics engine and superb AI can only take this game so far, and unfortunately the accompanying cast of elements are unable to take the game anywhere beyond lame. My recommendation is to leave this one on the shelf. If you absolutely must try it, then I implore you to simply rent it or convince a friend that it is a good game and ridicule him/her as you two sluggishly plow through the game. Either way, the price tag is not worth the package inside.

Karma:

December 9, 2004

*Because I just have to*

Don’t jerk with the Carton. Lest thou receive it’s wrath.

[floatleft]http://www.snackbar-games.com/images/reviews/sfac/cover.jpg[/floatleft]When I was 10 years old, I would go to the arcade in the mall with one dollar in quarters. I would park myself in front of the newest [i]Street Fighter[/i] machine and would not leave until that dollar was gone. (I could make those four quarters last until my parents dragged me out of the mall.) The game created so many childhood memories for me, especially when I beat the “big kids” round after round. [i]Street Fighter[/i] still remains as my favorite series of video games. The anticipation that I have for each new game in the series matches the excitement [i]Halo 2[/i] created for the thousands of people who stood in line at midnight waiting for its release.

[floatright]http://www.snackbar-games.com/images/reviews/sfac/ss12_thumb.jpg[/floatright]The [i]Street Fighter Anniversary Collection[/i] from Capcom brings back all my arcade memories and uncovers the [i]Street Fighter[/i] freak that I try so desperately to hide. The disc includes [i]Hyper Street Fighter II[/i] and [i]Street Fighter III: 3rd Strike[/i] on one glorious disc. [i]Hyper Street Fighter II[/i] is a blend of five different [i][i]Street Fighter II[/i] games, complete with all the characters, costume colors, sounds, and battle locations that I still have memorized to this day. Like the old arcade classics, the games play with clean graphics and all the original music and sound effects. The different versions of [i]Street Fighter II[/i] are integrated seamlessly-the creators even kept intact the ability to customize the PlayStation 2 button layout fully to each player’s personal preference.

Despite my affinity towards [i]Street Fighter II[/i], the real jewel of this collection is [i]Street Fighter III: 3rd Strike[/i]. I missed the first console version of this game (released on Dreamcast), so I was thrilled that it was included in the [i]Anniversary Collection[/i]. All the great arcade characters and features are present in [i]3rd Strike[/i], including the excitable (and borderline annoying) announcer. Even though [i]3rd Strike[/i] has the button customization feature just [i]like Street Fighter II[/i], the whole experience would be more complete with a quality joystick instead of the PS2 controller.

[floatleft]http://www.snackbar-games.com/images/reviews/sfac/ss03_thumb.jpg[/floatleft]Besides more costume colors and a couple of characters, I will acknowledge that there is nothing remarkably new here. The [i]Anniversary Collection[/i] includes a version of [i]Street Fighter II: The Animated Movie[/i]-a nice thought-but the video is really not the best quality, and any fan of the series (like me) probably has a copy already sitting on his or her DVD shelf. Another important thing to note is that while the PS2 version does not support online play, the Xbox version (to be released in February 2005) will. This was not a necessity for me, but I understand that many gamers want online competition.

All in all, despite the lack of bonus material on the new [i]Anniversary Collection[/i] disc, it is still a solid purchase if you are a [i]Street Fighter[/i] fan, or if you simply enjoy video games with 2D fighters. It should be a big incentive to buy this disc if you have a quality joystick, which helps sell the genuine arcade feel of the game. Priced at only $29.99, it is almost like stealing an arcade machine, except not as heavy-and you don’t need four quarters to play.