December 2004

New reviews

December 3, 2004

We have been putting out reviews like nobody’s business this week. Hopefully they are helpful and aiding you guys in that always tough decision to lay down your cash or not. If you are curious what it is like to put your thoughts into words about a game and the hardships we face when attempting this, you may want to head on over to www.GamesAreFun.com. They are currently running an [url=http://www.gamesarefun.com/gamesdb/editorial.php?editorialid=8]editorial[/url] that addresses many of the problems that we are already aware of and some that haven’t been publicly discussed. It is a tad long, but I found it very informative.

Monday morning I am going to put our newest giveaway online. The prize is going to be a copy of Need for Speed Underground 2 for Xbox. The same rules as always apply.

On an unrelated note, I am still looking for someone that would like to volunteer and help me maintain the data in the Gamertag directory. With the volume of new reviews and coding changes I am doing I have not had time to update the data in far too long. I know many of you are still using it so this would be a pretty important role as more and more games are online enabled.

Jak 3

December 3, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/jak3/cover.jpg[/floatleft]If you have been a reader of Snackbar Games for any amount of time, then you probably know that I am an absolute fiend for platforming games. You probably also know that I hold the [i]Jak & Daxter[/i] and [i]Ratchet & Clank[/i] series very dear to my heart. The release of [i]Jak 3[/i] marks the end of an era of topnotch platforming games on the PS2. Naughty Dog’s Jason Rubin is departing to pursue other ventures, and both companies (Naughty Dog and Insomniac) have decided to end their respective franchises on a high note. I can’t blame them, but it almost brings a tear to my eye. Does [i]Jak 3[/i] wrap up a fantastic series the way it should? Let’s find out.

Naughty Dog took everyone by surprise with [i]Jak 2[/i] and its GTA-style city hub and mission system. No doubt they ticked off some platforming diehards with the shift from a pure platformer to a mission-based GTA clone with platforming intertwined, but I adapted and pushed forward with it. At the same time, they drew in new fans and redefined the franchise. Looking back, I wish there was a larger number of platforming levels, but the nice variety of missions and levels made the game so much better.

You will probably be slightly confused as you begin [i]Jak 3[/i]. Despite your heroics in [i]Jak 2[/i], the absence of a leader in Haven City has led to a power struggle that has the city in ruins. Unfortunately for you, you have been made the scapegoat due to your exposure to dark eco; thus, you have been banished to the wasteland outside Haven City. That is where the final chapter of this fantastic series begins.

[floatright]http://www.snackbar-games.com/images/reviews/jak3/ss05_thumb.jpg[/floatright][i]Jak 3[/i] is back with the same great style of gameplay as seen in [i]Jak 2[/i]. Once again, your mini map will be marked with icons denoting the next available mission. In addition to mandatory missions that progress the story, the map is also littered with additional side missions as seen in [i]Jak 2[/i]. The wasteland is also chalked full of these indicators and make additional use of Jak’s vast array of vehicles. Jak’s arsenal of weapons has grown to 12, and the awesome dark eco powers are back. Additional weapons are accessed by an additional push of the d-pad and are essentially powerful add-ons to the guns with which you are already familiar. Also new to the game is the presence of light eco powers such as a heal move. This will come in very handy during tough missions. Light eco powers are largely defensive moves while the dark eco powers are destructive and offensive in nature. Fans of the hoverboard will be glad to know that it has returned as well.

The hunt for precursor stones has once again made a return. Instead of feeling like the stones were not worth collecting, this time around you have the option of spending the stones on a bevy of cool secrets. No longer does the appearance or lack of a goatee make a good secret-Naughty Dog went the extra mile and added weapon upgrades to the mix. Your already massive collection of weaponry can receive a boost in power or even in increase in ammo. Suddenly, collecting those little red stones seems worth all the effort.

While your weapons store certainly has grown, you still have your melee attacks from the previous game. Utilizing these in conjunction with the weapons will make quick work of anyone that crosses your path.

In addition to the platforming and GTA-style missions, you will encounter a whole slew of vehicle-based missions in [i]Jak 3[/i]. The wasteland is a vast place, and the assortment of vehicles is highly impressive. Each vehicle is highly specialized and will come in handy during one of the many wasteland-based missions. I personally love cruising around the dunes and performing high-flying acrobatics while taking out the many roaming bands of wasteland miscreants.

[floatleft]http://www.snackbar-games.com/images/reviews/jak3/ss01_thumb.jpg[/floatleft]Graphically, [i]Jak 3[/i] is identical to [i]Jak 2[/i]. Along with the absence of loading screens that we are now used to is the same vertical sync issue that I mentioned in the [i]Jak 2[/i] review. While not a common annoyance, it did catch my eye a few times during my time with the game. The bottom line is that Naughty Dog has done some impressive things with the aging PS2 hardware, and impressive graphics coupled with no loading is a feat not often seen on the PS2.

I have really enjoyed every moment of the [i]Jak & Daxter[/i] franchise, and while I have previously been known to go on benders with these games I find myself playing very slowly. It is almost as if I am trying to prolong the inevitable end of something I love so dearly. The completion of the game and story will be a bittersweet moment that will only be surpassed by the completion of Ratchet & Clank’s final game. To answer my own question, [i]Jak 3[/i] certainly does wrap this series up properly. It is an excellent final chapter to one of my fondest gaming memories. Fans of the series will have no reason for not already owning this one, and newcomers should wet their appetite with this and then jump back to the original purely for the story. To me, this one is a no-brainer.

Asphalt Urban GT

December 3, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/asphalturbangt/cover.jpg[/floatleft]Gameloft is a veteran in the world of mobile gaming, so it is no surprise that they did some wonderful things with their first title on the DS. Most of their titles are for mobile phones, so the increased screen size and 3D capabilities should help improve the overall quality of games from the mobile developer. If [i]Asphalt Urban GT[/i] is any indication, they are off to a good start.

[i]Asphalt[/i] was previously released for many mobile phones including the N-Gage. Since then, the graphics have been overhauled from 2D to the 3D version that you now see on the DS. Since the game is effectively a port, you won’t see any gimmicky tricks like putting clever mini-games on the second screen. Gameloft went for the most functional and common-sense use of that screen: an in-game map. The second screen also serves for navigational and menu functions when not in a race. Sweet, simple, and effective. Nice job, Gameloft.

[i]Asphalt[/i] sports a nice collection of licensed cars that really do look fantastic. To match up with the variety of cars, there is a nice assortment of cool and unique tracks on which to race. The tracks are located in a nice variety of cities, each with very different visuals to keep racing fresh.

[floatright]http://www.snackbar-games.com/images/reviews/asphalturbangt/ss10_thumb.jpg[/floatright]Gameloft also aimed at keeping the game concept very straightforward, and what they ended up with is a very solid arcade-inspired racing game. You can choose from two main gameplay modes: arcade and evolution. Arcade is packed full with a few different types of races, including instant play, road challenge, free race, time attack, and cop chase. Instant play will just toss you into a random car on a random track with a random type of game, which is nice for those quick, short, on-the-go gaming sessions. Free race is a single race against the AI, while road challenge is a series of races. Time attack pits you against the clock on an empty track. Cop chase places you in a tricked-out police car and sets you loose trying to pull over the escaping cars. With the curvy tracks and less than precise controls, you may find yourself pulling out hair instead of pulling over cars.

The evolution mode is the equivalent to the career or story mode in most games. You are rewarded in cash and cars for your wins, and you have your very own garage to store and upgrade your rides. Car dealers are also on hand to sell you the elusive exotic that you have always wanted. Yes, you can also add a few aesthetic upgrades to your ride.

Controls in [i]Asphalt[/i] are very easy with gas, brake, and boost. Your shoulder buttons change views and allow you to get a rear view of your car. Gameloft has also given you the option of customizing the buttons any way you see fit. Fans of the [i]Burnout[/i] series will notice that your boost is increased as you perform risky moves such as skimming other cars or driving into traffic. N-Gage owners will notice that this time around, Gameloft has been quite stingy with the boost as the race begins. This will up the challenge in the DS version and make you rely more on raw driving skills instead of being a boost hog.

While ignoring the touch screen aside from navigation uses, [i]Asphalt[/i] does make use of the onboard Wi-Fi for multiplayer action. Multiplayer supports up to four players in single race and championship mode and only two players in cop chase mode. The downside to multiplayer is that you can’t limit the class of cars chosen for single races; so someone with a large garage of unlocked cars will have a definite advantage over newer players.

[floatleft]http://www.snackbar-games.com/images/reviews/asphalturbangt/ss04_thumb.jpg[/floatleft][i]Asphalt[/i] is all around a solid game, but there is one glaring flaw: collision detection. I noticed early on that running into palm trees and a few other roadside obstacles did nothing at all. Apparently, these items are not large enough to warrant notice. Collisions with other racers will leave you frustrated as they speed off and you slow down dramatically. Plowing into oncoming traffic sends you spinning off into a cut scene but leaves you back on the road in most cases-sometimes going faster than before the collision. If you can learn to use these cases to your advantage and avoid collisions with other racers, then you will do just fine.

[i]Asphalt[/i] is one of the top games out for the DS right now, and aside from [i]Mario 64 DS[/i] it is my favorite game. If you are a fan of arcade racers, then you have to check out [i]Asphalt Urban GT[/i]. It keeps things simple and straightforward, while delivering a great on-the-go racing experience.

[floatleft]http://www.snackbar-games.com/images/reviews/tigerwoods2005/cover.jpg[/floatleft]Tiger’s real life standards may be slipping, but his golf game definitely isn’t. Fair enough, I haven’t played that many golf games, but [i]Tiger Woods PGA Tour 2005[/i] is definitely a nice game.

Game modes vary from the obvious and simple “Play Now” mode to the indulging and time-eating “Career Mode.” With Play Now, you basically choose any one of the many true-to-life golfers and away you go; but if you want a challenge, you will choose the Career Mode. It is difficult, as you have six legendary golfers to challenge here-Tiger being at the top of the tree. The six golfers are broken down so that, for example, if you choose Tiger Woods, you would have to beat five other people who are also challenging him, after which you get your shot against him. This is the same with the other five golfing legends.

[floatright]http://www.snackbar-games.com/images/reviews/tigerwoods2005/ss11_thumb.jpg[/floatright]Now you have to make your player, be him a 500-pound hairy sandal-wearing 60-year-old man, or the trim 150-pound 25-year-old sporting sunglasses and very cool Nike golfing shoes. I created both; the first for fun, of course, but the second is now my legendary golfer. You get offered sponsorship deals the more matches you win, if you use those sponsors’ products during a match, you will be paid money for it. For example, wearing a TAG Heuer watch when the company is sponsoring you will put a few thousand bucks in your pocket. You can get sponsorship deals for everything, be it club grips, tees, or your very special multi-colored balls. There are many ways to make money, but what is the money spent on, you might ask? Well, you improve your stats by spending money in the respective allocated area, be it power, accuracy, or even luck. Also, you can buy more things to wear to be sponsored.

Something new to this year’s edition, I believe, is Tiger-proofing: basically, you have your own course and you Tiger-proof it, or make it more challenging, so that computer players will challenge you to a game at your own course. Perhaps you would like to make a 500-yard hole with thick foliage on either side of the fairway with a bunker right smack in the easiest place to lay your ball? Or a small island with 250 yards of water between the tee and the hole? You can do it all with Tiger-proofing.

[floatleft]http://www.snackbar-games.com/images/reviews/tigerwoods2005/ss02_thumb.jpg[/floatleft]There really is nothing more satisfying than hitting a 300-yard shot in a Par 3 hole, where you hit the green on the first shot then make a successful putt on the second shot to win the hole. Twice I have smacked the ball perfectly-it flies for 220 yards or so, bounces next to the hole, and due to the spin I put on it as I hit the shot, it rolls into the hole (as I gasp in amazement and shout at my TV for the ball to get in the hole).

The game is visually stunning, the players are projected with great detail, and the amount of visual customization you can do to the course and player is immense. Play against Seve Ballesteros, Jack Nicklaus, Arnold Palmer, and Tiger Woods. Beat them, be proud, let your family and friends know, and be ridiculed. [i]Tiger Woods PGA Tour 2005[/i], it’s a great game. Go buy it.

Numbers don’t lie

December 2, 2004

I know there are mixed feelings about Halo 2, but the sales figures are absolutely astonishing. In less than 1 month Microsoft has sold over 5 Million copies of Halo 2. It took almost 3 years to sell that many copies of Halo. It may not be the hands down best game of the year, but it may very well be the best selling or fastest selling.

Source: [url=http://xbox.ign.com/articles/570/570383p1.html]IGN[/url]