January 2005

[center][img]http://www.snackbar-games.com/images/previews/shadowofrome/cover.jpg[/img][/center]

Capcom has started out 2005 with a bang. [i]Resident Evil 4[/i] is getting rave reviews, and the GameCube has yet another title that makes it a must-own system. In February, Capcom hopes to continue that success with the release of [i]Shadow of Rome[/i]. [i]Shadow of Rome[/i] is a third-person action game set in Rome and could easily be compared to [i]Gladiator[/i]. [i]Shadow of Rome[/i] stars a pair of main characters-Agrippa, whose style lends well to in-your-face action, and Octavianus, whose favors the stealthy style of gameplay. The duo is on a mission to uncover key evidence that will free Agrippa’s father, who has been falsely accused of murdering Caesar and is awaiting execution.

[floatleft]http://www.snackbar-games.com/images/previews/shadowofrome/ss01_thumb.jpg[/floatleft]Despite the game’s similarity to other action titles, [i]Shadow of Rome[/i] sports a full-blown combat system that has a full gamut of weapons and attacks, and even has my favorite: interactive environments. For fans of the ancient chariots, [i]Shadow of Rome[/i] comes complete with chariot racing. Chariot racing comes with all the intensity that you remember from [i]Ben Hur[/i] (did I just date myself?). With chariots that take damage, you can expect these races to be heated.

Because this game is set in Rome, there are the obligatory arena battles. Instead of standard fare hack and slash, [i]Shadow of Rome[/i] requires a little bit of thinking to be a successful gladiator. Early foes will go down quickly without much thought, but later enemies will require thought and planning in order to kill. The combo system plays a nice role in matches with a large number of foes, and weapons will always be useful. Lay down some impressive moves, and the crowd may just toss you some weapons.

With a choice in main characters, it is safe to say that by selecting Agrippa you will be facing guards and other enemies head on. Octavianus, being the stealthy one, is going to require a little more patience and care, but he also has a bag full of tricks. Listening through doors, peeping through keyholes, and even stealing other peoples clothes are some of the methods you can employ as Octavianus to get information. You will also need to solve puzzles with your surroundings in order to take out guards.

[floatright]http://www.snackbar-games.com/images/previews/shadowofrome/ss12_thumb.jpg[/floatright][i]Shadow of Rome[/i] makes use of the technology behind [i]Onimusha 3[/i]’s fantastic visuals, so you know things will look topnotch. All of the characters in [i]Shadow of Rome[/i] feature well-done models and a very high level of detail, with the animals really looking crisp.

2004 was a great year for the gaming industry, and it seems that most developers are in a great rhythm with the current consoles. They have learned how to harness all the power that these little machines have, and developers like Capcom are churning out some high-quality titles. You can expect 2005 to be an even better year, and with titles like [i]Shadow of Rome[/i] on the horizon, it is no wonder why.

[floatleft]http://www.snackbar-games.com/images/reviews/lotrthethirdage/cover.jpg[/floatleft]Let me start by saying that I am an avid fan of the [i]Lord of the Rings[/i] trilogy. Until The Fellowship of the Ring movie came out, I had not read the books and knew nothing about the story. I had only read a few chapters of The Hobbit when I was young. So needless to say, after I viewed the first movie, I read the trilogy twice, watched every movie as it came out multiple times, and viewed the extended sets. I own everything that I mentioned above. Sadly, [i]Lord of the Rings[/i] video gaming, before the movies, had not even been an afterthought. Once the movies were released, the onslaught of games poured into stores and homes nationwide, and of course, I own every single one of them. The latest (and far from the greatest) is [i]Lord of the Rings: The Third Age[/i].

First of all, I didn’t utterly despise this game. I honestly didn’t. I might even say that I liked it. However, there is so much that is wrong with it that I can’t help but cringe and ask myself what EA Games was thinking. Riding on the wake of two very successful games ([i]The Two Towers[/i] and [i]The Return of the King[/i]), they thought they would cash in on that success to make a game based on the entire trilogy. Again I say, although I enjoyed the game for what it was, it fell very short.

[floatright]http://www.snackbar-games.com/images/reviews/lotrthethirdage/ss14_thumb.jpg[/floatright]For starters, the story is very cheap, and I stopped caring about it after ten minutes into it. EA thought they would introduce some new characters that were completely made up (and not by anyone bearing the name Tolkien). I was excited, thinking I would be getting an RPG set in Middle Earth that was a story in its own. Wow, was I wrong. Basically, you’re creating a second-string Fellowship, complete with a bickering Dwarf and Elf, a Gondorian warrior, a healing Ranger, a Rohirrim guard, and a shieldmaiden of Rohan (all that is missing is hobbits). Your mission objectives are, to my chagrin, to follow the Fellowship around and clean up the garbage they left behind. There is very little character interaction, and there is NO explanation to why the characters are doing anything among themselves. Just why didn’t Idrial accept Berethor’s love? What exactly was the main reason why these people were even traveling together? No one will ever know.

The only thing that progresses the game’s story are narrations by Ian McKellan. I was really annoyed by this because any good RPG has the characters interact and decide what to do for themselves. EA got horribly lazy here. The pace of the game slowed down tremendously when you had to stop whatever you were doing to view an “Epic scene” so that Gandalf could tell you where to go next and what you must do. After about the tenth scene (there are 109 of these terrible things), my patience dwindled to an all-time low. And placing this ragtag group in the heat of battles such as the Balrog, Helm’s Deep, and Sauron was more laughable than the fact that this game is even called [i]Lord of the Rings[/i]. When you beat the game, you are awarded with…another Ian McKellan narration! That was the final straw for me.

The graphics are very pixilated. I didn’t notice it after a while, but maybe that is because I got so accustomed to it that I stopped caring. Graphics aren’t usually a big part of why I play games, but…let’s face it, a game should be made using current technology. Something else that irked me was the lack of secrets and side quests. From start to finish, this is the most linear game I have ever played. The option to travel back to other lands is given to you, and I still don’t understand why in the world they thought that would be cool. Unless there are items waiting for you (which, when I experimented, I found nothing), there is no point to traveling. There is no secret equipment that takes something challenging to acquire. You simply pluck your things from chests, battle spoils, and maybe a steal from an enemy. I feel like EA just got lazy about midway through writing the game’s outline and just started making what they had, filling in gaps with useless garbage.

Is there anything salvageable in this utter mess of an RPG? Of course there is, or else I wouldn’t have played it for 45 hours. The main thing that drew me was the return of the turn-based battle system, as I admit I’m a sucker for [i]Final Fantasy[/i] games and anything that tries to be a spin-off. Without paying attention to the (horrible) story, I focused instead on building my characters, which was kind of fun.

[floatleft]http://www.snackbar-games.com/images/reviews/lotrthethirdage/ss04_thumb.jpg[/floatleft]Each character has three skill trees that they can learn abilities from, and in addition, there are three pearls (called Elfstones) that each fighter can learn from. With a total of six skill trees, I had a lot of work ahead of me in learning everything for every fighter (that Item Craft Elfstone took ages to master). Eventually I did, and by that time everyone was level 99. The game was a no-contest from there (I always seem to play my games this way).

The magic spells aren’t very impressive, and I knew-oh, I just KNEW-that one of the Elven girl’s spells would be the water stallions. The Dwarf’s magic was better, calling on erupting volcanoes and fire dragons to inflict massive damage. The melee abilities were cool too, especially when I could perform five- and six-hit strikes. The Rohirrim spearman was boring. The addition of “real” Fellowship members as guests in your battles was cool, but most of the time my fighters were better than the guest. A

Troubles in MMO Land.

January 19, 2005

The buzz online is that players of World of Warcraft are livid. Apparently due to some changes that Blizzard is creating lead to a lot of downtime last week. Some players are screaming for some compensation, some more understanding.

I think this is a major problem for games you pay to play. At first the initial investment is that of a regular game at about fifty bones. Then a reoccurring fee adds to that. When you do not get to play, or take advantage of your investment, that means you are getting ripped. Snackbar is not too big a fans of MMO games (lack or roleplay) but this just ads more fuel to the fire. Either make the game a hell of a lot cheaper to get started or compensate your customers for down time.

Source: [url=http://www.gamespot.com/news/2005/01/18/news_6116566.html]Gamespot[/url]

[floatleft]http://www.snackbar-games.com/images/reviews/residentevil4/cover.jpg[/floatleft]Capcom’s [i]Resident Evil[/i] series dates back to 1996 with the original release of [i]Resident Evil[/i] on the PlayStation. Since then, the series has expanded to include 11 games (spanning six consoles)-as well as two movies-and has helped to shape the survival horror genre as gamers know it. [i]Resident Evil 4[/i] is the latest installment in a franchise that borders on epic.

[i]RE4[/i] has the player assuming the role of Leon Kennedy (remember him from [i]Resident Evil 2[/i]?), who has been sent to Spain to rescue the president’s daughter, Ashley. Little does Leon know, this is hardly an in-and-out sort of job. He finds himself caught in the middle of some very strange happenings as he travels through an expansive game world. It needs to be said that the plot of [i]RE4[/i] is enjoyable and well-told with cut scenes (rendered with the in-game engine), letters, and notes to help drive the story. I refuse to spoil any of the game, so you’ll have to play through and discover for yourself. Happily playing through the game to unravel the plot is as enjoyable as the story itself.

[floatright]http://www.snackbar-games.com/images/reviews/residentevil4/ss16_thumb.jpg[/floatright][i]Resident Evil[/i] games have become notorious for their controls and gameplay. Past games in the series have made use of a fixed-camera system which created a frustrating experience in character movement. In addition, the character would only run when a button was pressed and had to stop moving to wield a weapon. The control scheme in [i]RE4[/i] remains unchanged-what has changed is the camera position. The camera now moves dynamically with Leon, always positioning itself behind him. Changing the camera makes the controls become intuitive and easy to adjust to. Beyond the camera change, combat has also evolved. Instead of the clichA

Play Halo 2 with Incubus

January 18, 2005

Incubus is running a [url=http://www.enjoyincubus.com/xboxgamewithfame/]contest[/url] right now with a pretty cool prize. First prize gets you an Xbox and an opportunity to play Halo 2 with the band. 100 2nd prizes are also going to be awarded in the form of playing Halo 2 with the band. 10 3rd place winners will receive a copy of the new Incubus DVD, Alive at Red Rocks. Obviously you need to own an Xbox, Halo 2, and have a Live account to take part.

The contest will be open through Jan. 24th with the day of reckoning being the 28th of January. Good luck.