January 2005

[floatleft]http://www.snackbar-games.com/images/reviews/otogi2/cover.jpg[/floatleft]Artistic is not a word often used to describe a video game experience. Most people see games as simply entertainment and not art, but [i]Otogi 2: Immortal Warriors[/i] refutes that point. [i]Otogi 2[/i] is visually stunning, audibly incredible, and as entertaining as any other game currently on the market. The first [i]Otogi[/i] is best described as a sleeper hit. It was unexpectedly excellent and was met with exceptional reviews and a great deal of praise. Otogi 2 is no different from its predecessor.

The story presented in the original game is continued in [i]Otogi 2[/i]-simply put, demons are trying to take over the world. Raikoh (the hero of [i]Otogi[/i]) has again been asked to help vanquish them, and he is now met with the help of five other warriors. Each of the six characters in [i]Otogi 2[/i] has different strengths and weaknesses, adding a certain depth of strategy that was not available in the first game. There are 29 stages, grouped into sets of three or four “phases.” The player can only choose each character once per phase, so it becomes important to select characters who are the most suited to tackle the tasks of each stage. Each of the 29 stages also has the added benefit of being nearly completely destructible. At the end of each stage, you are given a rating for how much havoc you can inflict in each stage. Destroying everything in site is an amazingly satisfying gaming experience.

The weapons and upgrade system has also been updated. Each character now has a specific set of weapons at their disposal instead of the great plethora of different weapons that were available to Raikoh in the first [i]Otogi[/i]. Different spells are available to each character, upgrade orbs can be found scattered around the stages, and gold (which is earned in the stages) can be used to purchase weapons and other upgrades to increase strength, agility, and other character attributes. All of the different weapons, spells, and attribute upgrades really provide an expansive RPG feeling, which strongly complements a very fast action game.

[floatright]http://www.snackbar-games.com/images/reviews/otogi2/ss05_thumb.jpg[/floatright]The gameplay in [i]Otogi 2[/i] is frantic and fast with minimal amounts of frame rate slowdown even with huge numbers of enemies on the screen. The particle effects are amazing. Petals falling from trees look incredibly real, ice and water are cool and smooth-looking, and the ripple effects on the surface of water are incredibly well done. The lighting and destructive effects are perfect, and the spell effects are mesmerizing. The game supports HDTV 480p, and on top of that Dolby Digital 5.1 surround sound is fully supported. The surround sound is amazing, and the soundtrack is rich and mythical. All of the effects are clean and interesting. It is amazing how well both the visuals and the soundtrack complement the spirit and the bravado of an amazing game play experience.

After all is said and done, [i]Otogi 2: Immortal Warriors[/i] is an incredible game that should not be overlooked. [i]Otogi 2[/i] is the epitome of art with amazing visuals and an engrossing soundtrack. If you like hack-and-slash games, enjoy a fast-paced experience, or simply like art, drop the $40 dollars on this game-and do it quickly. Due to disappointing sales, it has become hard to find and is no longer being stocked by EBGames or Gamestop*. If you can find [i]Otogi 2[/i], you need to snatch it up and bask in its beauty.

[author]Snowcone[/author]
*[i]As of publishing this I know Huebner Oaks and a few other stores still have new and used copies of this game. You can check availability on the EBGames.com website.[/i]

[floatleft]http://www.snackbar-games.com/images/reviews/metroidprime2/cover.jpg[/floatleft]With the amazing success of [i]Metroid Prime[/i] upon its release in 2002, it seemed natural that Retro Studios and Nintendo would develop a sequel. What gamers got was a sequel to end all sequels. [i]Metroid Prime 2: Echoes[/i] takes everything amazing about [i]Metroid Prime[/i] and expands it to make it better. [i]Echoes[/i] is bigger and better in every single way, proving definitively that Retro Studios and Nintendo do not disappoint.

The story is simple: you play a bounty hunter named Samus Aran who is regularly contracted to do various missions around the galaxy. Samus has been asked to locate and assist a group of Federation Troopers who have chased a group of Space Pirates to the planet Aether. As Samus enters the planet’s atmosphere, her ship is damaged. As she begins to explore Aether, she uncovers information about the Federation Troopers and ultimately finds that the planet is split into two dimensions, the Light World and the Dark World. These two dimensions are also caught in a constant state of war. Samus is asked by the Luminoth (creatures inhabiting the Light World) to help vanquish the evil Ing (Dark World creatures) and restore peace to Aether. This all seems simple enough until you realize that in order to go about helping the Luminoth,, Samus must travel back and forth between the Light and Dark Worlds.

[floatright]http://www.snackbar-games.com/images/reviews/metroidprime2/ss13_thumb.jpg[/floatright]Firstly, this game is aesthetically gorgeous. Instead of simply updating the graphics engine used in [i]Metroid Prime[/i], Retro Studios made the decision to build a new engine from the ground up. The particle effects are better, lighting is exceptional, and character and environment animations are smooth and clean. Cut scenes are rendered using the in-game engine and are simply awe-inspiring. The Light World is lush and diverse with swamps, sandy desert areas, and a very high-tech fortress. All of these different areas are pulled together so well that it really drives home the point that this is a beautiful and diverse planet. The Dark World is caustic and unfriendly and contrasts the Light World so completely. The game runs in Progressive Scan mode, and it is really an amazing visual experience.

The graphics are not the only thing that got a facelift-the sound was also updated. Effects down to the sound of Samus’s power blaster have all been redone, along with a slew of new enemy sounds and a brilliant new soundtrack. I was a bit disappointed that there was no 5.1 surround sound, but the Dolby Pro Logic II still sounds quite impressive.

As we all know, graphics and sound will not a game make. Luckily, the gameplay in [i]Echoes[/i] is just as fantastic as the scenery. The player guides Samus from behind the visor in her power suite, which creates a standard first-person perspective. The controls are exactly the same as those in the first [i]Prime[/i], and the major complaint about them has always been the inability to free look while moving. The controls are tight, responsive, and well-suited for the game despite the need to stand still to free look. The core of the gameplay revolves around exploring this new planet to collect various power-ups for Samus.

The game has a number of new beams, suits, visors, and missile/beam combos to collect as well as some returning favorites. [i]Metroid[/i] veterans may be sad to hear that the Wave beam and the Ice beam have been left out of [i]Echoes[/i] in favor of two new beams. These new beams, properly called the Light and Dark beams, add a very interesting dynamic to the game. Apart from allowing the player to open certain doors, these beams help to open portals so that Samus can move back and forth between the Light and Dark Worlds. In addition, most creatures have a weakness to one beam or the other, which adds yet another level of strategy to the gameplay. My only gripe is that the beams now come with an ammo limit, which has never been done previously in a [i]Metroid[/i] game. I found that I would often forget about the ammo restriction and fire away finding myself out of Light ammo in the worst possible moment. Once you adjust, the ammo limit isn’t really all that big of a problem, and ammo upgrades can be found hidden around the planet.

I would like to avoid spoiling the joy of uncovering new power-ups, so I will avoid disclosing any of the other additions to which Samus will have access. I will say that the new suits are incredible to look at, and the new missile/beam combo attacks are amazing. The number of new items and updated classic items really create a drive to play this game and find that next cool thing that Samus can use. The other driving factor is the abundance of cut scenes that Retro has added. These cut scenes are beautifully rendered using the in game graphics engine, and they are so incredible to watch. They really help to tie the game together nicely.

[floatleft]http://www.snackbar-games.com/images/reviews/metroidprime2/ss06_thumb.jpg[/floatleft]Beyond new power-ups, a new story, and gorgeous graphics and sound, [i]Echoes[/i] also boasts significantly more play time than [i]Prime[/i]. A first play-through of [i]Echoes[/i] will take anywhere from 18 to 20 hours without the use of a guide-possibly less if you are a [i]Metroid[/i] veteran. Even veterans should be warned, though, that this game is significantly harder than [i]Prime[/i]. The best way to describe the ramped-up difficulty is to say that the beginning of [i]Echoes[/i] is about as hard as halfway through [i]Prime[/i]. That is not to say that this game is impossible, but if you really hate playing the same boss over and over again, then you may want to reconsider this game.

There is one final thing to discuss concerning [i]Echoes[/i]: multiplayer. Retro Studios originally intended to include a multiplayer experience in the original [i]Prime[/i], but because of the time factor it was excluded. [i]Echoes[/i] now has a multiplayer mode which boasts the traditional Death Match as well as Bounty mode which entails stealing coins from another player every time you shoot them. Both of these modes are surprisingly fun to play, and using all of your [i]Metroid[/i] power-ups on human opponents is priceless. I found the multiplayer in Echoes to be a very refreshing change from the ridiculous amounts of [i]Halo[/i] that I’ve been playing recently.

The final verdict on this game is simple: buy it now. [i]Metroid Prime 2: Echoes[/i] is easily the best on the Gamecube to date. Every part of [i]Echoes[/i] is polished, beautiful, and engrossing. I was hooked from beginning to end despite the number of horrible deaths that Samus endured due to my inability to destroy certain boss characters. My recommendation is to grab this game, turn off the lights, turn up the volume, and prepare for and amazing experience.

Metroid

January 4, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/metroid/cover.jpg[/floatleft]The second Classic NES Series for the GBA marks the return of the original [i]Metroid[/i]. Originally released in 1986, [i]Metroid[/i] is one of the most revered franchises in Nintendo’s expansive library. With games like [i]Metroid Fusion[/i], [i]Metroid: Zero Mission[/i], and the DS-based [i]Metroid: Prime Hunters[/i] on the way out, the key to this release is nostalgia. Nintendo knows there are enough of us that grew up in the NES era that will jump at the opportunity to buy new versions of our favorite classic games. Regardless, this game is a direct port of the original game, and that has been included as an unlockable feature in many recent games-nostalgia sells.

I was never a big fan of [i]Metroid[/i] growing up, and playing it now I can remember why. Accepted practices of games from the late 1980’s didn’t exactly remain popular, and [i]Metroid[/i] is one of the worst offenders of making you backtrack through levels. It turned me off when I was eight years old, and it turned me off again now. While many games in the Classic NES Series are still fun to play today-such as [i]Dr. Mario[/i] and [i]Xevious[/i]-[i]Metroid[/i] didn’t do it for me at all.

[floatright]http://www.snackbar-games.com/images/reviews/metroid/ss02_thumb.jpg[/floatright]If you aren’t familiar with [i]Metroid[/i], you play the role of Samus Aran. Samus is a bounty hunter out to stop space pirates from releasing dangerous creatures called metroids into the universe. Jump boots and a wide assortment of weapon power-ups are littered through the game. These power-ups will help you battle your way through the maze-like world and fight Mother Brain. Finding these power-ups and using them to open up new areas of the world are the key to this classic and also what contribute to it’s overabundance of backtracking.

As a standalone game, I found the original [i]Metroid[/i] to be quite irritating and not fun at all. I would much rather play one of the modern remakes than suffer through this one. I know there are plenty of people who are glad to just own this one in the event that they feel like playing it, but for the vast majority of gamers this will not be a good investment. This one will be a good game for only true [i]Metroid[/i] fans alone.

BloodRayne 2

January 4, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/bloodrayne2/cover.jpg[/floatleft]The wait is finally over. The time has come to rid the earth of the Dampier offspring of one of the most evil creatures in history. He also happens to be your father who was a vampire working for the Nazi, raping women who then gave birth to half-vampire, half-human children-all with the powers of a vampire, but few of the weaknesses. Your character, Rayne, is one of these vampires and the best-looking one as far as I have found. Your quest is to exterminate all of your half-brothers and sisters. You can use hand-to-hand combat if you wish, but with four-foot retractable blades at your disposal, why would you want to? If you find yourself low on energy, you can find some poor helpless victim, jump on their back, and feed on them. And for all of their help, you can rid them of their head and kick them across the room.

[floatright]http://www.snackbar-games.com/images/reviews/bloodrayne2/ss02_thumb.jpg[/floatright]This sequel has far better graphics. The character motion is crisper, and clothing movement is much more realistic. There are cut scenes throughout the game that are amazing. The blood in this game far exceeds the amount in the last game. As you finish feeding on a victim, you have a choice of finishing moves. One of them is to use one of your blades, run him through, and raise him over your head. You then experience a blood shower as pint after pint of blood comes pouring out of the now-dead body. The bodies eventually disappear, but the blood always seems to remain. This game is very graphic and is labeled accordingly. I can’t imagine why.

The sound isn’t nearly as impressive as the sound effects. As Rayne runs across different surfaces, you can hear the difference. And the horrifying screams coming from your victims as you chop off an arm or leg are most amusing. Even the squishing sound when you throw an enemy and impale them on a rhino head is so very sweet.

The controls are similar to the first game. You have control over your character as well as the camera. This gives you the ability to view your surroundings without forcing your character to be facing a particular direction. Designers expanded on the abilities of the voluptuous Rayne. Not only can you still climb poles and perform acrobatic moves, but now you can hang upside down and shoot at enemies. You can also slice up people while sliding down wires and railing. There are bosses now and then that you must beat, but you are rewarded with more elaborate kill moves. It’s similar to the original Mortal Kombat where you have to press X,X,X,L,R to perform the move. I especially like the one where you stab them, raise them over your head, and spin them as you use your other blade to chop them into bite size pieces.

The game is not overly difficult. Some the bosses are more difficult than the regular runarounds. At the beginning of a level, the game will do a sort of fly-around showing you where you are supposed to go. If you miss it, you are at a disadvantage and must figure out where to go. There are also some puzzles you must figure out before you can exit a level. Some of them involve you throwing your enemies into or onto certain objects in order to make something else happen. There is not a lot of thought needed to play this game. It is mostly just mindless killing…and what’s wrong with that?

[floatleft]http://www.snackbar-games.com/images/reviews/bloodrayne2/ss05_thumb.jpg[/floatleft]It’s always fun to beat and chop up all enemies while running around as a vampire hottie. There are more interesting characters in the sequel. There is a particular boss that you encounter down in the sewers. It’s a two-story, topless, Jabba the Hut-looking female creature that shoots acid out of her nipples. It’s quite the spectacle. You’ll eventually see one evil girl who has tattoos that change regularly-she also happens to have the biggest chest in the game so far.

[i]BloodRayne 2[/i] is full of gore and full of girls. If you like blood and love chopping up everyone, then this game is a must. If you have a weak stomach…then this game is a must. If you like little fluffy creatures that walk around, talk, and sing little songs…you may not want to buy this game. Just rent it and enjoy.

X-Men Legends

January 3, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/xmenlegends/cover.jpg[/floatleft]Very rarely has a franchise such as the X-Men been featured in so many games in such a wide variety of genres. Capcom has featured the X-Men in a myriad of different fighting games for which the crew of mutants is best known. The few action games featuring the team have been mediocre, and [i]X-Men Legends[/i] is here to end that negative reputation. [i]X-Men Legends[/i] takes the foundation that previous action adventure games have set and builds a palace on top of it.

[i]Legends[/i] is a fast-paced action RPG that features a smooth graphics engine and a well-told story. Couple that with a massive lineup of playable characters, and you have a rock-solid game for any X-Men fan.

Much of the story takes place from the perspective of a new addition to the team named Magma. Magma was first introduced as a new character in New Mutants #8. Activision and Raven Software took the liberty of reworking the story a bit so it would fit into a more linear plot for the game. You begin the game as Wolverine and you have to rescue Magma from the Magneto-led group, the Brotherhood of Mutants. Of course, one thing leads to another and eventually you are not just battling over Magma, but battling to save the world.

[floatright]http://www.snackbar-games.com/images/reviews/xmenlegends/ss11_thumb.jpg[/floatright][i]Legends[/i] is an action RPG, which means it has all the aspects of a fast-paced hack-and-slash mixed in with some mild elements of RPG. The RPG stats you can build up are the standard ones such as attack and defense. No complex d20 system here. As you level your character up, you can also learn new special moves and equip new abilities and items. There is enough here to satisfy an avid RPGer, but it is simple enough for newcomers to the genre to not feel overwhelmed. Fans of games such as [i]Kingdom Hearts[/i] will feel right at home with the RPG system.

The large cast of X-Men you can play in [i]Legends[/i] lends itself to a somewhat chaotic system of switching characters during battle. At any give time, you will have four characters in your party, unless you are on a solo mission. The D-pad changes the character of which you are currently in control. The characters you are not actively using are controlled by AI, and you can tailor their AI actions in the same place you equip stat points. As you play through the levels, you will come to save points that allow you to swap out characters. On occasion, you will come to areas of a level that may be easier if a certain character is in your party, so you will want to switch it up and equip characters who have a power similar to the environment. For example, Iceman should be part of your party while in outdoor snow levels. There are shortcuts that will save time if you do this, but not having Iceman-or having him die-will still allow you to complete the level.

One nice thing about [i]Legends[/i] is that experience is earned for the whole party and not just individual characters. This keeps one or two of your party members from achieving very high levels while your supporting party is very weak. Your entire team should level up at about the same pace. You can equip stats points for characters after you add them to your party at a save point or before any level.

[i]Legends[/i] sports a A