March 2005

Uwe Boll Contest

March 24, 2005

Since there has been a lot of talk today on the site about Uwe Boll and his less than awesome ability to destroy anything he touches, I want us to have a mini contest of sorts. I want everyone to post their worst nightmare of a Uwe Boll Movie. I just let Pickle know that Uwe had his sights on [i]Disgaea: Return of the Zombies[/i] and he about came unglued at the thought.

Post away…

Dr. Boll

March 24, 2005

A AOL convo between Pretz and I this morning triggered this mini rant. By looking up Dr. Uwe Boll on IMDB I saw his next three flicks are based on games. The list includes Far Cry, Hunter: The Reckoning, and Bloodrayne. How he gets budget to do movies is beyond me, why he is tainting my loved industry is beyond Pretz.

I swear if this guy touches anything Square Enix you might read about me in the news.

Lets us all reflect on this noteworthy webpage:

[url]http://www.uweboll.com[/url]

Soul Calibur 3

March 24, 2005

The good people at IGN have some news on Soul Calibur 3, and what perks my interest is the fact that it is a PS2 exclusive. The hell is that about? Either way, expect one hell of a game. The coolest addition is the incorporation of a Creation mode so you can make your own original characters, now that is good news.

Check it out [url=http://ps2.ign.com/objects/736/736896.html]here.[/url]

Ridge Racer

March 24, 2005

Gorgeous. That is the first word that will immediately jump into players’ minds when they start up Namco’s Ridge Racer for the PSP. The game looks the part of a sexy diva who is just aching to get under your thumbs. It truly glistens on Sony’s new handheld, and, if nothing else, is a fantastic showpiece for how the PSP can handle presentation. The cars and environments compliment each other beautifully, and everything adds up to a virtual feast for the eyes. The game also moves along at an exhilarating clip, with a silky smooth frame rate that makes it hard to believe the game is actually running on a handheld system.As great as the game looks, its musical treatment is equal to the task. From new tracks to classic and remixed Ridge Racer themes, many players will find themselves swept up in the game’s synthesized style. Yes, it is safe to say that Ridge Racer will sell more PSP systems at launch than any other game on the shelf, based purely on presentation.

It doesn’t hurt that Ridge Racer is also a blast to play. Like previous entries in the series, this game is all about blazing speeds, powerslides, and over-the-top racing. For players looking for a racer that is unapologetic about its arcade roots, Ridge Racer delivers on all of its promises. Fans of arcade racers will immediately feel at home here, and those new to the experience aren’t likely to have many problems slipping into the groove. Like any arcade racer, the controls are more or less dummy-proof, and they handle like a dream. As expected, the buttons control gas, brake, and nitrous boost. Drifting around corners fills up the nitrous, which can be released for a quick boost of speed. If mastering the powerslide and drift were important to the series before, they are now integral to the experience. Players also have the ability to shift between the third and first-person at the press of a button.

Despite the monstrous production values, it is possible that many will find fault in Ridge Racer‘s strict adherence to formula in its old age. Save for the change of platform and amazing visuals, this is the same Ridge Racer that people were playing a decade ago. Aside from a few minor tweaks here and there, not much has changed, and to come so far with so little innovation may be considered by some to be the franchise’s Achilles heel. For better or worse, this is the same old Ridge Racer with a new shiny coat of paintA

Review Maintenance

March 24, 2005

My wonderful task for this week is to go back through our archived reviews and update the layout of each and every one of them. All the old reviews utilize a crappy layout that I do not like and to keep things consistent I have to go back through them… by hand and reformat the body of the review. Hopefully I can knock that out this week and you will hear from me again before Monday. If not, then I may have just died from the work.