April 2005

[floatleft]http://www.snackbar-games.com/images/reviews/granturismo4/cover.jpg[/floatleft]In reviewing [i]Gran Turismo 4[/i], one must harken back to some of history’s greatest achievements: the Great Wall Of China, the Pyramids, the Mona Lisa, the ceiling of the Sistine Chapel, et cetera. All of these things have one common denominator. They are works of art beyond what normal mortals can create. Yamauchi is no mere mortal. His creation, [i]Gran Turismo 4[/i], is to video games as what these great accomplishments were to their respective fieldsA

Killzone

April 13, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/killzone/cover.jpg[/floatleft][i]Halo[/i] killer. [i]Halo[/i] killer. [i]Halo[/i] killer. This is the term used many times by Sony reps to describe [i]Killzone[/i]. This is the true error of the game. While on its own, [i]Killzone[/i] is a beautiful game, definitely the best shooter on the PS2, trying to compare it to [i]Halo[/i] is truly its downfall. Let me explain.

[i]Killzone[/i]’s graphics are by far the most beautiful seen on a shooter on the PS2. The war torn streets of the futuristic city and the dirt and dust of the environment capture the atmosphere of a true battleground. And as far as shooters go, it has good pick-up-and-shoot gameplay. However, when you compare a game to [i]Halo[/i], you have to expect large, open levels and clever AI. [i]Killzone[/i] lacks both.

From the very first mission, [i]Killzone[/i] attempts to establish that this is a large-scale war. Based on the first mission alone, it would seem the goal was accomplished. The constant rush of Helghast enemies and the yells of comrades do a convincing job of holding the atmosphere together. This also serves as one of the best “training” levels I have ever encountered. Unfortunately, the intensity of this initial battle does not hold up throughout the game. Quickly, it begins to feel like there is a massive battle going on, but you’re missing it. There is rubble and semi-destroyed buildings all around, yet no visible artillery barrages or masses of troop movement. And the PS2 hardware limits the size of these well-crafted environments to where you will often find routes blocked by rubble. Occasionally, you may stroll across a tank or a squad of troops, but the firefights never build to anything more but a minor skirmish. The environments simply tend to feel lonesome and abandoned. Even with the occasional assaults on Helghast strongholds, it is just not enough to shed the feeling that you are lagging behind the major battles. As someone who enjoys being in the thick of things, this just doesn’t cut it for me.

[floatright]http://www.snackbar-games.com/images/reviews/killzone/ss03_thumb.jpg[/floatright]In the firefights, the AIA

Guest Writers

April 13, 2005

Congrats to Will for contributing a guest article. Will reviewed Men of Valor on our forums and we liked the review so much we put it up on our listing. If ever you want to review a game we have not covered just post it on our forums and it can get placed on the actual site. if you have any questions about how to get some work of yours published email the Frozen One at [email][email protected][/email].

By the way, MVP Baseball 05 is one hell of a title. The wrong dev team got the exclusivity (kinda) rights to that license.

Rise of the Kasai

April 13, 2005

Mark of Kri was one of the most refreshing games I had ever played when it came out. It had a totally unique combat system and the artwork was fantastic. Somehow I missed the announcement that a sequel was coming out. I also somehow missed the fact that it was already available.

Rise of the Kasai looks to have the same awesome style of artwork and the same combat system. The new features are the addition of a few more playable characters, new weapons, and a sweet new cooperative AI style of gameplay. At $40 you can bet the hunt is already on to track down my copy.

You can check out the official site for Rise of the Kasai [url=http://www.us.playstation.com/Content/OGS/SCUS-97416/Site/main.asp]here[/url].

Men of Valor

April 12, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/menofvalor/cover.jpg[/floatleft]It is 1965 and the steamy jungles of Vietnam are rife with unrest. You are Dean Shepard, a young African-American Marine stationed in Southeast Asia. It is the beginning of America’s involvement in the conflict between North and South Vietnam, and neither you nor your squad mates know what to expect. Soon, your world will be on fire, and the buddies you played football with will be playing a game of life and death.

At least that is what 2015 want you to think about [i]Men of Valor[/i]. In reality, the game falls far short of the glorified descriptions. From the linear, confined “jungle” maps to the frustratingly dumb A.I., there is much lacking in the gameplay department.

I find it hard to understand how a game based in the jungles of Vietnam can have such confined maps. You will often find yourself running in swallow streams with unclimbable banks. These caused me to suffer horrible flashbacks to the original Crash Bandicoot. Even in the dense jungle areas, the walls encasing the map were blatantly obvious and you can’t even take cover around them. For a game that prides itself in realistically portraying the struggle in Vietnam, this is an unforgivable design flaw. I understand there are limits to the aged [i]Quake III[/i] engine, but that is all the more reason to find another engine for a Vietnam-based shooter.

[floatright]http://www.snackbar-games.com/images/reviews/menofvalor/ss02_thumb.jpg[/floatright]The A.I. in the game is not intelligent by any means. Perhaps I’ve been spoiled by games such as [i]Call of Duty[/i], but I was very disappointed by the combat performance of my squad mates. The friendly A.I. is just not capable of determining the nearest threat. When they have chosen a target, they will continue to shoot at it until it is dead. It is not uncommon for another enemy to run right past a squad mate while your “buddy” is busy trying to shoot a fleeing enemy in the distance. And because your friends are horrible shots, you will often have to kill their targets yourself. In situations like this, I prefer to have no squad mates at all. Games like [i]Halo[/i] and [i]Call of Duty[/i] allow you to trust that your buddy will have your back while you are handling your business. This gives you more time to take your shots. [i]Men of Valor[/i], however, does not succeed in allowing you to trust your squad mates. In fact, I found myself getting killed many times simply because I put too much faith in my teammates and expected them to give me some kindA