When it’s done that is. 🙂
According to Bill Gates himself, Halo 3 doesn’t have any sort of release date and it will ship when Bungie is done making it. Apparently when he said that Sony was going to run right into Halo 3, he didn’t mean it would literally launch the same day, but rather he was hoping it would already be out by the time the PS3 launches, thus hurting their sales.
Either way, I’m excited.
Source: [url=http://www.gamesindustry.biz/content_page.php?aid=13960]GamesIndustry.biz[/url]
The first podcast of 2006 is now online for your listening pleasure. I am also trying to get some of the reviews online that are filling up my inbox. Expect some of those this morning with more later today.
Who said all film-to-game adaptations are bad? Well, Rockstar’s Toronto division had more than 20 years to make the game, as opposed to some other game developers, but the bottom line is: [i]The Warriors[/i] is what the games based on films ought to be like!
Sadly enough, I didn’t see the movie, also entitled [i]The Warriors[/i], but it’s a movie I must watch soon. From what I’ve been told, the movie is as brutal as the game itself (which should be pretty awesome then).
Rockstar once again achieved to make a very brutal game. With games such as the [i]Grand Theft Auto[/i] series, or [i]Manhunt[/i], people should not expect less than an M-rated game because that is what the player will get. A few examples of how the game is violent: bashing bricks/glasses/balls one someone’s face, taking bats, hammers, meat cleavers, knives and other objects to waste your enemy.
Almost everything in this game causes some controversyA
The suffering of a man within a suffering world is largely what [i]The Suffering[/i] is about. John Torque is awaiting punishment for an incredibly heinous crime: the murder of his own family. In Carnate Penitentiary, the punishment for such a crime is the lethal injection. However, fate has far worse than death in store for Torque. No, he will face his suffering, and he will face the suffering of Carnate itself.
Heh, I seem to be good at pushing a game’s mood and emotion, and I feel that it’s the best way to introduce a game that is very much focused on getting the player to engage with its story and atmosphere. One thing [i]The Suffering[/i] has going for it is a tremendous introduction to its gameplay. Torque is thrown into a cell in Carnate’s death row. He never talks, but people around him speak. It is through what they say that you begin to understand just what has brought Torque to being in this dire situation, and it leads to a lot of questions. Is it really true? Is the character you’re playing really a murderer? Does he even deserve to live? Well, it’s best to save those questions for later because the conversation between Torque and his cell mates is broken up suddenly by a power outage and some very nasty bladed creatures. From there, Torque has to stay alive and find a way out of the prison, and eventually off Carnate Island.
However, his journey is wrought with peril. It soon becomes apparent that Carnate has a tragically awful past full of death, cruelty and of course, suffering. And that suffering seems to have come to life in the form of creatures that symbolically represent each of Carnate’s most horrible incidents, as well as the methods of execution used in the penitentiary. Torque also seems to have an odd abilityA
Let me start off the review with a little joke. In Hungarian, if you say A