January 2006

The Need for Speed series is one that has deviated quite a bit from its earliest roots. While the series actually originated on the 3DO, it really started to hit the mainstream in a big way with the third game in the series – Need for Speed Hot Pursuit. Doing away with the simulation aspects of the game, reintroducing police chases as a major part of the experience, and giving the game an adrenaline shot of action – Hot Pursuit made quite prodigious use of your scorching fast Voodoo 2 card at a lovely-looking 640×480.
When EA’s marketing department later decided to use the lauded series as a vehicle to take advantage of the new car modding scene, it marked a sickening turn in Need for Speed fandom. Instead of racing kick-ass stock muscle cars through cop-infested speed traps, you were racing unintimidating punks in riced out neon-colored go-carts. Some might have thought that the series was lost to the mainstream and their bright green Honda Civics, but with the release of Need for Speed: Most Wanted, it becomes apparent that that isn’t the case. Need for Speed: Most Wanted is a marriage of the Underground style and the classic Hot Pursuit gameplay. You play a fairly stereotypical street racer, who in the opening of the game puts his ride on the line in a pink-slip race against the game’s villain, Razor. Consistent with his villain status, Razor has his thugs sabotage your car before your big race, and right at the clutch moment in the race, it gives out on you. The cops pick up your sorry car-less ass and run you through the ropes. When you finally emerge, Razor has used your car to get to the top of the Blacklist of street racers, and you’re left with squat. The basic gist of the game is that, starting with a kind of crummy car, you work your way back up to the top, rising in the ranks and getting new and more tricked out cars as you go.

The story is clichA

This one is great! I haven’t laughed so hard in a long time… well… at least since Wedding Crashers was released in theaters.

Check out [url=http://famicomband.org/movies/punchout.mov]this video![/url]

Countdown to Oblivion

January 7, 2006

I just hope they can get the bugs worked out. Oblivion is expected to be available in March. That’s only two months!!! My only concern is this

[quote]load times were painfully slow and slowdown during combat was a major issue[/quote]

Now, the first time I played Morrowind I was not very happy because of loading issues. Apparently the PC version was a bit buggy, and even though I was well over minimum [b]recommended[/b] specs, it just didn’t run well at all. I’m hoping Oblivion is not plagued with the same problems, because I really want to like this game. Something like that though… forget it. I can’t put up with games having bugs that actually affect the gameplay. A quirky graphical bug is alright, but slowdown issues and the like? No way. There’s too many good bug-free games out there that I could spend time with.

But like I said, I really hope these minor problems get sorted out. I’d rather they push Oblivion back again than bring it out before fixing the problems.

Besides, it’s not like everyone that wants a 360 has one anyhow. You have to sacrifice a virgin or two before you can even find one at a local retailer. I say, delay away! Unlike the majority of people out there, I love delays. It shows me that the developer cares more about the quality of the game instead of pushing a buggy game out the door to bring in some quick cash.

Here’s to hoping Oblivion is everything I think it will be.

Source [url=http://www.joystiq.com/2006/01/06/ces-oblivion-readies-for-march-release/]Joystiq[/url]

Maybe… maybe not

January 7, 2006

According to a recent statement by Nintendo, the comments made about Twilight Princess having Revolution based functionality was… and I quote

[quote]The article in the January edition of NGC Magazine is pure speculation.[/quote]

So does this mean that there are no bonus features at all for Revolution players, or does it simply mean that Nintendo has yet to officially announce anything.

I’ll leave it to you to draw conclusions.

Source: [url=http://www.eurogamer.net/article.php?article_id=62348]Eurogamer[/url]

Well, I’m not much of one anymore. I played San Andreas for about five minutes and quickly put it down. I already knew it would be more of the same, but I tried it anyhow.

But to the point, if you are a GTA fan, but you didn’t want to shell out for a PSP, then this should make you happy. GTA: Liberty City Stories is expected to be ported over to the PS2.

I personally am not surprised by this in the least. Take-Two is making less money than expected, so they have to do something to pad their pockets. Porting a PSP game over to the PS2 should actually be a pretty painless task from a programming point of view.

My only question is… how many people will be angry over this because they bought their PSP just for GTA:LCS?

Source – [url=http://www.gamespot.com/news/6141901.html]Gamespot[/url]