January 2006

Dead or Alive 4

January 6, 2006

With the launch of the Xbox 360, there’s a new generation of games being released from a variety of existing series. Developers are working hard to give gamers’ favorites a graphical upgrade and add new features for the next-generation console. In an undisclosed location in Japan, Team Ninja has developed the latest iteration of their Dead or Alive series. This is not another eye-catching volleyball game, but a legitimate fighter in the vein of Dead or Alive: Ultimate. At first glance, Dead or Alive 4 might not look like much more than Dead or Alive 3 with prettier environments. Thankfully, this is not the case. Significant changes have been made to ensure that the game can be taken seriously as a fighter, and not just function as launch time eye candy. Not only does Dead or Alive 4 feature the same intense fighting, deadly combos, online tournaments and outrageous cutscenes, but a new and tougher counter system. Dead or Alive 3 and Ultimate matches often resulted in quick skirmishes where players did nothing but trade counters. This was because the window to perform a counter was very long, with the counter animation lasting several frames.
In Dead or Alive 4, the counter system has been tightened up quite a bit. The shortened timeframe available to perform counters results in a tougher and more rewarding counter system. Team Ninja also gave Dead or Alive 4 a 4-point counter system, instead of the previous 3-point and 2-point systems used in the series. In the 4-point system, there are four types of counters. High kicks and punches, low kicks and punches, mid punches, and mid kicks, each requiring a different button input to perform the counter, all before the attack hits you. This may sound daunting at first, but after a little practice, the counter system becomes a deadly tool that can make or break any fight.

The game also features improved graphics. On a standard definition television, Dead or Alive 4 looks a lot like Dead or Alive 3. The character models look a bit more detailed, and the environments are prettier for sure, but otherwise the game doesn’t look much different. This is mostly due to the more anime style art direction Team Ninja has gone with the series. However, when plugged into a high definition TV, this is where Dead or Alive 4‘s graphics really shine. The game looks fantastic at 720p or 1080i, and runs at a silky smooth 60fps. With high definition support, it’s easily the best looking fighter on the market right now.

The game modes available in Dead or Alive 4 are your standard fare for a fighting game. Time Attack lets you try to beat your own times while fighting through eight stages of computer controlled characters, and Survival Mode allows you to take on a barrage of enemies, gaining life back through dropped food and a small bonus at the end of each round. Both are fun, but the real meat of the single player game comes from the Story mode. Story mode lets you go through each character’s story, and unlock a gorgeous, and sometimes hilarious, ending cutscene for each of them. However, actually finishing story mode has shown to be a bit of a problem for some players. While Team Ninja has easily bested the earlier Dead or Alive games with this one, they forgot to bring over one simple feature–an easy mode. The AI on normal is brutal, sometimes ridiculously so.

At the higher tiers, and while fighting the game’s new boss character, the AI can counter moves and perform holds with lightning accuracy, far better than any player I’ve seen. To some, this is good. It provides a significant challenge, even on normal difficulty, and there are still hard and very hard modes for players who master the default setting. To others, it results in something of a roadblock in the game’s learning curve. It’s already difficult enough to get down the counter system, and the increased difficulty makes it even harder. Spending ten or even twenty minutes trying to defeat one character in Story mode, while learning the mechanics of the game, can be very disheartening. Luckily enough, Team Ninja has included an excellent Sparring mode in Dead or Alive 4. You can set the computer on any difficulty level, from Level 1 to 8, or set them to repeat a certain move or combo in order to work up your offense and defense against them. Sparring mode also has the excellent exercise feature, which runs through a majority of your character’s move list, and has you complete them in sequence. Spending time in Sparring and Exercise mode is the best way to improve at Dead or Alive 4, and you’ll need the practice to hold your weight in the Dead or Alive Online mode.

This is where the game really shines. Online Mode hosts a variety of different game modes for you to play against players around the world. Some of the modes offered for online play include Winner Stays, Loser Stays, and Survival. It also has an innovative lobby system so players can sit in a lobby with virtual avatars while socializing and watching the fights go on. The lobby system helps usher in the new generation of online play in a fighting game, making it more like a social arcade experience than a traditional online pairing mode.

The game also does a fairly good job at matchmaking, since every player is ranked, and every fight counts toward your rank. The point of the ranking is not necessarily to prove which players are better than others, but so you can fight players of your own skill level, making the game a fun experience to play online. Currently, a lot of fighters, good and bad, are ranked around a “C”, because that is what the game starts you out at. However, I’d expect the rankings to even out a bit as players get more accustomed to it and play more games, and the rankings should help ensure you can find a competitive match with your skill level almost every time you play.

Aside from gaining and losing rank while playing online in Dead or Alive 4, you also earn or lose Zack dollars to spend at Zack’s Shop. Zack’s Shop sells a ton of new things, from new lobby avatars, to customizations for lobby avatars, to new lobbies and upgrades, to unlockable costumes for use in-game. Unfortunately, Online Mode isn’t entirely smooth sailing, because of some glaring bugs that exist in the current version. The game will outright freeze if any player leaves the game by turning off their Xbox 360, and sudden unexplainable spouts of lag can slow down fights to an unplayable pace. It’s nice that these glitches and bits of lag are not the norm, but they are still frustrating to run into, especially after the numerous delays the game had prior to its eventual release.

Dead or Alive 4 is a great experience, that adds a lot to the series. With the new counter system, and tons of moves available, this is the first Dead or Alive game, aside from Ultimate, not shunned by hardcore fighting fans. Though the learning curve can be tough for some to overcome, most feel it’s worth the effort. Dead or Alive 4 is most definitely a game that carries the “easy to play, difficult to master” label, but is well worth mastering in the long run. A varied and innovative online mode just fuels the fire that Team Ninja set forth on the Xbox 360 community. It easily trumps the previous versions, and is still the only console fighting series with a decent online mode. With deeper gameplay and improved graphics with HD support, Dead or Alive 4 is a must play for any fighting game fan.

Score: 91%

HD-DVD for Xbox 360

January 5, 2006

Apparently in my brief absence I missed quite a bit of rumblings on the HD-DVD and BluRay fronts. The latest word is that MS will in fact be bringing out an external HD-DVD drive for the 360 instead of redoing the design of the consoles. I am not sure how well that will work or what pricing will entail, but one thing is for sure and that is that MS and Sony are definitely going to be battling this format war out in the gaming industry as well.

Now that I’ve given you a show of what kind of silliness you can expect out of me on an occasional basis, let’s get down to something a little more serious… NEWS!

Hard to believe there’s even anything worth reporting this early in the year, but there’s always something, and thus, here I am… Wayne Phinney, your main man… your main man Wayne. Wayne, your main man. Oh wait… I said that already.

First piece of news today I’ve seen at various sources, but I feel like pulling it from [url=http://www.joystiq.com/2006/01/03/used-games-a-marginal-business/]Joystiq[/url] just because they have a cool name. Looks like a vice president of marketing over at EB made this statement recently.

[i]”Used games are keeping the entire ship afloat. EB and GameStop make basically no money from new product.”[/i]

I’m not sure if I entirely believe that. I do know that a large portion of their profits are from used games, which I’m ok with. Doesn’t even bother me that they pay so little for them. If you know how to use a computer, then you shouldn’t be complaining about what they’ll pay you, because there’s always ebay. Still, I don’t think they make as little off of new titles as they imply. Sure, in order to compete with the Wal-marts and Targets of the world, they have to be tight on pricing, but I’m sure they still make enough off of new titles to cover operating costs. Let’s not forget about accessories and player’s guides. Those I’m sure are high-margin items.

Perhaps you think EB is out to screw the consumer or you believe them 100%. Me… I think there is a fair bit of truth to what was said, but I’m not completely confident in that statement. I think it oversimplifies what I’m sure is a more complicated overall process.

But that aside, I’m sure it’s not surprise to anyone trying to find one that the Xbox 360 is still in short supply. [url=http://www.gamespot.com/news/6141761.html]Gamespot[/url] thinks that Microsoft won’t be able to meet it’s projections of 2.5-3 million units in the first 90 days after release considering they have only shipped 1.3 million thus far. The aggravating part is that this is not a problem with demand, but rather, supply. Part of me thinks it’s a big marketing ploy just to keep demand going. After all, if your friend has a 360 and you can’t get one, you’ll want one even more, right? Well, there is a part of me that thinks Microsoft may have just not planned ahead well enough too. Either way, there are not enough 360’s out there, and more need to be shipped ASAP.

Lastly, the DS has been a major success, which is no surprise. Nintendo has the games that people want. This year it was Nintendogs and Mario Kart sharing the throne for the must have DS games. This helped contribute to the total worldwide sales of nine million DS systems. That’s quite impressive. Of course, this coming from a Nintendo fan makes it seem less special, but I don’t care. There’s a reason I’m a Nintendo fan. They know how to build a profitable business, and I can appreciate and respect that.

Source: [url=http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=38533&subsectionid=1588]Games Radar Dot Com[/url]

There I go rambling on and on again. A word to the visitors of Snackbar… get used to it. Once I get going, it’s hard to stop… it’s like a disease or something.

Well, I’d better get back to work before I get fired. Until next time!

New Job

January 3, 2006

I started a new job today so until I get back into the groove of things you won’t see much from me. Hopefully having Wayne around will make this short transition much easier. I will try to be around for a short period during my lunch hour and during downtime.

Ok, the first thing I want is a cup of Swiss Miss. No marshmallows! I want regular milk chocolate Swiss Miss. Best cocoa on the planet. I also want a nice cushy bean bag chair in a somewhat dark corner of the Snackbar Corporate Headquarters. I also request a Pillsbury Doughboy shrine. Oh, and I want somebody to dress up as Mario and jump around my office grabbing money out of the air while stomping on Goombas.

Oh… and a private restroom… with a hot tub! Oh… and my own private jet for when I make my public appearances in the San Antonio region. Oh… and diplomatic immunity so I can freely promote Snackbar globally without repercussion.

And I want a peanut… lightly salted… still in the shell.

And lots of fresh purified drinking water!

Now meet my demands, or I walk!

That’s right… Snackbar was in shambles before I decided to step up as the rescue crew. You know you don’t want to go back to the way things were with that ruthless dictator of chunky flavored ice around here. After all, we all know shaved ice is better than any snowcone out there.

So meet my demands, or else!

These boots are made for walkin…..

I like pizza Steve.