Justin Bailey. Justin Bailey. Justin Bailey.
Ok ok… so I’m having a flashback. Sue me. I recently gave [i]Metroid: Zero Mission[/i] a run-through, and let me tell you, I’m impressed. Sure, this game could have been better, but then again, how could it have been? It was a remake of a 20 year old game, so I really couldn’t expect something mind-blowingly awesome.
But then again… I did really enjoy it.
The first thing I must let people know is that this game is very short, and if you want to give it a try, I’d recommend buying a used copy on eBay or something to that effect. Short it may be, but it was very fun. It was great going back through a remade version of the old game that I had played as a kid. It was great seeing all the new things they added to the game. It was great that this game played very much like [i]Super Metroid[/i], which is a truly awesome game. That’s perhaps the best way to describe it. [i]Metroid: Zero Mission[/i] is essentially [i]Super Metroid[/i] but taking place in the story of the first game. That’s the simplest and most easy way to explain exactly what it is like.
One nice thing is that they fixed the few spots in the game where you can get stuck. For those that remember the old NES title, there are some holes that you can fall in that are either extremely difficult to get out of, or completely impossible. Those areas have been fixed so you can’t fall in a hole that you can’t get out of.
One of the biggest differences between this game and the old one is the addition of another area in the game. I won’t say anymore so as not to spoil it, but it was a great new place to explore, and I had a lot of fun with it.
Other changes included Kraid who was a giant like in [i]Super Metroid[/i], and Ridley who seemed to be exactly like he was in [i]Super Metroid[/i] (like I’m complaining. It’s hard to improve on awesome).
The best addition to this game though is a map, and it telling you where you are supposed to go next. When you are new to the world of [i]Metroid[/i], it’s pretty daunting to get around without a map, and certainly not easy without someone telling you which general direction you should be going in. [i]Zero Mission[/i] solves those problems.
It’s really hard to write anything in depth about a remake of a 20 year old game, but to be as clear as possible, I will reiterate a few things. This game is basically [i]Super Metroid[/i] in the setting of the first game. If you ask me, that’s a great thing. I loved this game, and although it’s a tad on the short side, it was also originally made in 1986, so I can’t say much.
If you are a [i]Metroid[/i] fan in the least, you owe it to yourself to pick up this game. You will not regret it.