February 2006

Sonic Heroes

February 19, 2006

There once was a time when Sonic the Hedgehog was a contender. Back in the early days of console gaming, there was no rivalry greater than that of Sega’s Sonic the Hedgehog and Nintendo’s Super Mario. But where Mario made the transition into a three-dimensional environment almost perfectly, Sonic, sadly, did not.

Ever since Sonic went 3-D in [i]Sonic Adventure[/i] for the Sega Dreamcast, there’s been something missing from the series. While the game received much acclaim from gamers and reviewers alike, it was very obvious that the series had taken a drastic turn. The frenzied speed of the original Sonic titles for the Sega Genesis was gone, replaced by slow moving action of Knuckles searching for shattered Emerald pieces. Even Sonic’s part in Sonic Adventure had slowed to a crawl, with the classic corridor-style level replaced with spacious, full blown-out 3-D levels. The excessive amount of new characters didn’t do the series much good either, taking the main focus away from Sonic and more on side characters. The series has also seen some of the most annoying camera angles and horrible voice acting in gaming. Now, nearly 5 years after the release of Sonic Adventure, [i]Sonic Heroes[/i] tries it’s best to revive the original speed of the 2-D era, and while it does succeed in doing so, it fails in other areas.

Note the ‘Heroes’ part of [i]Sonic Heroes[/i]. Yes, it’s plural, meaning more than one. [i]Heroes[/i] separates itself from Sonic’s previous installments by letting you control three different characters at once. The game has four different teams, which we’ll cover later, and each of the three characters in a team has different abilities that must be used to progress through the story mode. There are three different types in each team; Fly, Speed, and Power. For example, in Team Sonic, Knuckles is classified as the Power character, and is used to fight enemies and break obstacles that the others cannot. Tails is classified as a Flying character, and helps Knuckles and Sonic up to higher ledges. And Sonic is the Speed character of the bunch, used to speed quickly through loops and pathways. You need to learn how to effectively switch between characters in order to complete levels, and while it takes some getting used to, it will eventually become second nature.

As said earlier, [i]Heroes[/i] has 4 different teams to choose from. Team Sonic is made up of Sonic the Hedgehog, Miles ‘Tails’ Prower, and Knuckles the Echidna. Team Dark is made up of Rouge the Bat, and Omega, the only robot made by Eggman that has actual emotions. Team Dark also has Shadow the Hedgehog, Sonic’s alter-ego, who was supposed to have died in space at the end of Sonic Adventure 2, but somehow survived to be in this title. Amy Rose, Cream the Rabbit, and Big, the… I don’t know what Big is exactly, make up Team Rose. Team Rose is by far the most annoying team in the game, with Cream sounding like she’s voiced by a 30 year old man trying to sound like a little girl at times, and Big, who has the brains of an infant and is obsessed with his Froggy. Then we have the most questionable team in the game, Team Chaotix. Chaotix is made up of Vector the Crocodile, Espio the Chameleon, and Charmy Bee. If you have never heard of these guys, don’t worry, you haven’t missed a new addition to the character pool in the last few years, nor are they newly introduced to [i]Heroes[/i]. These guys were last seen in Knuckles Chaotix, for the ill-fated 32X add-on for the Sega Genesis. The only people who might remember these guys are die-hard Sega fans who bought the 32X, or perhaps people who read Sonic the Hedgehog comics back in the day.

All these characters and team selections bring up [i]Heroes[/i]’ first problem. For a Sonic game, [i]Heroes[/i] really doesn’t focus on Sonic. In fact, in its entirety, Sonic is almost treated as a minor character in the game. The only time Sonic shows up is when you play as Team Sonic and during other team’s cut scenes (which isn’t often). Even when you’re playing as Team Sonic, since you have to use all three characters, you’ll only end up using Sonic one-third of the time. On the plus side however, [i]Heroes[/i] doesn’t add any new characters to the Sonic universe, although it does take existing ones from Chaotix, Sonic Advance 2, and the Sonic Adventure series.

One of the things [i]Heroes[/i] does right is bring back the speed of the original Sonic titles. Compared to its previous 3-D titles, [i]Sonic Heroes[/i] is easily the fastest and is the first 3-D Sonic title to come close to the frenzied speed of the Genesis’ Sonic. However, the team swapping slows down [i]Heroes[/i] considerably. As soon as the speed begins to pick up, you will usually have to switch characters and stop to fly over obstacles, or find a switch to activate a door. It’s a good feeling of Sonic nostalgia when you begin to pick up speed and go through loops at lighting fast speeds, but just as soon as it starts, you’re forced to switch characters to compete certain tasks. It really slows down the speed of the game.

Another big problem with [i]Heroes[/i] is that, aside from difficulty settings, every team plays through the exact same levels in the exact same order. The only real difference is that some team’s levels are longer while others are shorter. Team Sonic’s levels are moderate in difficulty, while Team Rose’s levels are shorter and much easier. Team Dark’s levels are just like Team Sonic’s, but they have more enemies, some being more hazardous. The only team that really sticks out is Team Chaotix, which plays through the same levels, but has different goals, such as destroying every robot in a level. [i]Heroes[/i] still goes by the harsh level grading system that the first two installments had, and in order to get all A’s, you’ll have to play a good long time.

The camera angles were very awkward in the previous Sonic Adventure games. [i]Heroes[/i] improves slightly on the camera, but for the most part, it’s still flawed. At times, it won’t lock onto an enemy, specifically bosses and you’ll be forced to navigate the camera manually. Other times, it will get stuck at an awkward angle and you won’t be able to see what’s going on 50 feet away from you. The voice acting is much improved over Sonic Adventure’s horrid voice overs, but it is by no means tolerable. The game even has some major glitches in it, although they rarely happen. One such glitch was at the beginning of a fight against another team, the opponents started out over the water. As soon as the fight began, they dropped into the water, giving me the victory. Other glitches include your character falling through the floor. The spastic controls don’t help the game much either. At times, you will press the B button only to fly all over the place, and most likely off the edge of a platform. The controls are one of the more intolerable features of [i]Heroes[/i].

[i]Sonic Heroes[/i] is one of the more disappointing Sonic titles to come out in recent years. Die-hard fans of the original Sonic titles that didn’t enjoy the previous 3-D Sonic titles may get a kick from the revived speed, but be cautious. Be aware that the Gamecube version is supposedly the best version you can get, while the Xbox version is mediocre. The PS2 version however suffers from poor frame rates and is generally lesser in quality than the Gamecube and Xbox versions. [i]Sonic Heroes[/i] may serve many better as a rental.

GameCloud is reporting that Reggie Fils-Aime was on SpikeTV’s GameHead this morning and told the host that the new Zelda game would be out “this fall.” Reggie also said that it would remain a Gamecube title and not a Revolution title.

Source: [url=http://www.gamecloud.com/omg.wtf?lolz=3578]GameCloud[/url]

If you’ve played [i]Ghost Recon 2[/i] on the Xbox, then you have yourself a pretty good military shooter, despite the enormous changes between the first [i]Ghost Recon[/i] and the sequel. And if you might think [i]Ghost Recon 2[/i] is the same on the Xbox and the PlayStation 2, then you are very mistaken.

The PS2 version was brought to us by Red Storm, and it is rather questionable as to how on Earth they managed to pull off a pretty good game on Microsoft’s console, and a poor game on the PS2.

The reason the PS2 version sucks is because it wants to mimic the [i]Socom[/i] games too much. In fact, this game could fit in with the series, except unlike [i]Socom[/i] games, [i]Ghost Recon 2[/i] is rather mediocre.

It’s hard to control your team, and it’s hard to control your main character. The controls aren’t too great, and it’s a pain when you’re trying to ambush some baddies; but thanks to the controls, you’re screwing around and they spot you. The AI isn’t exactly cutting-edge either.

There is also no in-game saving. I absolutely despised this in [i]Socom[/i], and I still hate it in this game. It was included in the Xbox version, but why not in this one? I would have liked the game a LOT more if I could have saved. It was rather annoying reattempting the same mission six times and then constantly dying in the end.

The graphics are rather passableA

Unreal Tournament 2004

February 19, 2006

The Unreal series started with [i]Unreal Tournament[/i] in 1999. [i]Unreal Tournament 2003[/i] came out in late 2002, and received much acclaim from gamers worldwide as being one of the best First Person Shooters around and having some of the best computer A.I. in a game. The Unreal series has now entered into its third installment, [i]Unreal Tournament 2004[/i]. Before this review goes on any further, lets just make this clear: [i]Unreal Tournament 2004[/i] is one hell of an awesome game.

What makes [i]Unreal Tournament 2004[/i] so great is the content within the game. The game has, and count them, a total of one hundred different maps divided into nearly a dozen different gameplay types. Yes, a hundred maps. To be fair, [i]Unreal Tournament 2004[/i] basically splices most of [i]Unreal Tournament 2003[/i] into itself, and a good number of [i]UT2k4[/i]’s maps come straight from [i]UT2k3[/i]. Have no fear though, as there are plenty of new maps available, and the older maps are still just as enjoyable. Of course, there is a downside to the game having one hundred different maps. While [i]UT2k4[/i] comes as a steal of a price, you’ll be getting a whopping six CD PC game, which takes up an overwhelming 5.5 gigabytes of space on the hard drive. It’s all worth it though, and if you happen to have a DVD drive, you can also get the special edition set, which packs the entire game into one DVD, and comes with a headset and other extras.

The [i]Unreal Tournament[/i] games have always been about frantic FPS action, and [i]UT2k4[/i] doesn’t disappoint. The gameplay is, for the most part, just like the gameplay from [i]UT2k3[/i]. You’ll end up jumping in all sorts of different directions, frantically trying to aim your weapon while dodging the enemy’s. At times, a kill shot may be completely due to luck, as it can be near frustrating to aim your weapons while jumping around like a fish out of water. This frantic gamestyle is what makes [i]Unreal Tournament[/i] so compelling though. If you count out gametypes where you work as a team, the only strategy you really need to know in order to play [i]UT2k4[/i] is how to aim, and head into the fray, guns blazing. This makes [i]UT2k4[/i]’s learning curve easy for new players to get used to. They can simply get into a game and unleash their wraith upon the other players, learning as they go along.

You might be asking yourself why this game is so much different from any other PC FPS around, if that’s all it takes. [i]UT2k3[/i] eliminated this question by adding in a variety of different game modes that focus on teamwork. These are more accustomed to intermediate and advanced players, and involve a lot more strategy than your basic deathmatch and team deathmatch. Bombing Run, Capture The Flag, and other modes were introduced, and like [i]UT2k3[/i]’s map selection, they too make their way into [i]UT2k4[/i].

[i]UT2k4[/i] also adds in its share of content, including many new game modes. The two most anticipated modes are known as Onslaught and Assault. Onslaught is a complete change from the traditional UT gameplay, mainly because of the addition of vehicles. The objective in Onslaught is to capture what are known as nodes placed throughout the levels, until you make it to the power core located at the enemy base, which you then have to destroy. The maps in Onslaught mode are big, and actually require a good usage of vehicles in order to be successful. This doesn’t mean lone players without vehicles are helpless, and the game does a good job of balancing pretty much everything. Tanks are powerful enough to take out most vehicles, but are prone to aerial attacks. Smaller vehicles are fast, but easily destroyed, and while infantry aren’t exactly strong enough to take out a tank very easily, a tank will have a hard time clearing out large groups of people.

Assault is a mode where one team attacks a series of enemy objectives in order to complete the final objective at the end of the level. Meanwhile, the other team must defend their objective until the timer runs out. Assault (and Onslaught for that matter) is one of the modes that require a lot of teamwork in order to be successful, and if your team is scattered around the map, you will probably lose, very badly at that. Vehicles are present in Assault, but not to the extent that they are in Onslaught.

The downside to these two great game modes is that, neither of them have many maps. Assault has less than a dozen maps, and while Onslaught has a couple more, there still aren’t a whole lot. The good news is, it’s only a couple weeks since its release and Epic Games has already released three different maps for Onslaught, so you know they aren’t sleeping on the job.

Like its predecessors, [i]UT2k4[/i] is at its best when playing online. There’s no better challenge than playing against other real people, and there’s no better experience than working with others to complete an objective. The added headset that comes with the special edition DVD boxset allows people to communicate with each other and issue commands. You can also use headsets other than the special edition, so those who have bought the six CD set don’t have to feel left out.

Even though multiplayer is where it’s at, you shouldn’t count out the offline computer A.I. The UT games have always had some of the best A.I. in a multiplayer dominating game, and they are actually challenging enough to play against, unlike the A.I. in a game like [i]Battlefield 1942[/i]. The singleplayer campaign treats the [i]Unreal Tournament[/i] like, well, a sport. You first battle through deathmatches and once you climb the ladder; form a team of computer bots to fight with you. As you progress, you will unlock more of the higher gamemodes like Bombing Run, which fuses football and the UT gameplay into one, and the classic Capture the Flag, which has each team fighting for the other team’s flag.

The graphics in [i]UT2k4[/i] are amazing. Weapons bob as you run, and the detail of the maps are great. Vehicles look great as they come bearing down hills towards you, and in only seconds, your head has been chopped off by a Manta hovercraft. The rag doll physics have returned from [i]UT2k3[/i], and it makes dying a little enjoyable. There’s just something captivating as you watch your character’s dead, limp body fall from a 10,000-story skyscraper. It’s probably a little disturbing in its own merit, but if you are disturbed by a dead body flailing all over the place, you probably shouldn’t be playing [i]Unreal Tournament 2004[/i].

[i]UT2k4[/i] lets you create your own character from a huge amount of skin choices, including many from [i]UT2k3[/i]. While character creation level isn’t as detailed as that of a RPG, it is nice for a FPS. The sound quality is excellent, which you probably would expect from a game like this. You can have around 4 different voices to choose from in your character’s profile, and there is also a command menu to communicate with other players. Like stated above, you can also use a headset, which will allow you to talk out tactics with your fellow teammates. The music sounds good for this type of game, with the usual dark, ominous rock feel to it.

As you might have guessed by now, this game is awesome. The game easily opens itself up to new players with deathmatch, and reels in veterans of the series and FPS fans by adding in a number of tactical gameplay types. This is simply one of the best FPS games to come out in a long while, and it deserves every bit of the score it gets. To be frank, if you are a fan of the FPS genre, and you have the PC power for it, there is really no reason not to buy this game.

[quote]In the report (Click [url=http://dw.com.com/redir?destUrl=http%3A%2F%2Frsch1.ml.com%2F9093%2F24013%2Fds%2F276873_0.PDF&siteId=3&oId=2061-10797_3-6041208&ontId=10784&lop=nl.ex]here[/url] for PDF), the [Merrill Lynch] proposed the idea that high costs and Sony’s decision to use an “ambitious new processor architecture–the Cell” is making it look like the company might not be able to meet its goal of getting the PS3 out in the U.S. this year.

The report suggests the possibility that the PS 3 would launch this fall in Japan and in late 2006 or early 2007 in the U.S.[/quote]

Looks like someone thinks PS3 is a longer way off than we expected. It may also cost a lot more. If you look at the PDF linked in the article, they are also placing the cost at $900 per unit.

Now take this with a grain of salt. These are outside analysts making predictions based on what little information they have. The truth could be quite different. I certainly doubt that Sony is going to be charging so much for the consoles, espescially based on their rationale that ties the cost to the Blu-Ray drives and Cell processor. Although the first Blu-Ray players seem pretty pricey, so were the first DVD players, and that didn’t cause the PS2 to cost $500. The Cell processor may be pretty cheap when they produce enough quantities. However, it may take some extra time to ramp the brand new Blu-Ray technology, and the Cell chip is also new and fairly untested.

I wouldn’t be surprised by huge delays, but I’m not accepting anything until I see it. Like any other analyst predicition, use this one to temper your enthusiasm, but don’t take it as fact yet.

Source: [url=http://news.com.com/2061-10797_3-6041208.html?part=rss&tag=6041208&subj=news]Cnet[/url]