March 2006

When I found my copy of [i]Super Mario Strikers[/i] in my mailbox I was genuinely excited. I looked forward to popping it into my Gamecube and getting sucked into its multiple game modes and surprisingly deep gameplay for hours and hours. I soon found out this isn’t what we have come to expect from a Mario game. SMS is the latest in the Mario series of sports games. This time around Mario is trying his hand at soccer. The only question is: Will this title compare to the likes of Mario Tennis or Mario Kart?

Both visually and audibly, [i]SMS[/i] is just what you would expect from a Mario game. The visuals are polished, bright, and very “kiddie”. Character models are pretty simple but look nice and the stadiums are unique and very nicely done. The audio is much the same with nothing to complain about or praise. You’ll hear plenty of the usual sound bites, along with solid sound effects in-game as well as when navigating menus.

The game is as average is it gets. Unlike most other Mario sports titles this game doesn’t have any fun mini-games or handfuls of different modes. You are relegated to play now, play against a friend, or play in Cup Mode. You can work your way from the Flower Cup all the way to the Bowser Cup unlocking new arenas as you go. Once you take the Bowser Cup you will unlock one more tournament where, if you win, you will unlock the ONLY unlockable character in the entire game.

Now while this may sound fun, the game’s simplistic controls and extremely easy gameplay make it fly by in all its mediocrity. The game is played basically with just the left analog, along with the A,B, and Y buttons. If the opposing team has the ball all you need to do is slide tackle or just plain hit them to get it back. Once you get the timing of the “super strike” down you will score at will.

Now as I’ve sat here and written this review it feels as if I’ve missed something or left something out. Well, that’s the same feeling I get as I play through this game. It’s not a bad game, it’s a solid title to pick up and play when you need to kill 30 minutes before work, but it’s as if Nintendo forgot to put the rest of the game on the disc. It won’t keep your attention for long, but if you’re looking for a game for the young ones or to just kill time with here and there, this wouldn’t be a bad choice.

Electroplankton

March 19, 2006

[i]Electroplankton[/i] is a game that suffers from too much innovation. It’s always nice to see video games utilizing new and innovative features, and we all know this industry needs more of it. However, it is a step backwards when developers place all their time into innovation and completely bypass game play. It’s a shame too, because [i]Electroplankton[/i] uses the features of the DS to their full capabilities to create some very artistic imagery and vibrant music. The problem is that [i]Electroplankton[/i] only lasts as far as your imagination can take you. Those without an artistic mindset will lose interest very quickly, and even with a vibrant imagination, you might not last very long.

The basic premise to [i]Electroplankton[/i] is that the player uses the touch screen and microphone of the DS to manipulate tiny plankton. There are ten mini-games to choose from, each having different ways of making music. One game, for example, has you creating lines for the different plankton to swim along, creating music in the process, while another uses microphone speech to create different lines of sound effects, essentially mixing your own sounds together to make music. All of this is accompanied by brilliant colors, making this game a treat for the eyes and the ears. Calling [i]Electroplankton[/i] a game, though, is saying a bit much, as there is no real apparent goal to be found, and once you’ve explored the ten mini-games, all that’s left is to go back and explore them again.

To its credit, the game utilizes the features of the Nintendo DS almost as well as a game like [i]Nintendogs[/i]. All of the different mini-games vary in terms of usage of the touch screen and microphone, and include tracing lines, rearranging the leaves of a tree, voice manipulation, and a lot more. There just isn’t any game play to back up the different game modes and once you’ve manipulated your voice in sixteen different wavelengths, the only thing to do is go back and do it again. The developers could have added some kind of recording to at least save your musical creations, but there isn’t much incentive to making intricate music patterns only to lose them as soon as you back out of a game mode. There is an audience mode that lets you listen to music recorded by the developers, but that only adds further questions as to why they didn’t insert a record option.

[i]Electroplankton[/i] presents itself very well. Animations are very fluid and the colors really jump out as you manipulate the plankton. The plankton themselves seem to resemble everything from fish to tadpoles to microscopic cells, and each plankton in the different game modes have unique sounds to them. It would have been nice to have a way to combine the different plankton to create some truly creative (or defunct depending on your musical sense) pieces of music, but you are pretty much limited to using a single type of plankton to each game mode. [i]Electroplankton[/i] is probably one of the most visually appealing games found on the DS, but unfortunately, that doesn’t make up for the lack of game play.

It is really hard to give [i]Electroplankton[/i] such a low grade, because it really is a great and innovative idea. In the end though, the absence of any game play whatsoever makes this game hard to recommend and very hard to justify the spending of thirty dollars on. I even have a hard time recommending it for a rental, because I had pretty much played the whole thing in less than thirty minutes. People with creative imaginations may find a worthy title to add to their library in [i]Electroplankton[/i], but even then the developers could have added in a little bit more into the game, such as the aforementioned recording option. [i]Electroplankton[/i] is a good experiment, but it clearly shows us that innovation must find a balance with game play, and without the game play, this game has more value as a novelty item than a video game.

It’s not an uncommon occurrence in the game industry for a title to be rushed out the door to meet a big deadline, only to suffer from a poor reception as a result. Tons of companies have been known to push games for a high-profile release date and then face fan backlash due to unforeseen bugs, technical issues or lackluster gameplay. That’s why it’s so surprisingA

Boxing has long been heralded as the sport of kings. Two men locked in combat, each with nothing but their fists and wits to defend themselves from the man standing across from him. Both men intent on destroying each other with vicious punches to the face and body. It is a brutal ballet, a deadly dance, and some other witty alliteration too. A good fight leaves the fans on the edge of their seat, watching two conditioned athletes trade blows, building to the inevitable peak when one man crumples to the canvas from a perfect shot, his face a tragic mask of its original self. Fight Night Round 3 goes above and beyond the call of duty to recreate this moment perfectly. The knockout is what the game is all about. The moment when your uppercut lands squarely on the chin of your opponent and you see his lifeless body collapse to the ground feels perfect, and you feel like a champion. No other boxing game has ever recreated this so faithfully.

Without a doubt, the first thing you will notice when playing Fight Night is the graphics. They are simply breathtaking. The boxers are rendered beautifully and look almost exactly like their real world counterparts. The sweat pours off in an amazingly realistic manner. While this may sound like a minor detail, it really makes the whole thing look A

Civilization 4 looks to be getting an expansion soon, complete with Might Joe Stalin. It looks to also have Caesar and Winston Churchill. This should be good news for all you you Civ addicts who never seem to be able to get enough. Check out the Gamespot screenshots [url=http://www.gamespot.com/pc/strategy/civilizationivwarlords/screenindex.html?sid=6146073]here[/url].

Source: [url=http://www.kotaku.com/gaming/pc/more-sid-meier-civilization-4-warlords-161196.php]Kotaku[/url]