April 2006

Real, time and strategy. Three words that when placed together make many a PC games player yell in joy, but they’re more likely to make me groan. A few years ago, Koei changed that with a splinter series off of their wildly successful series [i]Dynasty Warriors[/i], [i]Kessen[/i]. [i]Kessen[/i] combined effective management of units in battle with full on, hack and slashing action. True, it wasn’t exactly most people’s idea of a real-time strategy game, but it definitely fits the definition and added another dimension to what people like me see as the main problem with pure RTS games – action. So fast forward a few years later and we have a Korean entrant into the strange hybrid genre that [i]Kessen[/i] had created. [i]Kingdom Under Fire: The Crusaders[/i] is actually a sequel to a mediocre PC RTS game, but has taken a completely different direction to its predecessor. Out go the point and click interface and in control pad based one, but while there is still a degree of PC like input in its mechanics, [i]KUF: TC[/i] for the most part feels every part like it was designed with the Xbox controller in mind. But let’s wait before we get to the game’s gameplay, and talk about its other aspects.

[i]Kessen[/i] was based on the same scenarios as the [i]Dynasty Warriors[/i] games were based on; the novel Romance of the Three Kingdoms. [i]Kingdom Under Fire[/i] on the other hand is based on an original source, and quite an interesting one it is too. It tells of a land called Bersia, a fantasy world inhabited by humans, orcs, elves and you probably know the rest. Typical Lord of the Rings, but what makes [i]Kingdom Under Fire[/i] quite untypical is that it is not about heroic quests or maniacal destroyers. No, it reflects a world of conflict, where different races simply cannot get along and feel the need to wage war on one another based on differences of creed, and outside appearances. Sounds familiar, doesn’t it?

Thus the game is divided into four campaigns, two for each of the major sides in the story. On the human side, players can take control of the talented Knight Gerald or the stoic Religious defender Kendall, and for the dark forces players can play as the incredulous Dark Elf Lucretia, my personal favourite, and the superhuman one-man-army Regnier. Yes, Regnier is a human, but one with a rather unique… back-story. Each campaign has it’s own difficulty level and all four tell the same story, from four differing viewpoints. The game does a good job of not portraying the forces of Hexter and Vellond, (the orcs and Dark Elves), as not out rightly evil, in an unbiased fashion. Typically, games, movies and books show these sides as evil and bad, and there’s that, that’s all that there is to be known about them. Yes, they are the aggressors, this time anyway, and yes they hate humans very much, but, not only are these two armies in fact merely the unwilling pawns of a power struggle between Regnier, and Valdemar, the Lord of a race of half-vampires who only hold sway in the east of Bersia thanks to Regnier’s temporary support, but it really isn’t like the human forces are any less guilty of unreasonable hatred towards the other side. Because of this, the games narrative from both sides is genuinely enthralling, and somewhat unexpected, the most tragic, pitiable character in the end, is none other than Lucretia.

And I just can’t write this review without mentioning it… the first half of Lucretia’s campaign has some of the funniest dialogue I have ever seen in any videogame. Her banter with her officers, the air headed Dark Elf Cirith and the cold hearted, sarcastic Morene, a half vampire overseer to Lucretia’s unit, is absolute gold. Although it does tend to rely a bit too much on the word “bitch” sometimes, and the ridiculously forced accents that all the Dark elves seem to have is a bit off-putting, and the game also suffers from some weird aural glitches, seeing as how none of the characters can say the word “Patriarch”, perhaps the uttering of which might collapse all of Bersia or something, all is easy to forgive thanks to a good, if shoddily translated script and some, not too much, genuinely decent voice acting.

Graphically, the game is very impressive, on the whole. Whilst admittedly units tend to just be multiple copies of the exact same character model, it doesn’t matter too much in the middle of battle, and the main players of the plot are rendered extremely well, as they ought to be. The levels are absolutely huge, impressively so. In fact, perhaps they’re even a little too large since generally there isn’t a huge amount of units on a map at the same time, with a few notable exceptions. Still, this does mean the game lends itself well to guerrilla tactics and stealth. Also of note are the abnormal units, things like giant scorpions, storm mammoths, storm riders, bomber wings et al. The sightings of these support units are quite impressive and add variety to the appearance of battle. The game has a rather different soundtrack from what one would normally expect from a medieval fantasy games. What you would expect is an orchestral, dramatic soundtrack, but what you get are rock guitar, hard riffs and screaming solos. I personally like the soundtrack as it gives the game a different feel aurally, a difference matched in its approach to its gameplay, art and story. A lot can be said for a game that goes as far as it can to be unique even when one could argue it is full of clichA

[i]GRAW[/i] is the latest addition to the rapidly growing [i]Ghost Recon[/i] series. Ubisoft, like most companies, decided to make the game for every system with online play (except the poor Gamecube). However, considering the Xbox 360 is the new hot stuff in town, Ubisoft focused on that version a lot more, as opposed to the “old generation”. The result of that is obvious.

The only good thing this version of [i]GRAW[/i] shares with its Xbox 360 counterpart is the name and story. You are Captain Scott Mitchell once again and you are thrown into action. This time you are in Mexico where some evil terrorists captured the US and Mexican president and killed the Canadian one. But wait! There are supposed to be four Ghosts in a team, right? Well, in this game, it is you and your mentally handicapped partner, Ramirez. Bravo team (the other two guys) will sometimes come and help, but they aren’t a lot more intelligent.

Let’s take a look at the graphics. They are, to be quite frank, unacceptable. The buildings are un-interactive, and bland looking. Character animation is a joke. Imagine this: you are playing [i]Doom 1[/i] and [i]Wolfenstein 3D[/i] in the [b]early 90s[/b], and you see those characters that move rather unrealistically. Let me ask a question: how on Earth could Ubisoft make [i]GRAW[/i]’s characters move in such a way, in the year [b]2006[/b]? Given, the figures aren’t sprites, but in 3D, but their movement scarily enough resembles these two classics. Watch a video, and you will know what I mean. Fire and explosion effects are poor too, but I am not surprised. The game starts lagging when there are only a few people on screen. It’s quite hard to see what’s on the screen, because there are just so many things on the HUD. A mini TV screen where you can see people, map, weapon that you are using, team mate’s life, and some more. Not to mention the [i]Rainbow Six[/i]-ish helmet that is also a distraction. The game is permanently in first person, which makes you wonder why Ubi included selection of skins before you start the game, since [i]you will never freaking see it anyways[/i]. Not to mention it seems even more of a [i]Rainbow Six[/i] rip-off.

The sound department is alright. Weapons sound good, the music is not bad either, and voice acting is great too. Too bad that these don’t make up for the lame visuals department.

The game requires no strategy. Seriously, all you need to do is duck (oh yeah you can’t go prone), cover and fire away. Thankfully, weapons are accurate so you can shoot the enemy rather fast.

To extend the life of this game, there is online, but seriously, why would anyone bother? It is a limited and small “thingy” compared to not only the 360 version, but any other game.

I can’t tell you guys how long the game is, since I haven’t beaten it, or plan on doing so. Sorry, but I just don’t want to waste my time on a game I think is garbage, and turn me off the 360 version more and more. Missions aren’t very long (about ten to twenty minutes), and aren’t hard at all. To be honest, I wouldn’t be surprised if you would quit after a few minutes (!!!) of playing, and return the game to the store you got it from. [i]GRAW[/i] is horrible, and it seems Ubi did not learn from the mistakes of the second game. Whether there is an awesome 360 version or not, [i]GRAW[/i] for the PS2 is a terrible game, that should have been aborted. It’s not even worth it if you get it for free. Don’t bother even looking at the cover of the game.

After much success with the first two installments EA Sports has finally brought us [i]Fight Night Round 3[/i]. As with any sports series it’s important to keep improving and innovating the title to keep the series fresh and new. [i]Fight Night Round 3[/i] comes with the same great graphics and addictive gameplay, but the big question is does this feel like [i]Fight Night Round 2 A

Lara Croft is a bona fide superstar. She really, really is. Since the release of her flagship game in 1996, she has survived lions, tigers, gangsters, spirits and evil deities. Perhaps more impressive, though, she has survived five increasingly poor videogame sequels and two horrid cinematic forays. Any other icon would surely have collapsed under the weight of such high profile failures, but Ms. Croft continues to excite the gaming populace in spite of her rocky road to celebrity. Tomb Raider: LegendA

Throughout the history of gaming there are games or series of games that truly stay with you for a lifetime. The list is long; Mario, Pong, Zelda, Metroid, Halo, Half-Life. At the top of this illustrious list, for myself at least, is the Final Fantasy series. As a die-hard RPG fan, more so than any other genre in gaming, I have followed the series for the majority of my life. That being said, I have never been more excited for a FF title in my life.

For any of you who picked up Dragon’s Quest VIII you may have noticed a second shiny round thing packaged along with it. We call that a disc. On that disc is a demo of the upcoming release in the Final Fantasy series; Final Fantasy XII. After trying their hand at the MMORPG market with FFXI they are attempting to go back to their roots with this upcoming title. The opening sequence gives us some of the basic story for this one. The game takes place in a world called Ivalice during a time of war. The kingdom of Archadia is bringing war upon its neighboring nations and taking them over one by one (sound a little bit familiar anyone?) The kingdom of Dalmasca is next in line, but they don’t appear to be giving in quite so easily.

That’s about all that we get as far as story goes. I will say that Square has not lost its knack for creating stunning cutscenes. There are a few things I’ve noticed from watching the opening sequence, which I’ve seen about thirty times by now. First, Square has decided to make FFXII in a more realistic style rather than the cartoonish look many previous FF titles have taken on. It appears also that FFXII deals with many different races from humans to a Jar-Jar look-a-like to what appears to be a mix of a hobbit and a mouse. This is not to say that your character can be chosen in different races only that many of the characters you encounter are of various races.

The cast of characters seems to be your usual FF group; the simpleton hero, hippy free-spirited teen, a princess, a sky pirate, a soldier who has been branded as a traitor, and an oddball who apparently specializes in weaponry. All of this leads me to believe that the game is going to be the same old FF we’ve played several times over. Not to say this is a bad thing, as I have loved nearly every entry in the long running series, but I’m still holding on to the hope that this title will somehow advance or revolutionize the series.

Now let’s move on to the gameplay. There really isn’t much to do here. The demo offers two small levels that are not part of the actual game itself; just little mini-missions to show off the graphics and combat system. One level uses wait mode and is set on a tropical beach while the other uses active mode and takes place in an old temple of some sort. Neither of them contains any dialogue or story and they only last about 10-15 minutes. The combat this time around is seamlessly integrated with moving around the map and exploring, which I really enjoy and I think will help keep the game flowing. The UI and menus work just as well as ever. All of the items and spells in the demo will be familiar to anyone who has played a FF title before.

You have the usual black and white magic along with what are called green magic and time magic. A