April 2006

Ten years ago, [i]Resident Evil[/i] crept up on the Playstation and has since developed a loyal fan base and several sequels (not to mention prequels and remakes). Last year’s [i]Resident Evil 4[/i] took the game’s fixed camera and classic control style and threw it out the window, and while this was a welcome change, some may feel like the original game play mechanics will never see the light of day again. [i]Resident Evil: Deadly Silence[/i] aims to rectify this by reintroducing the original [i]Resident Evil[/i] to the Nintendo DS. With a faithful translation of the original game and brand new features, fans should find a lot to love here on the DS.

Being a remake of the first [i]Resident Evil[/i], [i]Deadly Silence[/i] needs no introduction among the faithful fans. Everything from the original Playstation classic has made its way onto the DS’s tiny screens. The S.T.A.R.S. alpha team has crashed after being sent to look for Bravo Company, and after finding their dead, mutilated corpses, are chased into a mansion and trapped. In the process, Jill Valentine and Chris Redfield are separated, letting [i]Deadly Silence[/i] retain the separate storylines of the original game. This feature allows for two different play experiences, with Jill’s campaign being easier while Chris’s being more challenging.

The controls of [i]Deadly Silence[/i] may be hard to get used to at first. For the most part, the game controls very similarly to the original Playstation version. With fixed camera angles in tow, it can be very hard to maneuver your character, especially if a zombie is bearing down on you. While the fixed camera angles are designed to conceal enemies until you turn the corner in order to surprise you, it can also be very frustrating combined with the weird controls to back away from these surprises and before you know it, you’re zombie chow. However, once you begin to get into the game, the controls can actually become a little less convoluted as you get used to them. If you’re coming into [i]Deadly Silence[/i] from [i]Resident Evil 4[/i], though, be prepared for frustration.

Since this is a faithful port, there are also a few things from the original [i]Resident Evil[/i] that aren’t exactly executed well. Ink ribbons make a return, the items which are required to save your game. While the game does have a fairly good supply of these, it can be annoying if you happen to be save-happy like I am, so you’ll have to learn to reserve your saving habits. Another thing of annoyance is the limited inventory space that each character has as well as the weird storage system the game gives you to hold the things your characters can’t. You will probably end up backtracking a whole lot just to make space for a little key you found.

[i]Deadly Silence[/i] also makes use of the Nintendo DS’s features, albeit briefly. The game offers you two modes of play: “rebirth” mode and “classic” mode. Classic mode is the stripped down basic [i]Resident Evil[/i] game, while rebirth mode adds in touch screen and microphone options to the many puzzles, making them a little more interactive. Sometimes entering a room will randomly start a barrage of enemies that you will have to slash using the touch screen, which seems a bit gimmicky. Still, those who dislike it can always go with classic mode to avoid it. In addition, there is also a Wi-Fi mode that lets up to four players play against each other or cooperate together. It all makes the original [i]Resident Evil[/i] much more enjoyable, and the unlockables strewn throughout the game makes this a very long game.

The graphics stay true to the original game as well, and look every bit as primitive. Characters take on the bloated body segment appearance all too familiar with early Playstation games, while the individual rooms have questionable textures for this day and age, although both of these issues are fairly excusable. However, one of the inexcusable things in the game is the terrible voice acting straight out of 1996. Complete with some brief full motion video, the dialogue and voice acting are ridiculously bad, almost so much that it will make you laugh. The voices can actually be very unintentionally hilarious, which, mixed with what is supposed to be a serious survival horror game, ruins the story a bit.

Overall, [i]Resident Evil: Deadly Silence[/i] is perfect for DS owners looking for some horror on the go. [i]Deadly Silence[/i] packs all of a classic Playstation game into a tiny cartridge and will leave fans with not only a faithful translation but with some extra tidbits along the way. People unfamiliar with the series or coming in from the seminal [i]Resident Evil 4[/i] may have a frustrating time with the control system, but those willing to give it a go will probably find peace with the fixed camera and control style after playing through it a bit. With all the nostalgia and new content added into the mix, [i]Deadly Silence[/i] is a great handheld game that will last for quite a while.

Black

April 9, 2006

My faith in the FPS genre was, to be quite honest, dying. [i]Far Cry: Instincts[/i] was rather disappointing, and [i]King Kong[/i] wasn’t mind-blowing either. Criterion, the makers of the ever awesome [i]Burnout[/i] series, have decided to do something different, yet equally awesome; [i]Black[/i]. [i]Black[/i] is an FPS of a kind that you never played before, and my God, it rocks.

The PS2 does not have as many (quality) first person shooters as on the Xbox, so naturally I was eager to pick this baby up. Just before I start the review, remember this: do not compare [i]Black[/i] with games such as [i]Half Life 2[/i], as it is stupid (they are totally different), and you will be disappointed.

“100% action, 100% of the time” is [i]Black[/i]’s motto. Is it true? Most definitely. A minute won’t pass (unless you are screwing around) without some adrenaline pumping gun fights, and explosions. What makes [i]Black[/i] stand out from the many mediocre FPS games, is the destructible environments. Seriously, you can destroy almost anything, be it cars, parts of buildings, and sometimes even whole buildings.

I don’t know what people were saying when they said the AI is poor. On the contrary, the AI is rather intelligent. They work in groups to kill you, try to ambush you, and take cover. This adds to the intensity in [i]Black[/i].

The graphics are simply amazing, and they seem to push the PS2 to its limits. Everything looks almost next-gen, and effects such as explosions are probably the best in any game I have played. Characters look pretty good too, although I never really had time to actually check them out, as I was busy gunning them down.

The audio, in every aspect is top notch. The music is fantastic; it totally suits the mood of the game, and the levels. The sound of weapons are superb as well, they greatly reminded me of the excellent weapons in [i]Killzone[/i]. If you can, hook the machine up to a surround sound system and turn it way up to get the most of the experience. Even if you can’t do that, you’ll find it pretty tense when five guys with MP5’s are trying to gun you down, yet you are trying to do the same, and meanwhile blowing up everything you see, hoping that some of those explosions will obliterate your enemies.

The story revolves around a man called Sgt. Keller, who happens to be the person you play as. The game is just a lot of flashbacks, as Sgt. Keller is being interrogated by a very unsympathetic fellow. Keller tells this man what he has done, and why. There are cut scenes (with real people) before every mission. These cut scenes have been very well done, and are a nice change from what we usually get. The ending is very open ended, and a sequel to next-gen systems is inevitable. Can you imagine this? Blow up entire buildings and houses if you wish. Just thinking of it will make people wet their pants, and knowing Criterion, it isn’t unlikely at all.

There is plenty to do, and plenty to come back for in [i]Black[/i]. I suggest playing on Normal, because it makes the game challenging, but not too hard. After beating it (about 10 hours), you will unlock “silver weapons”. Silver weapons are, well, silver and contain unlimited ammunition. I’m sure this is a plain calling for people to come back, and I simply can’t deny this invitation. With weapons such as the magnum, this will come very handy. Beating hard unlocks [i]Black[/i] Ops difficulty, and once you beat that (good luck), you get the mother of all weapons: the silver M16 A2 on all difficulties. If you are persistent enough, you will love to get this, and it will make your gaming experience a lot more fun. There are sometimes different routes, with hidden weapons and secondary objectives, which are worth trying to get and go back

I have to say, it is rather disappointing that there is no multiplayer what-so-ever. Even if not including online, co-op would have been nice. Oh well, maybe next time. Until then, you probably have the best single player FPS around.

Criterion has made yet another mind blowing game. To think that something like this will be attacking next generation consoles, I am excited already. [i]Black[/i] may be a busty blonde, but it is a busty blonde worth a few rides before dumping, and when you play this you will realize that I am right. It is essential to any FPS fan, as it is easily the best FPS on the PS2.

Probably not, but Lucent has filed a lawsuit against Microsoft for patent infringement in relation to the MPEG2 decoder in the 360. I doubt we’ll see 360’s disappear again. It’s more likely that Microsoft will be just settling out of court on this one.

Source: [url=http://www.gamernode.com/article/866]Gamer Node[/url]

Forums

April 6, 2006

I am currently working on the forums. I didn’t think there would be any downtime but I was wrong. Access them [url=http://www.snackbargames.com/forums/]here[/url] for now. Hang with me as I move over our theme to the new server.

While it was reported that many Best Buy’s have them, I myself was in Target last night, and if it wasn’t for my upcoming wedding and all of my credit cards being maxxed out, I would have picked one up.

Target had about six or seven 360’s with a couple of them being the premium packages. If my local Target had them, I’m sure more of them have them in stock.

So, to those of you with $500 burning a hole in your pocket in anticipation of finding a 360, keep looking around. It’s looking like the rarity of one has dropped from diamond status down to gold.

Now my gaming minions… SWARM!!!