If there has been one game more anticipated than almost anything out there this year, it’s [i]The Elder Scrolls IV: Oblivion[/i]. Originally slated for a late 2005 release, many were disappointed when [i]Oblivion[/i] was held back from the Xbox 360’s launch, including PC users who suffered along with next-gen owners. The wait has been worth it, though. Stunning graphics, deep enriching storylines, and stellar game play make [i]Oblivion[/i] recommendable to nearly any play style. Not only will fans see a huge step up from its predecessor, [i]Morrowind[/i], but [i]Oblivion[/i] is an amazing experience open to almost anyone, fan or otherwise. [i]The Elder Scrolls IV: Oblivion[/i] is easily one of the best games of 2006, and may just be one of the best games in years.
[i]Oblivion[/i] continues [i]The Elder Scrolls[/i] story from [i]Morrowind[/i]. However, even if you haven’t played [i]Morrowind[/i] or any of [i]Oblivion[/i]’s other predecessors, the game is fairly accepting to new players (although some references will be lost). The story follows the player after being locked in prison and a sudden visit from Emperor Uriel Septim embroils you into a complex plot to destroy the empire of Tamriel, starting with the murder of the Emperor. Not long after, you are dumped out into the land of Cyrodill, intent on locating the heir to the throne. The story of [i]Oblivion[/i] is rich, detailed, and just as powerful as any movie you would see in theaters.
However, the truly beautiful thing about the game is the freedom given to do whatever you feel. Don’t feel like rescuing the heir to the throne? Then give one of the game’s numerous factions a try, like the Thieves Guild, which specializes in pickpocketing and pulling daring heists, or join the Dark Brotherhood to focus on your inner murderer. If those don’t appeal to you, then you can go about exploring over two-hundred dungeons strewn across the region. Even exploring the game’s impressive landscape can lose a player for hours. There is almost no limit to what you can do in [i]Oblivion[/i], and the fact that the game doesn’t confine you to one particular story lets you do it all at your own pace.
In addition to the non-linear play style, [i]Oblivion[/i] is also unique in that there are dozens of different ways to play the game. While the game is mainly an RPG at heart, you can choose to craft your character into a warrior and fight in Roman gladiator-style matches, or focus on stealth and make your living picking pockets. To many, [i]Oblivion[/i] may not feel like an RPG at all, and even those who are not particularly fond of traditional RPGs will probably find something to love. A lot of games try to pull off a number of different “sub-genres” within a certain genre, but whereas many of those games fail for not balancing out the game play between all the different modes, [i]Oblivion[/i] succeeds in incorporating action, stealth, exploration, and many other styles where others have been put to shame.
Certainly one of [i]Oblivion[/i]’s strongest points goes to the character creation system, which is just about as detailed as you can get. There are ten races to choose from, ranging from humans to humanoid leopards and lizards. What really sets [i]Oblivion[/i]’s character creator from other games’ is the amount of detail you can put into shaping and manipulating the face. There are so many options to choose from that, truthfully, some people may neglect the broad scope of it all and simply skip over any facial manipulation whatsoever. On the other hand, though, I’ve heard of people getting lost for hours developing the perfect character. Of course, one of the drawbacks of such a detailed creation system is that, since the game lacks online play, no one else will probably ever see your masterpiece (or abomination depending on your shaping abilities). Even so, how can you argue with such an advanced creation system?
Being an RPG, you’ve probably already guessed that your character levels and grows throughout the game. It’s in this area that [i]Oblivion[/i] shines once again. Where the character creator is ideal in deciding how and what abilities your character will have, it is in the field where you gain experience and advance in those abilities, shaping your character even further. Running constantly will raise the athletics category while battling with a sword or knife will raise your blade skill. Successfully picking locks will increase your security skills while using destruction and restoration magic is key to any starting mage raising their magic attributes. As these skills increase, they will also gain new ranks such as journeyman and master, giving your character even more benefits. Possibly one of the only complaints about the leveling system is that as you level, the world around you does so as well, although this may be essential to keep the game challenging in the long run.
Yet another bright spot on [i]Oblivion[/i]’s virtually spotless resume is the radiant A.I. possessed by the Non-Playable Characters (NPCs). As you pass by people, they turn to look at you, maybe even throwing in a “hello” or “get out of my way” while they’re at it. Conversations generally wear thin pretty quickly, but one of the amazing things about [i]Oblivion[/i] is that the NPCs react with one another, and you may even hear people talking about a heroic deeds of a certain individual (in other words, yourself). Every NPC has their own schedule, sleeping at night and walking around town during the daytime, making the scope of the game that much more impressive when considering how many thousand NPCs there many be strewn throughout the game. There are still some minor issues with the intelligence (since when are people happy to speak with you after waking them in the middle of the night?), but it is still one of the best examples of computer A.I. this side of video gaming.
Now let’s talk graphics, and you probably already know this game has got the goods. [i]Oblivion[/i] is a true artistic masterpiece both on the PC and Xbox 360, and everything is detailed to its fullest. The natural environment contains lush grass and great textures, while torches flicker with life in dim caves. The in-game clock allows you to see [i]Oblivion[/i]’s environment during all times of the day, and character models look fantastic, looking genuinely human with their shimmering eyes and lifelike facial movement. However, there are a few flaws to be had. While textures look terrific up close, the distant mountains and plains actually look pretty ugly; Crayola crayon ugly at times. Also, characters models may spasm out of control from time to time, which just looks plain awkward. These are generally unnoticeable, though, and really don’t hinder the game in the least.
You’ve no doubt heard the talk that this game is a beast on the PC. There is no doubt in anyone’s mind that a great computer is going to be needed, and case in point: the system requirements are really quite hefty, and that’s not even getting into the recommended specifications. This is probably where the 360 version of [i]Oblivion[/i] wins out, as even the best PC systems may produce some issues and crashes. However, my computer contains an Nvidia GeForce 6600 GT video card, 1 Gigabyte of RAM, and a 2.0 Gigahertz AMD processor (all of which roughly meet the required system specs.) and the game runs pretty smoothly at medium settings. Most reports also say that a really spectacular computer will win out graphically against the 360, but still be ready for some bugs in the PC version. One thing the PC version does have a leg up on, though, is the modding community, which is already pumping out modifications that change some of the issues with the PC version (such as the complaint of a console-like interface), something the console version of [i]Oblivion[/i] just can’t do. Either way you go, however, [i]Oblivion[/i] is great on either system; just be sure you know what you’re getting into with the PC version.
When it all adds up, [i]Oblivion[/i] is a must-have game that will suit almost anyone’s tastes in gaming. The game is a thing to behold, whether it be on the PC or on the next-gen Xbox 360. There just isn’t a whole lot wrong with [i]Oblivion[/i], and everything you would think could go wrong is executed perfectly. The fluent presentation of different game play styles makes it accessible to all reaches of gaming, and the scope of the game will have you occupied for hours upon hours. [i]The Elder Scrolls IV: Oblivion[/i] lives up to every expectation the series has presented, and is simply one of the best titles to come out this year. I know it’s only May, but we could very well be looking at the next Game of the Year.