Unless you’re new to this whole ‘Playstation’ thing, you’ve probably played [i]Grand Theft Auto 3[/i] at some time. And if you have, you’ll feel right at home here. [i]GTA: Liberty City Stories[/i] is another trip through the streets of the worst city in America, and it’s bigger and badder than ever before. Liberty City is divided into three islands – Portland, the industrial district; Staunton, the residential and business centre; and Shoreside Vale, where the rich kids play. Though not often regarded as the best [i]GTA[/i] city, Liberty has a certain undeniable charm, which makes it stand apart from the others. It has a mafia-istic feel about it; if you like the Godfather for example, you’ll love this. The grimy streets underneath the constantly overcast sky… it’s like a worst case scenario version of New York.
So how does [i]GTA:LCS[/i] fit into the saga? It’s set in 1998, everyone’s terrified of the millennium bug (A nice touch) and the city is tense. Everyone seems to be coming apart – there’s strike action against the construction of the Callahan bridge as the ferry workers fear that the bridge will result in them losing their jobs. Of course, there were no ferries in [i]GTA3[/i]. Wonder what happened to them… The unfinished bridge means that Portland is isolated from the rest of the city when you, as Toni Cipriani, arrive. As you progress through the story, the bridge becomes more or less complete, but not totally. Eventually you can cross to Staunton Island. But then the strikers take out the Shoreside Vale lift bridge, so you’re stranded on Staunton until further notice.
The missions are more mafia centered than any of the previous games – mainly because you play as a wiseguy in the Leone family, rather than a freelance anonymous killer. That’s not necessarily a bad thing, but you don’t get the same freedom of choice as you do in the other [i]GTA[/i]s.
Controls wise, this game takes full advantage of every button the PSP has. Unfortunately, it doesn’t seem to be enough. Drive-by shooting is a staple of the [i]GTA[/i] series, and it has become difficult to pull off here. In the default control scheme, you’re required to hold down the L button, and tilt the Analogue stick left or right, then shoot. But you can’t change the direction you’re moving in when you do this; it leaves you totally vulnerable. The alternative allows for a more [i]GTA[/i]-like drive by style, where L and R allow you to look left and right, respectively. However, with this setup, the Handbrake is mapped to Square and X pushed together. Neither one of these control schemes work particularly well. Also, to correctly use the analogue stick, you need to move it with the ball of your thumb. It takes a while to get used to, and doing it incorrectly can hurt your hand…
The graphics are pretty good, all things considered. They’re slightly better than [i]GTA3[/i]’s – there are improved lighting and mist effects, for example. The soundtrack is of the same style as [i]GTA3[/i]’s – an overabundance of techno and trance music. The relaxing classical strings of Double Cleff FM are also present, but the annoying DJ breaks the mood… The staple Talk Radio show isn’t up to regular [i]GTA[/i] standards either – and it loops far too often.
As far as gameplay goes, [i]GTA:LCS[/i] is half-way between [i]GTA3[/i] and [i]GTA: Vice City[/i]. [i]Vice City[/i]’s expanded weapon sets are here(The inclusion of a chain gun is particularly nice), as are the changeable outfits. However, one of the big [i]Vice City[/i] improvements was the inclusion of aircraft; which are sadly missing from [i]GTA:LCS[/i]. This is odd, to say the least, as there are a whole host of fully functioning helicopters hidden away in the game’s code, yet they are only available with the help of a certain game hack… Also a problem is the save system. It stays true to the [i]GTA[/i] style of having a ‘safe house’, but that really doesn’t work so well on a supposedly portable game; how pick-up-and-play is it if you have to run all the way back to your safe house every time you need to save?
The missions are fun. That’s not debatable. Toni Cipriani is an excellent character, even if he has reduced choice in the theme of his missions. He’s a little deeper than [i]Vice City[/i]’s Tommy Vercetti, but you won’t be getting as attached to him as you did to San Andreas hero, CJ. The storyline is just as epic as we’re used to with the ‘big’ [i]GTA[/i] games and Toni gets to do more damage than any other [i]GTA[/i] protagonist; even going so far as to level several city blocks. The token side missions are here, in full force. If I’m not mistaken, there are actually more mini-missions in [i]GTA:LCS[/i] than there were in San Andreas. Among the new jobs available are car salesman and trashman.
Overall, it may not be the killer app everyone made of it. It’s definitely a buy though, as the sheer size of it will keep you going longer than any other game at the moment. The dry black humour will raise more than a few giggles and the intense driving missions will keep you hooked. The inclusion of motorcycles in Liberty City Stories was simply a stroke of genius – Nothing gives you more of a rush than slicing up the road on a PCJ-600 at 90mph. And now you can do it on the go. Groovy.