August 2006

GI.biz is carrying news that the Core Xbox 360 system in Europe has officially had it’s price lowered From $209 GBP to $199 GBP. Not a huge change, but a welcome one. Could Microsoft be clearing out the Core systems due to their lack of sales? One can only wonder. The Premium system is holding steady at a price of $279 GBP. We can only hope that more price cuts are on the horizon.

I suspect with the pending release of the PS3 that we will see some nice price cuts in the days before Sony gets out of the gate.

Source: [url=http://www.gamesindustry.biz/content_page.php?aid=19303]GI.biz[/url]

Me and My Katamari

August 25, 2006

[i]Katamari Damacy[/i] has become the stuff of legends. The wildly popular franchise has legions of fans all over the world. Now, in its third (and supposedly final) incarnation, has it still got the Katamari magic?

Fans of the previous games will already be intimately familiar with the King of all Cosmos, a ‘stark raving loco’ deity, who craves attention. Following his rise to fame in [i]We Love Katamari[/i], the King and his family enjoy a nice day out at the beach. However, the King gets a little over excited (as per usual) and ends up obliterating a string of islands. The islands inhabitants are understandably upset by this, so the King orders his son, the Prince, out to collect objects to make new islands. So that’s where you start; grab a blank Katamari and start rolling.

The Prince’s tool of choice, the Katamari, is an odd rubbery ball thing, which sucks up anything smaller than itself. The more stuff which gets stuck to it, the bigger the Katamari grows, and so the bigger the objects you can collect. This means you start out rolling up paper clips and coins, but eventually you can grow large enough to absorb people into your ever growing behemoth. That’s where the game’s irreverent humour comes into play, as you roll screaming children into your Katamari alongside cows, stationary, buildings. The combined sound of chickens, children and cows all crying out at once is, frankly, hilarious.

On the PS2, the Katamari games utilize both analogue sticks, to control the ball like a tank. Unlike its PS2 counterparts, Me and My utilizes the Directional and Face buttons, owing to the fact that the PSP has only one analogue stick. These controls aren’t as slick as the PS2 games, but they are easy enough to get to grips with. In a short while, you’ll take to rolling like an expert.

The areas you roll around in gradually grow in scale, as you grow with your Katamari. To begin with, you’re confined to rolling around a small room indoors, but eventually, you can break out into a large city, rolling up all manner of buildings. The world and the items in it are very colourful, and your Katamari adopts a sort of twisted beauty as it collects all manner of pastel coloured objects. The graphics aren’t far removed from the PS2 version, but there’s a trade-off, in that there are some annoying load times, and the physical appearance of the Katamari holds far less objects than the PS2 version.

The soundtrack is just as crazy as the PS2 version. There’s plenty of Japanese pop music, salsa, rock, and even lounge music. The music tends to get overbearing at times, even distracting, but the occasional piercing scream helps break up the music nicely.

The downside is that [i]Me and My Katamari[/i] is far shorter than the other Katamari games. Returning players from the previous games will just breeze straight through in a few hours. Also, there are far fewer environments to play around in. That means you end up playing in the same areas over and over again, which can get quite dull. There’s a multiplayer mode, allowing for up to 4 people to compete with each other, but given the scarcity of PSP’s, and the fact that each player needs a copy of the game, this’ll be a seldom used feature.

Despite its shortcomings, [i]Me and My Katamari[/i] holds true to what Katamari’s all about: short bursts of random insanity. And it’s pretty damn good at it. It belongs in the collection of any Katamari fan, and it’s good enough to introduce people to the series too.

Like many other titles from Atlus, [i]Summon Night: Swordcraft Story[/i] quietly sailed in under most gamers’ radars (and in low quantities), but its quirky charm swiftly earns it a warm spot in the hearts of those who discover and play it – usually via word-of-mouth. It’s nothing revolutionary or world-shattering, and the box art and unwieldy title might actually turn some gamers away; it’s simply a solid (if brief) action-ish RPG with some interesting twists that make the game feel unique enough to stand out from the usual crowd of Square-Enix cookie-cutters or [i]PokA

New DS Lite Colors

August 24, 2006

Nintendo sends word that Sept. 13 will see the launch of 2 new DS Lite colors, Coral Pink and Onyx. This should only serve to boost the already insane sales of the DS Lite.

[center][img]http://www.snackbar-games.com/images/news/2006.08.24.pinkdslite.jpg[/img]
[img]http://www.snackbar-games.com/images/news/2006.08.24.onyxdslite.jpg[/img][/center]

Podcast Recording

August 23, 2006

Ladies and gentlmen, its time once again for a Snackbar Podcast. And par for the course is your take, which we read over the online air waves. What is the topic you ask? Well its two fold, and this could be our best podcast to date.

We are talking about Violence in Gaming again and we will be breaking down and giving our take on Mr. Thompson’s appearence on Attack of the Show. Its all the buzz over the internet (see it [url=http://www.youtube.com/watch?v=BkHtgRxBfKA]here[/url]). We want to know specifically what about the argument you would have done differently. Did Adam Sessler come off badly as many have said, is Jack a cunning fox, or a fanatic? This is what we want to know.

Secondly since we are talking about Violence In Gaming we want to know what you have to say on the topic as general. Now new rule as far as forum responses go so Pretz and I dont freak out trying to read the books you post. What you want us to read put in brackets. Now debate and discourse as you will, however place what you want us to READ on the podcast in brackets. Example: [Pic, Pretz, I think yadda yadda]