September 2006

In terms of racing, drifting is a term that refers to a particular driving technique wherein the car moves into and out of curves at an extreme angle, oftentimes resulting in the rear end of the car appearing as if it is chasing the front around the turn. The goal of this technique is to make the best use of the car’s speed and inertia by maneuvering around corners in such a way as to lose as little speed as possible. The concept of drifting or oversteering has been around in one form or another for decades, though it is only in recent years that the technique itself has become the central focus of an entire sport. Because of this, many video games have been built around this technique, though admittedly it wasn’t until Universal Pictures’ ‘The Fast and the Furious’ romanticized the underground racing scene that the concept of street racing and drifting truly began to take root within the mainstream video game market, most notably with Electronic Arts’ Need For Speed: Underground.

However, while that game sold well, and was generally lauded by critics, the game was panned by many players as an unwelcome departure for that franchise. Even so, its success helped open the doors for a bevy of other ‘me too’ underground and drift racing games, though few, if any have enjoyed much more than a modicum of success, if that. Namco Bandai and developer Eutechnyx hope to change that with the upcoming PlayStation 2 racer, The Fast and the Furious. Inspired by the events in the third film, ‘The Fast and the Furious: Tokyo Drift’, the game looks to become the first mainstream drift racing hit for the console, but there is an old saying about the best laid plans.

To find out more about this upcoming title, which ships in North America on September 26, we recently spoke with the game’s associate producer, Mitch Boyer, who, along with Dan Tovar, are currently helping to bring this game to life.

Hello Mitch, and thanks for taking the time to speak with us regarding The Fast and the Furious. Could you give us some of you background on this project, as well as what other projects you have worked on prior to coming on board with this game?

Absolutely. As a production team, we are enthusiasts ourselves who track our personal cars with NASA. We have a great number of friends in the actual pro-drifting and tuning communities and have gone drifting with some of the best drifters in the world over the past few years. This has allowed us unparalleled access to the culture that the film is based upon and that comes across in the game. When we’ve shown the game to people in the actual scene, they’ve been pretty stunned at what we’ve been able to accomplish.

The Fast and the Furious is based upon the third movie in the ongoing film franchise, yet is separate from the events in the movie. So why call it ‘The Fast and the Furious’ at all?

The game is unique in that it meshes the best elements of the films with the actual scene that the films are based upon. You will have the chance to directly compare and compete with both the cars from the film as well as the most amazing real-world tuner cars in the world! You won’t get this experience anywhere else but in The Fast and the Furious.

The third film largely takes place in and around the Tokyo Bay area and we’ve extended this even farther in the game. You’ll be able to roam and race on the famous A

EB Games and Gamestop have updated many of their Wii game listings with what appears to be original box art for the new system. While [url=http://www.joystiq.com/2006/09/20/does-wii-boxart-capture-nintendos-new-vision-for-gaming/]some people seem to not care for it[/url], I think it looks pretty cool.

The asymetrical space that the logo occupies doesn’t bother me one bit. How do you feel about it?

Earlier this year RedOctane, developer of Guitar Hero, was acquired by Activision. Activision confirmed today that the Guitar Hero franchise would appear “on every significant new format”. This could mean guitar solo action for the Wii, Xbox, and Xbox 360 sometime next year. This is great news for gamers and guitar enthusiasts everywhere. RedOctane hasn’t commented on the news released by their parent company.

Guitar Hero 2 is still due out this November for the PS2.

Xbox 360 Goes Platinum

September 20, 2006

Microsoft announced today that the 360 would be getting a Platinum Hits lineup of it’s own. The first wave of titles to get this designation and price cut are Perfect Dark Zero, Project Gotham Racing 3, Kameo, and Need for Speed Most Wanted. Games marked as Platinum Hits for the 360 will carry a $29.99 price tag.

This is definitely good news for those of you waiting to make the 360 jump at a later date as some of the best titles will be available at a very attractive price point. The second wave of PH titles will arrive in the spring of 2007. Different regions will be getting different PH lineups that are more tailored to the specific tastes of gamers in those regions.

Another surpise revealed by Microsoft today is that they have plans to release a software update for the 360 that enables 1080p output. This is one of the features that the PS3 had previously touted as exclusive to their console. Microsoft didn’t say when the patch would be available, but they did affirm that they would probably not be producing native 1080p content and didn’t expect other developers to either.

This sounds more like a PR move for all those specs junkies that will compare every feature of the new consoles to crown a “king”. Microsoft also mentioned that the patch would enable upscaling of standard DVD content to HD resolutions. That means the Xbox 360 is now an upscaling DVD, HD-DVD playing, next gen game machine with 1080p. Sounds pretty good to me. I can’t wait.