September 2006

Nintendo UK is now reporting that the Wii is region locked after all. Nintendo of America is credited with the initial statement that the Wii would be region free. At this point we have 2 different statements from different arms of the company. I think it’s safe to say that any plans on the Wii being region free should be put on hold until NOA confirms or denies the initial comment.

Bomberman is a bit of a cult icon of gaming. For over two decades, his adorable little mug has graced pretty much every gaming platform in existence, delivering comedic, frantic, and addictive violence. Bomberman became a staple of multiplayer console gaming because Bomberman is timeless in its charm and it its fun.

So, it must be asked, what the hell happened with Bomberman: Act Zero?

Pretty much tossing out everything that made Bomberman worth playing, Act Zero plops itself down as the first certifiable dud in the 360 library. Everything it does it does wrong, and it stands as an insult to the audience as well as the simple graces of the previous Bomberman games that this is what Xbox 360 gamers have been burdened with.

Its most obvious changes are its least offensive. Stripped of bright colours and anime design sensibilities the new Bomberman: Act Zero uses the metaphor of some dystopian future prison to explain the recurring conflicts. The player takes the role of some cybernetically enhanced prisoner who must obey his masters and fight for his freedom … or something. While heavy on the aesthetic influences such a scenario brings with it, Bomberman: Act Zero is extremely light on the exposition so while you get the general gist of what is going on there are few firm, declarative sentences.

You’re not likely to find out the reward for success through experience, as while Bomberman: Act Zero’s single player game is reminiscent of the Bomberman of old they have completely stripped the ability to save your progress. No passwords, no save slots, and no continues. Completion of Bomberman: Act Zero demands perfection all the way from level 1 to 99 in one sitting. The classic gameplay is very similar to the classic Bomberman, but feels sluggish, be it the actual controls or just the new edgy models and animations. As a puzzle game, Bomberman could have been serviceable, but this retro throw back to leaving my console running to “save” my game is ridiculous. Combine this with the zero tolerance for failure and solo Bomberman: Act Zero is an exercise in frustration and repetition with little redeeming value.

To spice it up a bit, the new Bomberman also features a “First Person Bomber” game mode that … well … it sure is different. Single bomb kills are replaced by a life bar and the ability to block to reduce damage. Contradicting the name, you now are playing Bomberman in the third person and must move the camera around as you hunt for victims and powerups. The gameplay is similar, but the ability to withstand – and thus have your enemies withstand – multiple bombs eradicates a good deal of the franchise’s simple charms. Perhaps some will really take to the ideas, but it feels like a streamlined puzzle/action game dressed up in modern contrivances for no damn good reason at all to me.

And while this First Person or Third Person or whatever you want to call it mode is unappealing, its debatable merits are nothing compared to the most flagrant offense a Bomberman title could possibly commit: no local multiplayer. Yep, read it again – one person per console per disc. If you’ve come this far and have not yet decided to abandon any idea of purchasing this title, please seek professional help. For some inexplicable reason the only saving grace this title could have had is missing in action.

Bomberman: Act Zero does feature Xbox Live multiplayer, but a game this simple is for friends to crowd around and enjoy together – it’s simply not as much fun with strangers over the internet. Who cares about rankings and scores? Lets have some fun! But even if you do want to join in on the Xbox Live scene, this reviewer had consistent difficulty finding opponents, especially ones interested in the vastly superior retro-“classic” game mode.

It’s a bloody insult that this entry in the franchise does absolutely nothing to capture the reasons this franchise exists in the first place. The “eXtREmE” visual and audio makeover is stupid, but not a deal breaker. The game play, unfortunately, is. It would be trite to close with “Bomberman: Score 0%” and really there is nothing here to enjoy; there is simply monotony, pain, and a deep feeling of loss. However, since there is a single player game that didn’t crash my console, one some masochist may find enjoyment in, that would be dishonest. However, you have been warned. Don’t even pick this up when it hits $20 just in time for Christmas.

Score: 20%

Console Subsidization

September 15, 2006

There is a funny “battle” that I want to chime in on real quick. First, some history:
[list]
[*][url=http://www.joystiq.com/2006/09/14/an-honest-question-wouldnt-you-rather-companies-subsidize-your/]Joystiq writes an article[/url][*][url=http://www.penny-arcade.com/2006/09/15]Penny Arcade comments[/url]
[*][url=http://www.joystiq.com/2006/09/15/penny-arcade-responds-to-our-hideous-editorial-misses-the-poi/]Joystiq responds[/url]
[/list]
The bottom line of the Joystiq issue says that consumers are more likely to buy a console that has a higher subsidy built in, all other things equal. If you aren’t familiar with the practice of subsidizing, it’s the concept of selling things at a loss, which I just mentioned in another news post. Basically, the article equates selling at a loss with getting a discount and saving money. Penny Arcade rips on the article and basically calls it crap, which I am going to have to agree with. Joystiq didn’t find that funny and responded.

The basic premise boils down to, what is the biggest determining factor for you purchasing a new console? Is it how much Company A is losing on it, factored in as a discount, or is it the overall price of the system?

For illustration purpose let’s say the MS loses $100 per 360, Sony will lose $200 per PS3, and Nintendo makes $50 per Wii. That would put the consoles priced like so:
[list]
[*]Xbox 360 $399 ($499 before loss)
[*]PS3 $599 ($799 before loss)
[*]Wii $249 ($200 before gain)
[/list]
Do you buy the PS3 because it has the biggest subsidy despite the $599 price tag? If so, do you feel like that $200 is a discount and you scored a deal? I personally think, all things equal, people gravitate towards an overall lower price despite “discounts”. The article builds into thinking a major fallacy that consumers factor in the loss the manufacturer takes on the hardware when looking at the price.

Since the original article factors in [i][url=http://en.wikipedia.org/wiki/Ceteris_paribus]ceteris paribus[/url][/i], Latin for “all other things being equal”, so let’s go back and pretend the pricing is equal across all systems:
[list]
[*]Xbox 360 $299 ($399 before loss)
[*]PS3 $299 ($499 before loss)
[*]Wii $299 ($249 before gain)
[/list]
Does the price before the profit or loss make a lick of difference? Again, do you buy the PS3 just to “save” $200? I personally think the loss is not factored in to consumer consideration. Now that I have thrown a ton of match and hypothetical situations at you, which console would you buy?

Full Wii Launch details

September 15, 2006

Everyone in Europe and Australia can relax now. The newest details regarding Nintendo’s worldwide launch plans for the Wii include December dates for Europe and Australia.

The Wii is slated for release in Europe on December 8 for A

Say what? A strange little company from up North is suing Microsoft alleging patent infringement. The company holds 2 patents related to group messanging and even though Live has been online for 4 years now, they are just getting around to defending those patents. They have lost in the tens of millions of dollars according to documents filed in an East Texas court today.

This is an obvious attempt to file a ludicrous suit in a known court that has a higher than average number of guilty cases by a company that is obviously grabbing at straws to make a quick buck. In the event that this is not throw out, which I expect, and that Paltalk wins, which I doubt, I can see a nice settlement from Microsoft to keep Live running.

Source: [url=http://arstechnica.com/news.ars/post/20060914-7749.html]Ars[/url]