October 2006

[i]Lego Star Wars II: The Original Trilogy[/i] ([i]LSW2[/i]) is a difficult game to review. I keep finding myself trying to reconcile my need for well-designed, challenging problems with my appreciation for simplistic gameplay and Just Dumb Fun; my mature gaming tastes are both at odds with and acting in concert with my childish glee. It’s as if I’m trapped between two worlds — somewhat fitting for this “your-chocolate-in-my-peanut butter” sequel, which is every bit as bipolar as its predecessor.

At its core, [i]LSW2[/i] is a basic platformer with strong collect-a-thon elements for you obsessive types. You proceed through the three episodes in the original Star Wars trilogy, each comprised of six sub-chapters, collecting Lego studs (the game’s currency) and blasting pretty much everything that moves and, to be honest, just about anything else you feel like blasting as well. There’s no real strategy to it; it’s barely even beyond base button-mashing at times. Occasionally you’ll have to stop and figure out how to bypass an obstacle, but generally the answer is lying in a nearby heap of Lego bricks waiting for you to assemble them into a platform, cannon, or what-have-you — and if you don’t see a heap, then you probably have to make one by blasting stuff. If you’re not concerned with acquiring True Jedi Status (by collecting a set number of studs per chapter), then you have all the time in the world to experiment and muddle your way through somehow, as you can respawn indefinitely without caring that you probably lose a couple thousand studs each time. There is literally no pressure and frankly not too much challenge either.

With that being said, I don’t want to meet the kind of gamer who is unable to enjoy this game. If you can honestly say that you’ve played through a couple of levels of either this game or the previous [i]LSW[/i] and didn’t have a smile on your face as you gleefully (and probably systematically) dismantled every wall, barrel, console, and enemy with repeated application of a plastic lightsaber, then you’ve lost all sense of your childhood (or possibly never had one to speak of). This is exactly the same type of gameplay that makes Rampage so popular, and it has a much better presentation and (licensed) storyline than any of the titles in Midway’s Godzilla/King Kong homage.

At the heart of [i]LSW2[/i] is simplicity, much like the plastic building blocks from which the graphics take their unique look. You never need any more than four buttons in Story Mode: jump (some characters can double-jump), attack/defend, switch characters, and build/special; for “Free Play” mode (unlocked for each chapter after you complete it in Story Mode), you also need one or two for changing your current character. Using those simple commands and the unique abilities of each character (class), you have all the tools you need to progress through the game. This is literally gameplay so simple that a child can master it. In fact, with no frustrating limiting factors, this is a great title for less-experienced gamers (both young and old); every mode also offers cooperative play for two players, meaning you can play right beside your child, younger sibling, parent, grandparent, boy/girlfriend, specially-trained monkey… whatever. Why should you hog all the fun for yourself, after all?

In addition to the Free Play modes, there are unlockable bonus levels for each Episode once you complete all six chapters and have enough Gold Bricks. There are also some additional levels that you can unlock as you progress through the game. All those studs you collected can be used to purchase additional characters for Free Play as you encounter them in the game, as well as to buy cheat options (powered-up blasters, invulnerability, mini-kit detectors, etc.) that you unlock by finding each chapter’s red Power Brick — often fiendishly hidden away in the most out-of-the-way locales. You can also mix and match certain character “pieces” to create your own characters for Free Play, either combining various abilities or just creating your own distinctive look. Finally, for the price of 200,000 studs, you can unlock the ability to import your [i]LSW[/i] save file and most of the characters and mini-kits you’ve obtained in the first title (although some characters won’t be carried over due to their inclusion in [i]LSW2[/i]), assuming you played it on the same platform; Xbox360 owners can purchase an equivalent file from the Marketplace, since that system didn’t get [i]LSW[/i].

Visually, the game combines basic plastic bricks with 21st-century gaming technology to both simulate an actual Lego play experience and improve upon it, adding reflections, lighting, facial expressions (Lego Han’s smirk is awesome) and some rudimentary physics to the distinctive blocky construction. In-game cut scenes advance the plot in the finest pantomime traditions (plastic bricks don’t talk, but they do occasionally laugh and otherwise audibly emote) at fairly regular intervals. In the audio department, the usual top-shelf Star Wars score accompanies most scenes, with LucasArts sound effects providing authentic lightsaber swings and blaster shots along with the ever-present explosions.

The game is not perfect, however. The most annoying aspect is the usual bane of 3rd-person platforming titles: the camera. You can pan it a bit to look around, but there is no zoom or free-roaming ability, which can and will be a pain for some jumping puzzles. Additionally, those cut scenes I mentioned are unskippable, so you’ll have to sit through them each time you hit them. Finally, vehicle-based missions like the Rebel Attack on the Death Star (Episode IV, Chapter 6) can be difficult to control, as they moved from being “on rails” in [i]LSW[/i] to more free-range in [i]LSW2[/i]. I would also be remiss if I didn’t at least mention that there have been reports of the game locking up on a couple stages, across all platforms; fortunately, the game’s auto-save feature minimizes the losses caused by these occurrences, but they can still be aggravating if they strike near the end of a long session.

And so I find myself back where I was at the beginning of this review, unsure of how to actually score the game (at least as far as our ratings here at Snackbar Games go). The game’s absolute lack of difficulty means that you’ll probably beat the main Story Mode in the space of a rental, and you could probably unlock everything in an additional day or two if you devoted yourself to it. On the other hand, this is such a feel-good, play-anytime (with anyone) title that it almost deserves a full purchase just to have it in your library. I could go either way on this one, but in the end I think I’ll bump it up to a full purchase; despite the shortcomings, this is a quality title and you should easily get your money’s worth out of it — especially if you play co-op with a friend and/or someone you love.

Lost Planet

October 16, 2006

Since I got my 360 back in March I really haven’t added a lot of titles to that part of my gaming library. Samurai Warriors 2 is the newest title that I have been obsessing over. None of the upcoming games had really struck my fancy until I saw a trailer for Lost Planet this morning.

The gameplay video of this game, which may or may not be truly indicative of it’s final quality, was amazing. This is definitely one title that I am looking forward to in Q1 2007.

You can check out one of the gameplay videos [url=http://www.gametrailers.com/player.php?id=10724&type=wmv&pl=game]here[/url].

NHL 2K7

October 14, 2006

2K Games has long held a place in the hearts of hardcore gamers as the preeminent sports developer. Seen as the only really serious alternative to the EA juggernaut, gamers flock to 2K releases in droves, even when there’s not much new or different on the table. For the last generation, this dichotomy, where EA gobbled up the mainstream market and 2K cornered the hardcore market, was extremely healthy for the industry. Both companies were forced to push the most out of their respective franchises, and each ended up with healthy chunks of the market.

Over the last year or two, however, EA has grown increasingly aggressive with the sports market. The opening salvo, of course, was EA’s acquisition of exclusive rights to use the NFL trademarks, which has granted them dominance in the football market. With this year’s NHL 07 wowing just about everyone, it looks like their next stop is hockey, where 2K had remained the market leader for years. NHL 07 exceeded most peoples’ expectations for a next-generation hockey game, so how did NHL 2K7 fare this year?

Appearances have not deceived: NHL 2K7 has largely failed to mirror the big steps forward for the sport that NHL 07 hinges on. The gameplay feels like just another incremental upgrade, perhaps better suited to the last generation of consoles. 2K has failed to act on the complaints that their game is too arcade-y, and bares little resemblance to the sport its meant to portray. Even more than last year, scoring in NHL 2K7 is heavily reliant on the use of the one-timer, a maneuver that’s seldom executed with any success in the real world. Last year’s version had something of a problem where goalies were fairly easy to beat on breakaways, but that problem has been over-corrected to the point where it’s nigh impossible to put one between the pipes, even with an ace like Washington’s Ovechkin.

To 2K’s credit, the defensive end of the game actually benefits from being fast and furious, especially in comparison to NHL 07. The hitting in 2K7 is frequent and brutal, and above all extremely fun. Defensemen, particular those of the enforcer persuasion, are absolutely critical members of any team. Their ability to negate even the craftiest star players makes for a far more balanced game of hockey, especially when you’re up against human opponents. Still, big hits are only one aspect of the game, and arguably less important to a player’s sense of accomplishment than a rewarding way to score goals.

Another thing lagging in the 2K experience is the graphics. EA really went above and beyond the call of duty when developing NHL 07 this year; it’s easily one of the best looking games available for the 360 today. 2K opted instead to incrementally improve on the engine that they ported from the Xbox. Last year, this approach sufficed, if for no other reason than there was a complete lack of competition. But this year, 2K7 really is showing signs of age. While the framerate is consistently fast, a component vital to a good sports experience, the nuances of the graphics are pretty horrible. The models that are supposed to be accurate representations of players and coaches look instead like thick leather skins hung on bare skeletons. When the camera pans to the bench, the coach looks absolutely frightening with sunken, detached eyes and texture-less skin. It doesn’t look good.

At the very least, the presentation is suitable. Apparently the developers over at 2K wanted to make games more cinematic this year. The biggest change is the addition of a new low-level default camera angle. It helps you follow the on-ice action much more ably than the traditional A

Why wouldn’t Nintendo want you to get the latest Zelda game for the Gamecube? The answer is rather obvious: the Wii is coming. For example, in Japan, you will only be able to get the Gamecube version of Twilight Princess in Nintendo’s online store. The game is also coming out [i]later[/i] than the Wii counterpart. But then what is the point of even releasing the game on the Gamecube? Wiill (see what I did there?) folks that get the Wii at launch, or close to it, even bother looking at the [i]box[/i] of the Gamecube version? Wouldn’t it bring more potential customers to get the Wii if that was the only console the long awaited Twilight Princess would be available on? Discuss in the forums!

F.E.A.R. PS3 Boxart

October 13, 2006

We just got a high res version of the PS3 boxart for F.E.A.R. and I figured everyone might like to check it out. You can click the thumbnail for the huge version.

[url=http://www.snackbar-games.com/images/news/2003.10.13.ps3_fear.jpg][img]http://www.snackbar-games.com/images/news/2003.10.13.ps3_fear_thumb.jpg[/img][/url]