February 2007

And Thus We Grow

February 19, 2007

There have been some big, huge, and utterly gigantic things going on behind the scenes here at Snackbar Games that I wanted to take a moment to make you aware of. The big news is that late last week we completed talks to take on the staff of the well known site eToychest.

This is an incredible move for both sites and I want to welcome the new staff members. Together we are going to continue producing only the best editorial and review content anywhere on the web.

In the coming days and weeks you will start to see a little metamorphosis as we incorporate the eToychest brand and work to define a new identity for this place we call home. You will also see a proverbial explosion of new content from the talented writers we have on board.

I have goose bumps just thinking about what the future holds for us. Hold on, it’s about to get really wild around here.

Sony’s Little Problem

February 14, 2007

My son and I headed out yesterday afternoon to pick up something for V-Day for my wife and we wound up in a local Best Buy and a Target. We happened to venture into the Video Game section of both stores and happened to find PS3s in stock in both stores. The Best Buy had a single 60GB model on the shelf while the Target was fully stocked with 4 60GB units filling up the entire available space in the bottom of the cabinet. I snapped a few pics with my phone. I’d say that this continuing lack of demand for their units could pan out to be very bad in the long run. If Sony ever needed a Killer App out, right now would be that time.

EA Sports’ releases for the Xbox 360 have, to date, been an incredibly mixed bag. Madden’s first entry on the console was a rushed disappointment, but the franchise was redeemed to a certain degree with this year’s release. NBA Live was another atrocious first run, and is still limping along behind the 2K series. NHL 07 absolutely exploded onto the console, greatly exceeding most hockey fans’ expectations in terms of depth and fun. So with March Madness appearing for the first time, it was far from clear how the game would perform. NBA Live certainly didn’t provide a clear precedent, but I’ve always felt the college game had a bit of an advantage, and this is reflected in NCAA March Madness 07’s marginal improvement over the Live formula.

The biggest draw that college basketball has always had over the pros is the enthusiasm and intensity demonstrated by its fans and the players on the court. These aren’t millionaire hot shots just showing up for another day at work for whoever will sign their paycheck; the college game is about energy and heart. To this end, EA has really tried to emulate the college experience. The stands are jam-packed with people wearing the home colors, the cheerleaders and mascots are doing crazy dances at either end of the court, and every big play is met with some intense reaction. When players hit big shots or make important plays, they react with passion. The game includes a composure bar which shows when a player is really starting to feel into the game. Fill it up far enough and you can pump up the crowd and your teammates, or get in your opponent’s face for some demoralizing trash talk. When things are going well, the game really starts to pop.

The shine doesn’t last forever however, and as you play more the game begins to show a lot of flaws. March Madness is laughably easy on the default difficulty settings, and turns into a scoring-fest when another player picks up the other controller. The game sports a nice lockdown feature, where you can square up to the player and make it difficult for them to make a play, but the defensive AI leaves holes aplenty, so there’s rarely any problem with just shuffling the ball around until an opening appears in the paint. There’s a handy feature where you can call plays on the fly with the D-Pad, but its effectiveness on defense is muted quite a bit by the fact that defensive fouls are almost an inevitability, to the point where they’re called when no actual contact is made between players. It’s discouraging, and really puts a damper on the multiplayer component.

There are other nagging flaws that, while not quite as pronounced, are still a nuisance. For example, the game doesn’t appear to have any discernible physics system. The ball teleports, clips through players, and moves sideways in very jarring and unsettling ways. Playing as a big guy in the paint isn’t terribly much fun, because rebounds seem to be as much a consequence of luck as anything else. And while I am probably one of few that actually gets a kick out of Dick Vitale, the commentary is dreadfully repetitive, and often functions completely independently of the game. It just reinforces the notion that the game was sloppily put together.

March Madness features the usual array of gameplay modes, from tournaments, to simple multiplayer over Xbox Live, to a fairly run of the mill Dynasty mode. While the role-playing and team-building facets of the Dynasty mode are actually pretty interesting, it’s a bit disappointing that they didn’t include the actual team schedules for the current season. As a consequence, there isn’t much emphasis put on big rivalries or key games. The EA games have also really suffered for a lack of stat tracking in across their franchise modes, and March Madness is no different. There’s very little reward for improving players through the careers – quite the opposite in fact. You can lose player early to the NBA draft, just like in real life. Not that it matters of course, because individual player performance really has little to do with team success, inaccurate as that may be relative to the real game.

EA should seriously reconsider scrapping this game like they did with the NHL and Madden series and build it from the ground up again. The flaws that March Madness suffers from are just too thoroughly ingrained in the core of the game that I can’t really seem the series getting any better with just a new can of paint. It’s definitely not a terrible game, but it’s never going to rise to the level of some of EA’s other sports titles unless it’s put under the microscope and seriously reexamined. I wouldn’t hold my breath for it at this point. With 2K Sports already putting out a better college hoops game several months ago, March Madness is nothing really but an afterthought.

Overall Score: 71%

One of my all-time favorites is headed to XLA this week. Just in time for Valentine’s Day, and what girl wouldn’t want Paperboy as a gift, Paperboy will be available on the Marketplace at 9am GMT (3am CST/1am PST).

This version of the game is enhanced with original content. It includes a co-op multiplayer mode for local or Live based multiplayer. It will be available for 400 MS Points and sport the following features:
[list][*]Seven stages (one for each day of the week) and 3 levels of difficulty – “Easy Street,” “Middle Road” or “Hard Way”
[*]New Xbox Live multiplayer: The standard multiplayer mode involves two player co-op play which can take place on the same console or over Xbox Live
[*]High scores are tracked on the Xbox Live Leaderboard
[*]Earn up to 12 Achievements and 200 Gamerscore points[/list]

[quote]Nintendo of America Requests the Pleasure of Your Company at the Marriage of

Peach
to
Bowser

on the 9th Day of April 2007

The nuptials will take place at the beginning of Super Paper Mario,
which will be available for Nintendo’s hot new Wii home video game system.
Those who wish to attend — or thwart — the ceremony will need to switch
between 2-D and 3-D.[/quote]

Kind of a catchy way to announce Super Paper Mario for the Wii.