Ubisoft, one of the world’s largest publishers, opened a CGI animation studio in Quebec, Canada. The studio intends to make short animated features that are related to Ubisoft’s games. The first animation will be related for Assassin’s Creed.
February 2007
LSW2 is a staple in my home considering my son loves Stormtroopers and it’s a game he can play without my help. Since I have 100% on the game, which means a stud multiplier of over 3000, collecting studs is insanely easy and utterly pointless now. I let him play for a little while last night and we had about 2.5B studs from playing after we completed the game and so I was curious just how high you could go. Apparently the game tops out at 4B, which is kind of disappointing. I took a short video clip showing that the new studs are being counted, but that the counter simply stops at 4B.
When I first heard that they were packing in Halo 3 Beta keys with Crackdown, I figured it was a marketing ploy to use the Halo 3 Beta to sell copies of a crappy game. Then I heard it was a 3rd person open envirnoment game along the same lines of the GTA games which I never got into.
You can imagine my delight when I gave the demo a chance last night and it turned out to be absolutely awesome. The gameplay seems to be exactly like the GTA games, which almost makes me want to go back and give them another shot. The part that snared me was the whole character power ups and hidden orb collection. I am truly a sucker for the “collect 100,000 of these for a special prize” type of games, even when the special prize is “Congratulations, you are the sucker that wasted 3000 hours collecting these stupid little orbs! Here, have a cookie!”
So my first impression of the game is a highly favorable one and while the demo will take a while to download, it’s over 1GB in size, it’s worth the wait.
Just like with Liberty City Stories, Rockstar decided to port the latest PSP GTA game to the PS2 which means Vice City Stories is coming to a PS2 near you. Price, release date, and news about possible extras have not been revealed. Is anyone surprised?
Southpeak’s Monster Madness: Battle for Suburbia, the flagship title for developer and middleware provider Artificial Studios, is something of an interesting beast. A marriage of old school gameplay not unlike Smash T.V. and Gauntlet and bleeding edge physics technology from Ageia Technologies, a game such as Monster Madness is truly unique.
While recently we were afforded the opportunity to site down with the game, which is set to debut for the Xbox 360 and PC in April, eToychest also recently had the chance to speak with the game’s senior producer, Artificial Studios’ Bobby Steele, to get some more insight into this upcoming, somewhat unconventional title.
Hello, and thank you for taking the time to speak with us regarding Monster Madness: Battle For Suburbia. Other than the slight name change, what else has happened with the game since we last saw it at E3?
A better question is, A