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March 2007
SSX Blur is not your father’s SSX. Heck, it might not even be your SSX. First launched as a flagship title for the PlayStation 2 in 2000, the extreme snowboarding game has gone on to inspire a handful of sequels across multiple consoles and handhelds, but none have represented such a dramatic departure as what has been delivered in SSX Blur.
Just on the merit of its unconventional design, the Wii demands reinvention, especially when it comes to existing IP, and this alone can draw a rather bold line between those players who are open to change, radical as it may be, and those who genuinely find the whole idea a bit unsettling. With regards to Blur, developers EA Montreal have thrown caution to the proverbial wind and designed a game that adopts a completely new, more cartoonish, visual style and embraced the Wii’s motion sensitive remote and nunchuck attachment with open arms. The result, while very fun, does take a good deal of warming up to and seems destined to be misunderstood by players and media alike.
To begin with, the game’s controls, which demand a flurry of constant wrist pivots and remote twirls, can bring you to the edge of carpel tunnel like no other game on the Wii to date. In addition, while SSX Blur does sport a vast catalog of different motion sensitive maneuvers, the game’s frantic nature can at times make the whole experience feel very arbitrary, leaving you to flail both hands in a nondescript fashion while the on screen character translates the nonsense into aerial acrobatics or collision with a tree.
This is not a game about finesse, but still the series’ penchant for trying to pull off just one more trick before bailing into a face plant with the ice and snow remains.
Essentially, the nunchuck is used for the lion’s share of activities, with the analog stick used for turning while tilting the nunchuck left or right will allow for a much tighter turn, an essential skill to master for those hectic slalom courses. While airborne, the tilting takes on a different role, as it in conjunction with the Z button initiates one of four different types of grabs depending on the direction being pulled. On top of this, the Wii remote itself it used to perform the game’s numerous death defying tricks, with different directional midair swipes being translated into on-screen heroics.
While this takes a bit of getting used to, after it is all said and done the above mechanics work pretty well and offer a great deal of fun in the classic SSX tradition. Where this begins to break down a bit is in the case of the so-called ‘Ubertricks,’ this game’s take on the series’ high powered maneuvers that can only be actioned when a character is doing particularly well. In the case of SSX Blur, these tricks, more of which can be earned over the course of the game, demand you trace various shapes in the air with the remote or, in the case of particularly complicated maneuvers, both the Wii remote and the nunchuck. While occasionally these can be pulled off without a hitch, more times than not attempting these tricks simply turns in a battle of attrition ultimately resulting in annoyance and frustration.
Set upon three different mountain peaks, SSX Blur offers numerous events, from races to extreme sporting trials demanding a mastery of pulling off tricks for points. And when this gets tiresome, the game also offers a multiplayer mode for two players to take to the slopes via split screen with any of the characters and boards (or skis) that have been unlocked. It’s a shame that more wasn’t done with this mode, however, as it’s pretty bare bones. As it is, however, competing against a friend as you both shake your controls around in the air is an entertaining spectacle.
In addition, with a presentation that could easily be considered flat in contrast to the altogether obnoxious SSX On Tour, it would be easy to call out the series’ latest entry as yet another example of the Wii’s ineptitude to wow players on the hunt for eye candy. However, while standing still the game does offer little to turn aside such comments, in motion its merit is much more evident. It does look unquestionably different from previous SSX releases, but that does not diminish the game’s artistic flair. The developers have even managed to include an SSX radio DJ that isn’t terribly annoying, something that has not especially been a calling card of the series up until now.
While not nearly as over the top as SSX 3 and arguably not as pure as SSX Tricky, Blur’s fresh take on the franchise is a welcome treat. The controls take more than a little getting used to and do seem a bit arbitrary at times, but that does little to take away from the sheer fun of grinding through a half pipe, getting crazy air, and defying death for just one more flip before hitting the snow. Spread across three different peaks, each sporting multiple events and a host of unlockable content, SSX Blur is sure to inspire more than a few return visits. Add to this a multiplayer that, while perhaps lacking in flair, is still more than serviceable, and EA’s latest trip down the snowy mountain might just be the best third party title on the Wii to date.
For me, I was at one of my elementary school’s regular skating rink outings, and the venue’s little arcade nook was home to a little thing called Donkey Kong. As a side note, I still have yet to ever make it to the top of that structure to save the girl and best the giant ape. Honestly, I’m a terrible plumber.
Anyway, I digress. The reason for bringing this up is that Nintendo, along with famed designer (and [url=http://www.snackbar-games.com/n2447.html]dress up doll[/url]) Shigeru Miyamoto, are asking the internet savvy A
Eidos has announced a partnership to bring several of its games, including “complete franchise sets” to Valve’s popular digital distribution service Steam. Starting today, Steam users can get access to several Hitman titles, as well as Battlestations: Midway, Just Cause, and the entire Commandos series. In addition, Eidos announced that it expects to release new games over the service as well, including Tomb Raider: Anniversary, Championship Manager 2007, and more. News of additional Eidos games heading to Steam will be announced in the coming weeks.
Officials from Namco Bandai announced the next game in the company’s long running Tales franchise, Tales of the World: Radiant Mythology, will ship for the PSP this summer.
While details are a bit sketchy currently, Namco Bandai has revealed that the game will feature characters both new characters and returning favorites, such as Stahn Aileron from Tales of Destiny, Reid Hershel from Tales of Destiny II, Lloyd Irving from Tales of Symphonia, and Luke fon Fabre from Tales of the Abyss.
Tales of the World: Radiant Mythology will also feature item customization, as well as the ability to trade items wirelessly with other players. In addition, players can expect the return of the series’ series’ free-roaming battle system, as well as the ability to create a custom hero using options such as voice, hairstyle and class (Warrior, Thief, Priest, and Mage).
Tales of the World: Radiant Mythology sets players in the mystical world of Terresia. This once peaceful land is turning into a realm of havoc and darkness at the hands of The Devourer, a creature that is destroying all in its path. It is up to The World Tree, which creates and protects the world of Terresia, to use its last bit of strength to summon the world’s last hope – a lone hero. Now the hero must descend upon the world of Terresia in an epic battle for survival and honor.
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