March 2007

NCsoft has announced the release of a fourth free update to its vehicle-based MMO for the PC, Auto Assault. The latest collection of additional content will include a new auction house, as well as the introduction of new vehicle chassis, a new tournament schedule, and several quality-of-life system improvements.

NCsoft officials describe the auction house as “one of the most important additions” to the game since its release, making it easier to profit from the game’s many loot drops. The auction house, for example, will enable lower-level players to obtain currency by selling material to higher-level players who can then craft more powerful weapons. The company adds that the auction house will feature an email system that will allow players in the same faction to send messages to each other regarding items up for auction as well as sending items via email.

The update also adds two new vehicle chassis, both of which are available at the INC vehicle stores. These include the Switter, a medium-sized chassis available for all classes, and the Backup, a small chassis usable by any scout class.

Rounding out the additional features are changes to the skills systems. NCsoft notes that balance between races has been improved “so success in player-versus-player combat will be based on skill rather than faction-based advantages.” Additionally, skill building has also been made easier to manage and understand.

Finally, Auto Assault tournaments have a new schedule and reward system built in, and the new tournament schedule system is timed to work for players regardless of their time-zone location. The tournaments have also been level-balanced so that all players can enjoy the experience, and additional loot and bigger rewards, the arena will be more profitable for all participants.

Officials from Left Behind Games have announced that the company’s flagship product, Left Behind: Eternal Forces, will play center stage at a church sponsored youth outreach event in California. This first event will be held this evening at 6:00 PM at XPC LAN Gaming Center in Temecula, California.

The game, which launched on November 14, 2006, has been largely panned by critics, as well as come under fire from religious groups for its glorifying of killing of people who exhibit beliefs contrary to the Christian faith.

“We are very encouraged to see how churches are now recognizing the true evangelistic nature of our game. Left Behind: Eternal Forces is the most in-depth and most expensive inspirational game ever made in the history of the world,” says CEO Troy Lyndon of Left Behind Games. “It is also one of the only games in history to promote the power of prayer and worship as more powerful than guns.”

He added: “And we are grateful to everyone for helping us to get to this point, and we are encouraged to see churches and ministries throughout our nation begin to embrace this game to reach the youth, when so many other games are leading our youth down the wrong path. More than 93% of kids play video games today, and it is essential that we embrace the reality of this medium to create content which is good in an industry which is so dark.”

According to [url=http://www.nielsenmedia.com/nc/nmr_static/docs/Nielsen_Report_State_Console_03507.pdf]a new Nielsen report[/url], 41.1 percent of all U.S. households with televisions also contain at least one video game console. This figure, which represents 45.7 million U.S. homes, has jumped over recent years, with 43 million being reported in 2005 and 38.6 million the year prior.

To put this into perspective, over this same period of time, the total number of U.S households with televisions has increased just 1.6 percent. In addition, during the fourth quarter, the top 20 percent of people playing video game cones in the U.S. averaged about 5 hours and 45 minutes of play daily, and that these users accounted for 74.4 percent of all console usage during the period.

Other interesting findings include an increased acceptance for online gaming, with more than 4.4 million households reporting consoles going online in 2006, a figure that does not even include the PlayStation 3 and Wii. In addition, the report also added that at any given minute of the day, about 1.6 million people in the U.S. are using a game consoles.

Would you like to play a game?

If one had to find a poster child for successes in indie development, one would need look no further than The Behemoth’s Alien Hominid. Originally developed as a game for the flash portal Newgrounds, Alien Hominid has gone on to be released on the Playstation 2, Xbox, GameCube, GBA, and is now making an appearance in glorious High-definition on Microsoft’s Xbox Live Arcade. The game has received awards left and right over the past three years both for its excellence in style and graphical prowess, but also for featuring gameplay that harkens back to the golden era of 2D gaming. Alien Hominid is the perfect fit for Microsoft’s Arcade platform, sporting all 16 levels, 7 mini-games, online leaderboards, and multiplayer. And somehow they fit that under the 50mb cap. What kind of sorcery allowed them to do that, we may never know.

Alien Hominid puts you in the shoes (or the hat, I should say) of a little yellow alien who crash-lands on Earth and has his spaceship stolen by the FBI. You’ll have to trek across the world through 16 rather spectacularly hand-drawn levels to finally pry your beloved ship from the hands of your enemies. Along the way, you’ll find yourself shooting hordes of FBI, Army, KGB, helicopters, giant robots, and maybe even a Yeti or two. The majority of the game is a side-scrolling shooter; very much a throwback to the 32-bit era. Some of the levels are more heavily platform based, but there’s also the occasional vehicle segment thrown in as well. For a rookie outing, Behemoth seemed to have a pretty strong idea of what it takes to keep what would normally be an extremely repetitive game and continuously keep it fresh.

What will really endear you to the game is the hand-drawn art style, which looks as gorgeous as it ever has on a big HD television. All the characters are hand-animated, with a simple but cartoony style that helps to maintain the light-hearted and slightly goofy tone of the game. The bosses and mini-bosses that populate the game are huge in scale and a joy to look at, even as they pound you into the ground. The framerate keeps up at a constant clip, even as you tear the heads off soldier after soldier with a second player.

Coming at 800 marketplace points, or $10, Alien Hominid is one of the best values to be had on Xbox Live Arcade, period. The game is difficult even on the easiest difficulty setting, but can be mastered over time with some patience and practice. Behemoth had the good courtesy to let less skilled players resume play from their furthest point of progress, and for players looking to master the more difficult bosses for a continue-less play-through, this is especially handy. The game is designed in such a way that it can be played and enjoyed time and time again, if not to try and ascend the leaderboard, than just because it’s fun for its own sake. Alien Hominid is a download you won’t soon regret.

Japanese developer Gust is responsible for two of the best and most-underrated role-playing games in the latter half of the PlaySatation 2’s life span – Atelier Iris and its sequel, the aptly named Atelier Iris 2. The Iris games combined strong, likeable characters, a well-told story, sharp humor, and a nostalgic feel to great effect, and it’s no surprise that Gust’s latest title, Ar Tonelico: Melody of Elemia, follows the same basic recipe. Not content to be a clone of Atelier Iris, however, Ar Tonelico starts with Gust’s signature elements and builds a rich, heartfelt experience that more than once veers into the completely bizarre.

Of course, bizarre is to be expected in any game involving a harem of magical dolls with a plethora of costumes who are competing for the main character’s affections, especially when said magical dolls develop their skills by way of an extended sex metaphor winkingly called A