March 2007

The Marvel Trading Card Game‘s main source of enjoyment is being able to use your favorite comic book characters in battle. So, as you would expect, developer Vicious Cycle’s PSP iteration of the title provides entertainment really only to Marvel fans, but it’s okay to have a target market for a game. The real question is: how much did VC get right?

The game suffers from a big case of PSPitis, as it takes almost a minute for the game to load. There are just way too many logos for this game, and portable users have a right to be impatient. PSP owners are used to this by now, though… so just kick back, pull out the power cord, and down a soda.

The presentation is slick. Menus look great, and the added art stands out on the PSP’s screen. The text is small, but most can get used to it after a few plays. As with all card game adaptations, there are a lot of button presses to get things done, but I’ve found that the game’s options can be set to minimize this with no real problems. I know the settings are there to keep new players from accidentally pressing a button, but ultimately I believe many will be frustrated before they can adjust them.

This game is faithful to the real thing, which I’m sure elicits sighs of relief from fans. The single player game is fairly straightforward, though the plot is unsurprisingly weak. The cutscenes are at least entertaining, though, and help to tie the matches together somehow. You can play through the stories of both the heroes and the villains, though nothing stops you from using the other side’s cards.

The multiplayer is of high quality: there are tournaments, online rankings, and such…but there’s one large problem. All of your single player cards are useless online, and buying packs will set you back just as much as the real things. I could see having cards like this on the PC version a la Magic Online, but investing so much on a portable system seems not to be worth it.

All in all, the single player is deep, and the AI is fairly solid. This is good, though, because after all, you don’t need to buy a PSP version to play the Marvel TCG against other people. It’s a good solution for fans of the card game, but it’s not going to appeal to the general population. Give it a try.

Meteos: Disney Magic

March 26, 2007

Meteos is one of the best puzzle games available for the DS. It was light on story, which made sense, but it made up for it in spades with its addictive gameplay and rewarding mechanics. It’s difficult to create a sequel to a puzzle game without changing what made it great because puzzle games lean so heavily on their core gameplay. There’s not usually a complex story to continue or characters to revisit. Most puzzle sequels are more like expansion packs containing more puzzles than actual sequels. Meteos: Disney Magic, however, has changed the central gameplay mechanic and added a coat of Disney paint to the critically-acclaimed puzzler.

The biggest change from the original Meteos in the Disney version is the addition of horizontal movement. It used to be that blocks could only be moved vertically. This created a challenge, especially on planets with high gravity. The differences in gravity remain, but the addition of horizontal movement makes Meteos: Disney Magic a mind-numbingly simple game to play. In making the game more accessible to a younger audience, an audience more in-tune with the tone and content of Disney’s films, the original game’s audience and more capable players have been alienated. Compounding this problem is the fact that this new feature can’t be turned off. It can be turned off by unlocking expert mode, but it would be nice to have the option to not play in easy mode right from the get go.

An easy mode option that can’t be turned off, however, is Meteos: Disney Magic‘s orientation. The DS is held like a book. This makes the game easier in two important ways. The field is smaller horizontally and larger vertically. Both of these alterations serve to make the game simpler, and the orientation can’t be returned to that of the original game.

The second screen, being without touch functionality, can’t be used for stylus-centric gameplay, and it isn’t used to deliver any useful information to the player (not that I can think of any). It is used to display art from the current level. Characters from The Lion King, The Nightmare Before Christmas, Pirates of the Caribbean, and other Disney films look on as you attempt to launch blocks off the top of the touch screen. The branding is blatant, but at least it isn’t intrusive.

Puzzle games are made for multiplayer. I still break out my copy of Super Puzzle Fighter II Turbo because it’s so much fun to play with a friend. Chu Chu Rocket gets pulled out regularly, too. Meteos: Disney Magic does offer multiplayer, but not Wi-Fi multiplayer, and all I can think is A

Custom Robo Arena

March 26, 2007

If you’ve played Custom Robo on the GameCube, then you won’t be caught off guard by Custom Robo Arena on the DS. One notable addition, however, is Arena‘s inclusion of online play. Everything is better with online play, and a game that prides itself on avatar customization and one-on-one battles is a natural fit for the concept.

Much like PokA

There isn’t much to speak of on the Wii’s Virtual Console this week, with only one game debuting over the download service. Nintendo has announced that Koei’s Super Nintendo strategy epic [i]Romance of the Three Kingdoms IV: Wall of Fire[/i] is now available for 800 Wii Points ($8). Supporting up to 8 players, this fourth game in the series has players taking the roles of a ruler seeking to unite China in the era of the three kingdoms of Wei, Wu and Shu.

Infectious, yet terrible Korean pop? A live action recreation of the only memorable sequence in Final Fantasy VII: Advent Children? This is too good to pass up. Thanks [url=http://forums.penny-arcade.com/showthread.php?t=17741]PA forums[/url] for your never ending ability to dig up random crap to keep us entertained.