April 2007

In the right hands, game soundtracks can be a wonderful things, as can tribute pieces. A quick search on YouTube turns up more than a handful of pieces celebrating the hobby’s roots and more contemporary efforts, some to astonishing prowess. In the wrong hands, however, these musical celebrations offer only an epic assault on the senses, and much like a drunk driver, these misguided arangments serve only to slam into your childhood with the force of an out of control Buick Electra with the top down, the driver passed out in the passenger seat.

I can’t be certain, but from [url=http://www.snackbar-games.com/images/news/2007/04/GoMario_SuperMarioBros_Clip_WinifredPhillips.mp3]an early sample we were sent this morning[/url], I’m inclined to believe that composer Winifred Phillips’ upcoming Super Mario Brothers tribute track is one of the bad variety.

Honestly, the writing was on the wall, mainly because she spelled out ‘Brothers’ in the title. I mean, really, when have you ever seen that done in the series? Of course, that would be forgiven if the musical and aural accompanyment didn’t clash together like knives down a chalkboard.

It’s not as if Phillips is inexperienced when it comes to creating video games scores, having created original pieces for God of War, as well as the video game adaptations of The Da Vinci Code, Charlie and the Chocolate Factory, and the upcoming Shrek the Third. Did I mention God of War?

This latest music, such as it is, is to be part of muscial celebration of Generations Productions studio’s four years of contributions to the video game industry with an upcoming album titled ‘The Best of the Best: A Tribute to Game Music.’ This Super Mario Bros. piece, titled “Go Mario! (Super Mario Brothers),” was created by Phillips along with music producer Winnie Waldron, her long-time partner at Generations Productions, to celebrate Nintendo’s classic.

That’s all well and good. I’m just waiting for the ringing to stop.

The album will be available on May 1 exclusivly from [url=http://www.gamemusiccentral.com]Game Music Central[/url]. The album also includes music from The Legend of Zelda, Myst III: Exile, World of Warcraft, Metroid Prime, Medal of Honor, Final Fantasy, and others, each performed by a select group of celebrity video game composers.

If you’ve ever played a Wii, you know the system possesses great potential as an enjoyable method of exercise. Nintendo also knows this because today they announced that they will be donating 100 Wii party packs to the YMCA. The YMCA chapters will be using the Wii to “help bridge the gap between parents and their kids through their Adventure Guides programs, which foster lifelong relationships between parent and child.”

This saturday, April 14, many of the chapters will also be incorporating active Wii games into the events called “Healthy Kids Day”. Details vary by chapter, but kids will be playing Wii Sports, which is the pack-in five game sport collection for the Wii. George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications, said “Wii has quickly become a part of America’s fitness plan, from bowling leagues for active seniors to kids and parents who sweat through Wii Sports pentathlons together.”

I think it’s a great move on Nintendo’s part to build a positive image for the Wii and our industry in general. It also does a great job of getting people moving and active again in an activity where your thumbs are about all that normally get a decent workout. How long before these become standard fare for middle and high school PE classes…

Microsoft just announced a new contest over on Xbox.com called “My Mom’s A Gamer.” To enter, you just need to write a short essay, between 250 and 500 words, about your mom (or legal female guardian) and gaming. You are only allowed to submit 1 entry so make it good. Entries should be emailed to [email protected] and must be received by by 11:59 P.M. Pacific Time on May 6, 2007.

The entires will be judged in 3 categories:

  • 50% Creativity and originality
  • 25% Appeal to Xbox.com readers
  • 25% Ability to effectively show respect and admiration for entrant’s mother/female legal guardian

Go here for official rules.

Microsoft has finally confirmed the date for the highly anticipated multiplayer beta for Halo 3, announcing that the beta will kick off over Xbox Live on May 16 at 5 a.m. PDT and run through June 6 at 11:59 p.m. PDT.

Beginning May 16, gamers who secured their admission to the multiplayer beta either through the “Rule of Three” promotion or by purchasing a specially marked copy of Crackdown will be able to jump right in using their Xbox Live Gold account and get a taste of what promises to be one of the biggest games of 2007.

According to Microsoft, the demo will launch with three different maps, including Snowbound, High Ground and Valhalla, which represent a mixture of large and medium-scale combat environments and are new to Halo 3. Each Each map will also include the opportunity to test drive new Halo 3 vehicles such as the Mongoose all-terrain vehicle, as well as try out new weapons such as the Spartan Laser and Spike Grenades.

Gamers worldwide who did not participate in the “Rule of Three” promotion but are interested in joining the multiplayer beta of Halo 3 can still participate by picking up Crackdown, which acts as a key for gamers to download and participate in the Halo 3 multiplayer beta.

Finally, in the march up to next month’s beta launch, Bungie has released a new behind-the-scenes video feature on Halo 3 available on Bungie’s website, or in HD from the Xbox Live Marketplace.

Shadowrun has been a constant source of debate in the gaming community since last year’s E3, and for good reason. Many question the input device parity inherent in a cross-platform shooter, while even more have taken exception to the idea that their beloved pen and paper RPG franchise has been turned into a first-person shooter. More than a lot of games, most of the chatter has been largely abstract, highly divorced from the actual experience of playing the game.

Since the NDA on the beta has been lifted a few weeks back however, more and more people are starting to pay attention to the complex beast that Shadowrun really is. Make no mistake; this is no Gears of War we’re talking about here. It might look like a simple fantasy game with guns, but the depth that underlies its gameplay is deceptive, almost to a fault. It takes a couple hours to really even begin to understand the tactical possibilities that underlie the game, though the experience of figuring it out is refreshingly cerebral.

The setup for the game is heavily reminiscent of Counter-Strike. Before each match, you pick one of four races, which function more or less as a class, with their own specific quirks and powers. Dwarves are very magic heavy for instance, while Trolls tend to be the hardier gluttons for punishment. Matches are composed of six individual rounds, and at the beginning of each round, you have the option to purchase weapons, magic, and tech upgrades. There are no respawns in the middle of rounds, so victory hinges on either completing the objective or eliminating all of the enemy team members. Having the ability to resurrect fallen teammates adds to the dynamic somewhat, but matches more or less play like a round a CS.

As the match goes on, your magic and tech upgrades will stay with you, but you only retain your weapons if you survived the preceding round. Finding a play-style that you are comfortable with and which complements the abilities of your teammates is vital to having a positive experience with the game. While it’s often tempting to pick a speedy elf and go after the opposition with the katana, you can’t do everything, and the proper balance of heavy weapons, magic, and tech is what’s going to win rounds for your team. Since most players to the game in the beta are still new, victory is heavily dependent on how familiar your team is with this notion of balance.

It remains to be seen what sort of dynamic the game will assume once players on both sides are well-versed in the game’s intricacies and the roles of their race. There are so many possibilities in terms of magic and equipment layouts that your success relies almost as much on the composition of the other team as it does player skill. Make no mistake, being quick on the draw here will still give you a great edge over your opponent, but it’s not the deciding factor. I’m not sure at this point whether this is something that’s going to hurt the game in the long run. You’re constantly rethinking your strategy as somebody pulls out some new trick against you, and it’s difficult to really become comfortable with a specific role.

In my brief time with the Shadowrun beta, I never really found a sense of comfort. While the game appeals to me on an intellectual level, I’m just unsure of the staying power they’re promising in the final package. The gameplay modes are relatively limited, and the number of maps isn’t particularly impressive – I’m just wondering how they’re going to go about selling this thing as a retail package. It seems aimed only really at the hardcore, not bothering to include a true single-player mode, and the multiplayer that is the game’s main and only selling point has yet to prove its long-term viability. At $40, the game might garner a certain appeal, but they’re charging full price for Shadowrun. I’d wait until the reviews start coming out on the final version before I plunked down any coin for this one.