April 2007

Gamers were teased by the Wii Sports pack that Nintendo bundled in with their Wii console. While a few of the games were excellent, most notably bowling, others were lacking. The golf game especially drew ire not because it was necessarily bad, but because the potential for a golf game on the Wii is just monumental. The little remote that could seems custom fit for a good golf game and who better to take up the challenge than EA Sports?

All the features that you enjoyed in other iterations of Tiger Woods Golf are here. The courses are plentiful and most of your favorite golfers are in here. I couldn’t find Freddy Couples, but maybe he’s hidden a little deeper than I looked. There are about 10 bagillion modes of play, including some arcade modes that, while gimmicky, are fun diversions from the more traditional modes. But that is not why you are reading this review. You want to know how the game controls.

I am happy to report that Tiger Woods for Wii may be the best sports game you play this year. Not only is it complete and nice to look at, the controls just take this game above any other sports, let alone golf, outing available. Swinging is done exactly like you would want it to be done. You pick up the wiimote, you get down in your stance, hold B to indicate you are ready to swing and then let it rip. Tiger Woods succeeds where both Super Swing Golf and Wii Sports golf fail in that your swings feel visceral and accurate. You will be whipping huge shots off of the tee in no time. The controls are quite realistic and often (sometimes painfully) mimic your real life golf game. I tested many different swing styles, going from more of a baseball first-time-golfer swing, to a shot with proper turning of my wrists, and the difference in the game is tremendous.

Where the controls falter a little is in the short game. You would imagine that putting would be difficult with these controls, but the real problem is in the approach. It will take you a few sessions to get used to making carefully aimed and timed approach shots. To do a shot like this, you need to bring the remote up slowly and then swing once your golfer has his arms as high as the shot you want to do. It works, but it will take some practice. In fact, for optimum initial enjoyment, I suggest you play with mulligans on, as inexperienced players might accidentally trigger a shot by casually pressing the B button or there is a mis-cue from the game.

The controls and main game are very solid, but the presentation could use some work. The in-game character models are very detailed and the environments crisp, but the interface is just unforgiveable. Some of the decisions made on the UI boggle the mind, like only allowing one player to choose a character at a time, and the last player to hit A gets control of the screen. The create a character interface is especially ugly and problematic.

What Tiger Woods on Wii represents is effort on EA’s part and the result is a very enjoyable sports experience. The controls alone make the game, and in future iterations, I expect the rest of the game to catch up, and the glitches in the controls to be ironed out. A wonderful first outing.

As I have said before, Nintendo likes to be somewhat creative in how they send games to the press, and this week’s arrival of Super Paper Mario for the Wii was no exception. Packed with a snazzy pair of 3D glasses, the game promises to be one of the first must own games for the Wii. Of course, it being a first party title, this does little to stem the tide of criticism levied at the console and its pedigree of being a first party only platform. But that is the subject for another, separate debate. Now I retire to the den where I’ll be devoting the next several hours to playing the game. Impressions of the title and its associated waggle will be forthcoming.

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As if willed into existence, Sega Japan has issued confirmation of the NiGHTS sequel that has been tumbling across the internet over the last couple of weeks. Little has been released concerning the upcoming title up until today, however Sega has now confirmed that the game, tentatively titled NiGHTS: Journey of Dreams, is expected to be released this fall for the Wii. I suspect this one will play a central role in Sega’ E3 presence in July, so look for more in the coming months.

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Guitar Hero developer Harmonix, together with MTV and Electronic Arts, have announced Rock Band, an upcoming game that will allow players, either in person or online, perform music from the rock artists. According to [url=http://www.usatoday.com/tech/gaming/2007-04-01-rock-band_N.htm]a USA Today report[/url], players will create music using a set of four instrument-based controllers, including drum, bass/lead guitar and microphone peripherals.

While details are still somewhat sketchy, the parties involved have revealed in an official statement that Rock Band will include music that spans “all genres of rock and include many of the master recordings from the biggest songs and artists of all time.” The game is in development for both the PlayStation 3 and Xbox 360 for release this holiday season.

Online connectivity will also play a key role in the game, though what remains to be seen at this point is the price, considering the number of peripherals that will apparently be employed by Rock Band, as well as how the single player game will work. Playing with an online band with members all over the world sounds awesome, but sometimes it’s nice just to rock out by yourself.

Music publishers EMI Music Publishing and Warner/Chappell Music are allowing the developers access to their catalogs of incredible songs for use in Rock Band. The record labels – EMI Music, Hollywood Records, Sony BMG Music Entertainment, Universal Music Group’s Universal Music Enterprises and Warner Music Group’s Rhino Entertainment – have agreed to supply master recordings by their artists for use in the game.

As previously announced, Electronic Arts will serve as the exclusive distribution and marketing partner for Rock Band, managing distribution for the game in US, Europe and Australia.

Yes, Virginia, there is a Santa Clause …and he’s fraking metal!

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While last week may have been an anemic period for the Wii’s Virtual Console, that cannot be said this week, as Nintendo has released a trio of favorites over the online service. Among these “new” releases are Nintendo 64 classic Star Fox 64, now available for 1,000 Wii Points ($10), as well as one of the most difficult NES games ever released in Konami’s Teenage Mutant Ninja Turtles and one of my favorite TurboGrafx-16 adventure games, Dragon’s Curse, both of which are available now for 600 Wii Points ($6).