April 2007

Steel Horizon

April 19, 2007

It takes a lot of effort to make a fan of turn-based strategy set down a game because it’s too slow. Slow and methodical is what the entire genre is about, so when an enthusiast tells you that a TBS game is too slow you know it’s one to avoid. It’s a shame, too, because World War II naval combat deserves to be featured in a much more exciting game.

So, in a genre defined by its sloth-like pace, what makes Steel Horizon feel so glacial? The strategy – or more appropriately, the complete and total lack thereof. Strategy games are defined by the units at the player’s command, and aside from the flagship, your fleet is completely non-customizable. True, you can choose what types of ships you command, but every light frigate is just like every other light frigate. It would have spiced things up immensely if I could upgrade the armaments and propulsions systems of the ships at my command. There are 14 types of ships available, but compared to customizable games like Custom Robo Arena or Battles of Prince of Persia, 14 isn’t really a big number.

Missions are also boring, although they don’t start out that way. Just like the ship’s inability to be upgraded, so too are the missions relatively static. Any game is going to feel slow when every level is just like the one that precedes and follows it. One can only complete the same mission objectives so many times before a game ceases to be fun and begins be a chore to be finished before moving on to the next game. Again, Steel Horizon deserves better because the story is one worth experiencing if only for German and Japanese soldiers presented as real people instead of just more bad guys to shoot.

And if a lack of customization combined with repetitive mission requirements weren’t enough to keep this game off your shelf, the AI is pitifully stupid. It passes up on obvious opportunities to gain the upper hand to take on targets that are inconsequential and pose it no threat. If I can’t customize my ships and the levels are all the same then the battles need to be interesting and challenging.

The story is Steel Horizon‘s only draw, and the shallow strategy, lack of customization, and repetitive missions are more than enough to counteract it. The DS is lacking in strategy games, but those looking for a turn-based fix would do better to seek out some of yesterday’s favorites like Advance Wars DS and Age of Empires because there’s just not enough strategy or unit customization to keep fans of the genre interested.

The duplicitous practice of selling the same game to consumers multiple times has become so pervasive that most people aren’t even inclined to acknowledge it anymore. It’s a low-cost, high-reward approach to game production, and its effectiveness is evidenced on the quarterly financial statements of all the publishers who actively employ the tactic. Sequels and rehashes come so fast and furious now that gamers may have trouble keeping up. UEFA Champions League walks along the edge of this precipice, with gameplay that feels entirely unchanged from FIFA A

Guitar Hero II

April 19, 2007

I have a couple of confessions to make before I begin the review of Guitar Hero II (GHII). First is that I have been playing guitar for close to twenty years now (yes I’m getting old). I’ve been in several bands, had songs played on the radio, performed at gigs, recorded in a studio and countless other A

[i]Lost Planet[/i], one of the top games on the Xbox 360, has just lost it’s exclusivity as it was just announced that [i]Lost Planet[/i] will be coming to the PC on June 29 of this year. Meanwhile, a gameplay [url=http://www.gamer365.hu/download.php?id=6231]video[/url] has surfaced.

Sam and Max: Reality 2.0 marks the penultimate episode in this first season of new Sam and Max adventures. Fifth in a series of semi-connected cases – the connection becoming more and more apparent with each episode – Reality 2.0 is also, by far, the best of the bunch, and is perhaps one of the very best point-n-click adventures ever conceived.

To give that last comment some context, I should note that Maniac Mansion and Zak McKracken and the Alien Mindbenders are some of my first gaming memories. I helped Sir Graham and his kin overcome great perils; I weaved many a tune with Mr. Threadbare; I have endured many a trial with April Ryan; I have lived beneath a steel sky; and so on. The point-n-click genre is one of the oldest and one that has suffered a great many hardships along the way and so has Sam and Max. LucasArts’ cancellation of the sequel to 1997’s Sam and Max Hit the Road was so very painful to endure for many as Hit the Road signified the pinnacle of comedic gaming at the time. When Steve Purcell was able to wrest control of his own creation back from LucasArts many were relieved, I among them.

I was also worried. A