July 2007

With E3 just a week away, God help me, Microsoft sent over the official badge that I assume I and everyone else planning on attending their press conference next week will have to have dangling around our collective necks. This year’s badge is, in my humble opinion, not quite a “cool” as last year’s plastic/metal concoction, as seen in the image below.

I imagine Tuesday will be a bit busy, though less so than the next two days, with me arriving in the early afternoon, as I bask in the social awkwardness of the IGJA’s Not An E3 party before moving on to what I fully expect to be another of Microsoft’s annual greenlit iridescent multimedia throw downs.

Look for a full report up on Gamasutra following the event, and rumblings from me over here on some the wackier things that I see and drink.

Koei is best known for their work in the realm of action and strategy games. They are now lending their talents to the racing genre in an effort to deliver “an experience that is as fun as it is fast”, according to Senior VP of Koei, Amos Ip.

Fatal Inertia, Koei’s new combat racing title, is slated to hit the Xbox 360 on September 11, 2007 and promises to deliver a truly different driving model as they have created a set of dynamic weapons with multiple tactical applications.

I’m envisioning EA’s Burnout series with very large guns here.

Fatal Inertia will be the debut title from Koei’s Toronto based studio, Koei Canada, and will carry an E10+ rating. No word yet on pricing.

When you have the hottest and best-selling video game system as well as one of the most loved franchises in gaming history it only makes sense to combine the two. Nintendo has done just that with The Legend of Zelda: Phantom Hourglass.

This morning, Nintendo announced that Phantom Hourglass would be available on October 1st. No word yet on the date being worldwide or North America only.

As a bonus, any gamer that registers their DS hardware and Phantom Hourglass and agrees to fill out a short survey will be rewarded with a special DS stylus that is modeled after an old-fashioned quill pen. That’s just nifty.

Do little girls own PSPs? Konami apparently thinks so, and with the release of Winx Club: Join the Club, they’re trying to capitalize on it. Trying, but failing miserably.

The title’s overly simple and easy minigames appeal to no one, since it takes more skill to turn on and hold a PSP than do the various tasks in the game. They vary in subject, from an avoid-the-obstacles racer to a memory game involving plants. None of it makes real sense, and none of it is fun.

As if it weren’t enough for the game to be excruciatingly painful to play, it makes you wait a while too. Skipping through the menus as fast as possible, it takes over 8 minutes to get to the first bit of gameplay. While it makes for a convenient time to make a sandwich or two, no one needs a meal every five minutes. It’s a mystery what it’s loading…menus and games hardly push the PSP’s limits, and the videos that load are barely decent quality-wise. It seems lazy for the developers to vertically letterbox videos instead of formatting them for the PSP, but then again, everything else here seems lazy too.

Players can use any of the characters from the show, a Saturday morning cartoon of the same name, though it only makes a cosmetic difference, and only in the menu screens. Unlockables include clothing and possessions that basically just sit there when acquired and are ultimately useless.

Winx Club: Join the Club is sure to make little girls, not to mention game reviewers, cry. Avoid it like the plague.

Chili Con Carnage isn’t the traditional model of a good game. With somewhat restrictive controls, little in the way of extra modes, and a storyline that’s more offensive than intriguing, this PSP title from Eidos sets itself up much like many sub-par games. Somehow, though, it comes through in the area that matters the most: it’s fun.

Carnage‘s protagonist, Ramiro Cruz, is out to avenge his father’s death against Mexican crime lords. Wait, make that very, very stereotypical Mexican crime lords. In this third-person shooter, developer Deadline Games places players against large old chicken ladies, guys in sombreros with shovels, and big men in skeleton suits. There’s no doubt that this game will offend some people.

Those who can get by that will enjoy the pure craziness of the storyline. Carnage doesn’t take itself seriously, and it makes for bizarre fun. The game rewards crazy combos, with jumping in the air, nailing some headshots, rolling, and getting to the enemies’ hats before they hit the ground. Some levels have players run vehicles into structures, and jumping off in slow motion is a cool experience.

The controls aren’t the best. The lock-on feature works well for most levels, though it is mostly disabled in boss fights when it would be most useful. There’s no camera control, and the automatic camera can be confused a bit after some crazy maneuvers. This is normal for a game like this, but Carnage rewards stunts like these, so it should have been covered in testing.

The soundtrack has some cool Latin hip-hop tunes that become more intense when the action gets frantic, making for an immersive experience. The cutscenes are laughably bad, but it seems to be on purpose, and it ends up being entertaining enough. The menus and graphics, while not stellar, are solid and polished and do the job well. What is most amazing about this game is the short loading time between menus and levels, usually only about four or five seconds.

The extra modes are fairly mediocre. A