July 2007

Even though E3 has just concluded, for which you can read our detailed wrap up here, the gaming industry just won’t stop pumping out delicious pieces of information. So, what happened this past week?

Capcom, who didn’t have a very strong showing at E3 this year, have released a ton of news about Resident Evil 5. The story will revolve around Chris Redfield, who is now part of a group called the BSAA, and will take place 10 years after the events of the Spencer mansion. Fans have wanted to slaughter zombies in a true Resident Evil sequel, but it seems they may be disappointed yet again as the enemies Chris will be fighting will not be zombies. One of the more interesting features of RE5 will be the environment, and more particularly the lighting effects. Just like in real life, if you go from a dark place into the broad daylight, it will take time to adjust (and vice versa). Still not satisfied? Check out this slideshow of screens. Most of them are ingame too.

Rumors of a DS version of Halo have always been in circulation. Two top guys in Bungie, Rian Gerard and Frank O’Connor have finally come out (no, not in that sense), and revealed the truth about Halo DS. Though it would be possible to make the game, Microsoft would allow it, the folks at Bungie simply feel that the DS is just not the right platform for a Halo game. Oh well…

Will there be a new Sixaxis? On Yahoo’s Star Wars: Force Unleashed site, a picture of a new type of PS3 controller was shown. Sony did not deny or confirm that it will be a redesigned Sixaxis. Here’s the pic:

Rockstar has announced their plans to extend and re-release Bully. Rockstar’s controvertial game will be re-released on the Wii and Xbox 360 as Bully: Scholarship Edition. The game will contain the PS2 version of the game with some added content. Could this re-release be a way to make up the possible losses from Manhunt 2?

In other industry news, Peter Moore has left Microsoft and headed to Northern California citing “personal reasons” as his motivation for departure. Shortly after the intial release, it was announced that Moore will start fresh as the president of EA Sports. Who will be replacing Moore? Strangely enough, ex-EA president, Don Mattrick will. Most probably as a result of Moore’s departure, there will not be an X07. The X0 conventions were gaming related conventions (what a surprsise!), held for the European audiences. Instead, a smaller convention will be held in the UK, which will target audiences there, instead of the whole European market.

THQ joined the line of developers releasing games on Valve’s Steam network, following Eidos. The games that are already available via the PC based delivery system are Company of Heroes, Titan Quest along with it’s expansion, and Full Spectrum Warrior. Games such as Supreme Commander, STALKER and Warhammer 40k: Dawn of War.

That’s all for this week. If there was something we didn’t report, well, it probably wasn’t worth reporting anyways. See you same time, same place in one week!

Atlus USA sure knows its fans, for they are many with deep pockets. The publisher has announed plans for a limited edition of the upcoming PS2 RPG Growlanser: Heritage of War, which will come packed with extras.

Limited to just a single print run, every copy will include a 100-page, full-color art book featuring the work of Satoshi Urushihara, a multimedia disc with art and music from the game, a keychain, two lenticular cards, and three commemorative pins.

Growlanser: Heritage of War is currently scheduled for a September
release.

Midway sent over a new trailer for Foster’s Home For Imaginary Friends, some wacky Cartoon Network show. I’ll admit that I have never seen the show, but this trailer was intriguing and the game seemed to show promise.

Foster’s Home For Imaginary Friends: Imagination Invaders is currently set for a 2007 release on the Nintendo DS.

Final Fantasy II

July 20, 2007

It is hard not to judge Final Fantasy II without comparing it to its predecessor, especially considering that the last time this game graced this shore was in a combined FFI/FFII PlayStation release. While the two share a plethora of similarities, their differences are what truly define them and help us understand the arc that Square Enix took to create a memorable gaming franchise.

The story starts with an invasion, as a hostile power occupies your town and destroys everything in its path. You and your friends make a desperate escape to the surrounding woods to avoid detection, but just when you think you are safe you become hopelessly overwhelmed and left for dead. Upon waking up in a rebel camp, you find one of friends missing and you must try to find him.

While far from Grand Illusion, the narrative is a solid step away from the original Final Fantasy which only flirted with the notion of having a A

It’s a glorious world for modern gamers. The latest ‘next-gen’ consoles are out in full swing, game designers are even more talented, focused, and funded than ever and there are so many great games out there for every genre and platform that gamers’ twitch-trained fingers can’t hope to play ’em all. But for every silver lining there’s a dark cloud – or at least that’s how the saying applies for PC gamers.

PC gaming has become the fiery-haired stepchild of modern gaming platforms in the public mind-trust and it’s mainly our fault – us old school PC aficionados – not any inherent weaknesses of the computer as a gaming system. We grew complacent in the surety that the most powerful hardware, open expandable architecture, and founding position as the first wide-spread gaming platform was more than enough to keep PC gaming shining in the spotlight forever.

‘In Video Cards We Trust’ was our mantra and nothing had a chance, in our opinion, to topple our reign as the system with the deepest gameplay, prettiest graphics, and most ubiquitous multi-player options.

Yet somewhere along the way, in between day-long Civilization benders and late-night caffeine-fueled World of WarCraft raids, we’ve stopped sharing with friends (or anyone who might listen) why our chosen gaming platform rocks and rocks hard.

We’ve become content to let our associates, children, and fellow gamers slip away to worship at the alter of ease-o-matic, plastic button-mashing, next-gen consoles. It’s not an issue of any system being that much better or cooler than the others – it’s never been that – it’s simply a matter of word of mouth and social transference. We’ve done a crappy job of grass-roots promotion and basic gaming education.

It’s become disappointingly commonplace to hear the same ol’ urban, anti-PC propaganda strewn about with nary a peep from the old (or young) guard to defend and debunk these ‘myths’. You’re probably familiar with the most egregious ones: ‘PCs are TOO expensive to be viable gaming platforms’ or ‘PCs are too complicated to use’, or ‘Game consoles just work, PC gaming is too buggy’. None of these are difficult to refute yet we sit idly by, content to let the naysayers besmirch our chosen gaming platform. That’s the true dilemma here.

We’ve become, as a gaming sub-type, the quiet majority. It’s widely accepted that the PC is by far the largest gaming platform in the world and yet that fact is rarely trumpeted by any of us. It’s another known fact that anyone can build a relatively inexpensive gaming PC, one that’ll easily run the latest and greatest games on very acceptable graphic settings, and yet again we say nothing. Modern PCs and their operating systems have become more and more stable and easy to use than ever and still mum’s the word from us.

When a political lobby group has an axe to grind, their first action is to ‘get the word out’ about their issue or concern. Knowledge is power, and to power-up (pun intended) our first-choice platform we have to start educating our fellow gamers in the realities and benefits of PC gaming. Electronic gaming didn’t start with a Nintendo or Sega system, it started on mainframe computers – yet younger gamers aren’t aware of that fact. Today’s gaming media have marginalized the PC to a certain extent, talking about the platform wars as being a three-way battle, but never admitting that one of those platforms will probably never be beaten for sheer numbers of hardware sold – the PC.

These are critical bits of gaming knowledge that need to be passed down or onward to our current generation of gaming fanatics. Without word of mouth and enthusiasm from us, tantamount to the passing of verbal legends and heroic stories in ancient times, we’re allowing an entire generation to miss out on a huge portion of their gaming heritage and worse, the opportunity to game on what is quite possibly the deepest of all the gaming systems in sheer variety of genres and creativity of game design.

‘Next-gen’ gaming never needed to ‘arrive’, it’s always been here in the form of your friendly, neighborhood gaming computer – now it’s time for us PC gamers to spread the word.

[Anthony DuLac is a nine-year veteran of the US Navy and currently resides in Minneapolis, Minnesota with his lovely wife, their unborn child, one dog, a herd of mischievous cats, and several unruly dust-bunnies. Along with writing for SnackBar Games he’s also a regular contributor to PC Gamer and GamesRadar.com.]