September 2007

Mimoco announced today a new line of their mimobot Designer USB Flash Drives based on the Halo universe. The Halo mimobots come in green as Master Chief as well as Red and Blue Spartans. The Master Chief units are limited to 5000 units and the Spartans are limited to 3000 units each.

The units come in 1GB, 2GB, and 4GB versions for $49.95, $69.95, and $109.95 respectively.

I have plenty of flash drives laying around, but none that are as cool as this. Of course, the cool factor will set you back a premium for these devices. The Halo mimobots go on sale on Oct. 19th. You can preorder you own mimobots at the mimoco website.

Images are A

See You All Tonight

September 24, 2007

With it being quittin’ time down here in South Texas, the Snackbar Games Operatives are prepping to head out for this evening’s Halo 3 launch events. We hope to see and meet as many of you as we can. For information on where you can find us, go here. When you get there, look for the peeps wearing the black shirts with the white SBG logo.

We’ll see you all on Wednesday when you wake up from your gaming binge induced stupors.

2K Sports dropped us the track listing of the upcoming NBA 2K8. The soundtrack will feature original and exclusive work from the late legendary producer JDilla with tracks from Run-DMC, Common, Q-Tip and a whole slew of other artists that have thus far not made it anywhere near my radar of musical taste.

That aside, I’m sure the music will complement the game very well. Tim Rosa, the 2K Sports Director of Brand and Lifestyle Marketing had this to say about the soundtrack:

“For the NBA 2K8 soundtrack, we wanted to produce something diverse that bridges modern hip-hop with its rich heritage in funk and groove. In addition to showcasing some of J Dilla’s finest and unreleased cuts with marquee artists like Common, Talib Kweli and Q-Tip, we’ve included a diverse group of artists whose music really captures the spirit of the game.”

NBA 2K8 is slated for release on October 2nd for the PS2, PS3, and Xbox 360.

Sam & Max: Season One

September 24, 2007

Longtime graphic adventurers have no doubt heard of Sam and Max, two lovable and memorable mid-90s creations of Steve Purcell who starred first in LucasArts’ Sam and Max: Hit The Road. Sam and Max have had a full, yet rocky career, which has included a print comic, a cartoon on Fox (which is also now available via Gametap), the aforementioned LucasArts game, and most recently a six-episode season of new game titles. These episodes packed quite a punch on their own, but they’ve now been bundled into one set, and delightfully so. Sam and Max: Season One towers above the competition.

For those not in the know, Sam and Max are, respectively, an erect, anthropomorphic dog and bunny who comprise a A

Glory Days 2

September 24, 2007

Let’s clear one thing up: there is no Glory Days 1. While Glory Days was the project name, the title was released as Super Army War. With the sequel, I can’t blame Eidos for switching the name back to the original. Either way, gameplay is king, and whatever this game’s called, it has a simple charm that makes it worth playing.

In Glory Days 2, players take control of an aircraft in a side-scrolling battle for territory. The small tasks vary from rescuing civilians to bombing enemy units, but the inevitable goal is to push back the opposing forces, taking control of all the territory. There’s also a tactical element to the game, with deployment of troops put under the user’s control.

The gameplay seems fresh in today’s gaming climate, but it bears a striking resemblance to 8-bit favorite Choplifter. The game’s feel is a bit different, as it feels clean and bloodless but still has a tone of military reverence. Between each level in the campaign, the game shows and narrates a fictional letter from a soldier to home. This is a strange thing to include, but it manages to give the otherwise story-deprived title some emotion.

The game includes touch-screen controls, but they’re mostly clunky, so most will end up reverting to the d-pad-and-buttons option for a while. The graphics, while not magnificent, get the job done well, and the orchestral score makes the experience feel grand.

The campaign mode, while well-done, ends much more quickly than it should. There are options for regular play, but it doesn’t make up for this shortcoming. A nice addition, though, is the game’s multiplayer. With a relatively rare title like this, download play would have been nice, but the multi-card play is deep enough to warrant convincing a friend to pick this up too.

All in all, Glory Days 2 is great fun. It’s a bit short, but if it finds enough of a following, the sequel could get the budget to make the experience a bit more fleshed out.