November 2007

Today marks the first birthday of the Nintendo Wii, so before we get to this week’s VC titles let me give a big Happy Birthday shout out to the Wii.

Happy Birthday Wii!

With that out of the way, let’s see what Nintendo has on the agenda for this special day. Wrecking Crew (NES), Sonic 3D Blast (Genesis), and Super Air Zonk (TG16) are the 3 titles that Nintendo has launched today. Hit the jump for the full descriptions of today’s titles. READ MORE

I know that Super Mario Galaxy will dominate the TV for many of you for quite some time, but for the rest of you what is on your list right now?

Personally, I am going to spend some time this weekend with skate and Tony Hawk Proving Ground as I try to figure out which one I am going to keep. I might also try to get a little NBA Live 08 in as I reel over the beating that my Spurs took thanks to the Mavs last night.

Folklore

November 16, 2007

Two strangers with seemingly separate paths are drawn to the mysterious village of Doolin where things are not what they seem. While one is looking to solve a murder, and the other is trying to find her past, both will be caught up together in the Netherworld where they hope to get the answers they seek.

I have a hard time calling Folklore a straight RPG as it has so many action/adventure characteristics that it has to be considered somewhere in between the two genres. There is experience and leveling but there is also a distinct amount of movement and tactical attacking that nicely balance each other out. In addition, the fights contain puzzle solving themes that take it beyond random button-mashing madness.

The game is played in two worlds; the real world, where you collect information and side objectives to further the story and the Netherworld, where you must fight your way past the Folk inhabitants. You must use the powers of captured Ids (spirits) to combat these enemies to gain more powerful Ids to fight with. Some Folk are like mini-puzzles as you attempt to find their weakness and exploit it to gain their powers. Others just take brutal beatings and still require a tug-of-war to release their spirits. Regardless, this mechanic is a valuable and rewarding aspect of the game.

I can’t emphasize enough how fun these battles became; testing different captured Ids against enemies, finding weakness and literally pulling the spirits out of them with an upward A

NBA 08

November 16, 2007

First off, let me get this out of the way: NBA 08 is a good deal for the money considering it isn’t just the basketball game you are buying; it contains so much more in the way of mini-games and playable modes that it could choke a horse before you could get around to playing horse.

Unlike its console brethren, NBA 08 forgoes any sort of story line development of a career to focus on just playing the game. Being presented on the PSP, SCEA significantly focused the shorter one-game matches and mini-games to the quick pick-up mentality of the handheld; a majority of the sub-games could be completed within 10 minutes or less. Or if you are more inclined you could create a profile to stretch through playing a season or more interesting the conquest mode, which combines Risk and basketball.

Conquest places you as a city that must win games against surrounding cities to win the zone and move on to an essentially national match-up. As you win games you can gain losing team players to build a super team, and completing a zone allows you to unlock older legacy players to fill your roster. It is the tactics that make this more than just playing a straight basketball game simulator that help elevate this mode of NBA 08.

Other on-court mini-games range from the standard horse, to three-point competitions, including another tactical based Elimination match where you try to get each of your players to score six points. Once they do they are out and you are forced to try to finish the game with the remaining teammates for better or worse. It’s just the nuances that they threw into this game that make it more playable. Even if straight basketball isn’t your thing, there is an entire section dedicated to A

I don’t know which award Enemy Territory: Quake Wars (ET:QW) deserves more: A