December 2007

Nicktoons: Attack of the Toybots is a platformer that wants very much to be a puzzler. Spongebob Squarepants, Danny Phantom, Jimmy Neutron, Timmy Turner, and Tak all team up to take on Professor Calamitous and his army of evil toys. Attack of the Toybots, as is common with platformers aimed at children, is light on story, and that’s okay. You probably won’t be playing all the way through this game anyhow. It just isn’t fun.

Levels work like this. Run from point A to point B, and beat up deranged toys along the way. In and of itself, this is a sound concept that got us through the 80s. Run around, beat up baddies, and if you were lucky there was a story blurb in the instruction manual. I still play Streets of Rage II to this day, and that’s all it was, but the difference between Attack of the Toybots and classic brawlers is that Attack of the Toybots is designed like a platformer. Combat is unsatisfying and cheap, death is frequent, and enemies just aren’t interesting. The platforming fares little better as it’s extremely common to fall off of ledges, get tagged by a laser beam that you know you jumped over, and get pushed back to the last unmarked checkpoint.

Attack of the Toybots, despite being littered with enemies, isn’t about combat. Most enemy encounters can be bypassed by simply running around or through them. The emphasis here is on level navigation, and it really serves to highlight Attack of the Toybot‘s repetitive level design. Two player cooperative play is available, but with a focus on navigation instead of combat it just feels tacked on. Having a buddy join in doesn’t make platforming easier, and the level navigation sections continue for a long time.

Neither the PS2 nor the GBA are powerhouses of graphics and sound, but Attack of the Toybots just doesn’t stand up to concurrent offerings on either platform. Games aren’t all about graphics and sound, but both the PS2 and GBA are several years old; we should know by now how to get the most out of each system. Sound is also a bit of a letdown. Nickelodeon cartoons are supposed to be funny, but the voice clips found here just don’t feel like the same characters, and they don’t have the same humor.

Nicktoons: Attack of the Toybots is repetitive, bland, and frustrating. If you or somebody you know loves Nickelodeon programming there are better licensed games out there – like Spongebob’s Atlantis Squarepants.

Nicktoons: Attack of the Toybots is a platformer that wants very much to be a puzzler. Spongebob Squarepants, Danny Phantom, Jimmy Neutron, Timmy Turner, and Tak all team up to take on Professor Calamitous and his army of evil toys. Attack of the Toybots, as is common with platformers aimed at children, is light on story, and that’s okay. You probably won’t be playing all the way through this game anyhow. It just isn’t fun.

Levels work like this. Run from point A to point B, and beat up deranged toys along the way. In and of itself, this is a sound concept that got us through the 80s. Run around, beat up baddies, and if you were lucky there was a story blurb in the instruction manual. I still play Streets of Rage II to this day, and that’s all it was, but the difference between Attack of the Toybots and classic brawlers is that Attack of the Toybots is designed like a platformer. Combat is unsatisfying and cheap, death is frequent, and enemies just aren’t interesting. The platforming fares little better as it’s extremely common to fall off of ledges, get tagged by a laser beam that you know you jumped over, and get pushed back to the last unmarked checkpoint.

Attack of the Toybots, despite being littered with enemies, isn’t about combat. Most enemy encounters can be bypassed by simply running around or through them. The emphasis here is on level navigation, and it really serves to highlight Attack of the Toybot‘s repetitive level design. Two player cooperative play is available, but with a focus on navigation instead of combat it just feels tacked on. Having a buddy join in doesn’t make platforming easier, and the level navigation sections continue for a long time.

Neither the PS2 nor the GBA are powerhouses of graphics and sound, but Attack of the Toybots just doesn’t stand up to concurrent offerings on either platform. Games aren’t all about graphics and sound, but both the PS2 and GBA are several years old; we should know by now how to get the most out of each system. Sound is also a bit of a letdown. Nickelodeon cartoons are supposed to be funny, but the voice clips found here just don’t feel like the same characters, and they don’t have the same humor.

Nicktoons: Attack of the Toybots is repetitive, bland, and frustrating. If you or somebody you know loves Nickelodeon programming there are better licensed games out there – like Spongebob’s Atlantis Squarepants.

Spongebob

December 4, 2007

Spongebob Squarepants and his good buddy Patrick Starfish begin this adventure by finding pieces of the magical Atlantis Amulet. When the duo have the entire relic assemble a magic bus (no, I am not, in fact, making this up) appears and takes them to the lost city of Atlantis where they, along with Mr. Krabs and Sandy, scour the ruins looking for treasure. If you’ve seen the show you’ll recognize this plot as lifted from an episode of the cartoon. The story frames the game well and gives our heroes a reason to run, jump, and blow bubbles at all manner of features in this two-dimensional platformer.

Atlantis Squarepantis controls well, and each character has a unique attack: Spongebob blows bubbles and Patrick licks foes, for example. Past controlling two characters and being able to switch between them at will, this is standard side-scroller fare. Aside from the platforming Atlantis Squarepantis features a rhythm mini-game in which the player must hit A, B, or the directional pad in time with the music. It’s implemented well, but it’s possible to cheat. The game checks to make sure that A was pressed at the proper time, but completely ignores other inputs received at the same time. Visuals are top-notch and look like they were ripped straight from the cartoon. This is no small feat, especially for the GBA. Everything looks right, and it all has that unique Spongebob Squarepants style to it.

It should come as no surprise that Spongebob’s Atlantis Squarepantis is an easy game. It’s aimed at children that would like a little extra Spongebob in their day. Unfortunately, the game is also short and lacking in replay value. If your little one really needs a yellow, rectangular buddy and the only gaming system available is the GBA then Atlantis Squarepantis will do the trick, but don’t expect it to occupy anybody for long.

Spongebob

December 4, 2007

Spongebob Squarepants and his good buddy Patrick Starfish begin this adventure by finding pieces of the magical Atlantis Amulet. When the duo have the entire relic assemble a magic bus (no, I am not, in fact, making this up) appears and takes them to the lost city of Atlantis where they, along with Mr. Krabs and Sandy, scour the ruins looking for treasure. If you’ve seen the show you’ll recognize this plot as lifted from an episode of the cartoon. The story frames the game well and gives our heroes a reason to play four separate games over the course of 18 levels.

Spongebob’s Atlantis Squarepantis is equal parts vehicular shooter, maze puzzler, PokA

Microsoft dropped us an email pushing the Xbox Live Arcade Hits that we told you about as part of the Fall 2007 Update, but they also included a list of upcoming XLA titles. Some of these titles sound at least mildly entertaining and include N+ which features an acrobatic ninja in a action-puzzle platformer, Rez HD which really doesn’t need an introduction, and Arkadian Warriors by Sierra that appears to be a hack and slash RPG.

In all, it appears that there are some solid titles headed to the Marketplace in the near future. Hit the jump for the full list of titles. READ MORE