January 2008

Geometry Wars is a little game that just keeps growing. The series, which started as a minigame in Project Gotham Racing 2 and grew into a Xbox Live Arcade classic, now sees a full-version release on the Wii and DS. The new release, titled Geometry Wars: Galaxies, offers a deep one-player mode and a new multiplayer experience.

The Galaxies single player mode features different-shaped levels with different waves of enemies, as well as an upgradeable sidekick with different behaviors. The different levels manage to feel varied and uniquely challenging.

The real challenge for the series was porting to a system without dual analog controls. The Xbox version relied on this setup, with the second stick controlling the shot angle. The Wii version has many options, with the primary one being the remote-nunchuk combination. The control stick moves the ship, while the Wii’s pointer aims the shots. A red line and a cursor appear on the screen to show where the player is pointing. For those who would rather try the traditional control scheme, the title allows use of the Classic Controller, but lacks support for the GameCube pad.

The sound effects in Geometry Wars are trance-inducing and fit well with the experience. The bright, chaotic visual style is part of the charm, and the next-gen wow-factor found in the 360 version is still here. The chaotic vector effects add to the pulse-pounding excitement, but don’t detract from playability.

The multiplayer works well for a game that wasn’t designed to have it. Versus mode allows one player to shoot at waves controlled by the other. Co-op play shares bombs and scores, and simultaneous play has both trying to rack up more points while shooting the same enemies.

Galaxies would have been a successful title if that were the only content, but Sierra and Kuju included more. The entire original game is available to play, and there also is an extra galaxy available to those who link up the two versions of the game. Both allow downloading a demo to any DS, as well.

For players that enjoy Geometry Wars and similar shooters, Galaxies is a deep package with more of the fun you’re used to. For people that have yet to experience the gameplay, it has all you need in an easy-to-get-into package. Definitely give this one a try.

Some franchises just don’t make good games; Godzilla is one such franchise. Godzilla and his brethren are slow; their strength lies in their innate ability to absorb damage while stomping on tanks and spitting fire at foes. Neither A

In the Godzilla films, the citizens of Japan don’t hesitate to run away from the big guy at first sight. After playing Godzilla Unleashed: Double Smash, I feel the same impulsive need to flee as fast as I can.

The gameplay shares nothing with its console brethren; rather than a brawler, the DS version is a sidescrolling action title that makes players hit planes and boats on both screens. Grounded monsters are used on the bottom screen, and are paired with a flight-capable creature on the top. The screens hardly play differently, and only serve to make the game longer as switching from one to the other allows the inactive monster to rest. The attacks are few in number and similar in effect, making strategy almost nonexistent.

The player’s characters are overly weak, which makes the short game still somewhat difficult to complete in one sitting. Well…tough luck, I guess. Developer Santa Cruz Games, while saving unlocked characters, didn’t include a game save, so everything has to be played through at once. Having everything in succession shows just how repetitive the game is…while sometimes enemies look different, they have identical functions and behaviors.

To the developer’s credit, there is a single-card multiplayer option. Unfortunately, the game doesn’t include enough fun for even one person, so it doesn’t really matter.

Godzilla Unleashed: Double Smash is arguably the worst DS game ever. If you have to buy it, make it a gift for someone you hate.

Star Trek Conquest

January 11, 2008

Star Trek doesn’t have a very good track record when it comes to video games, but Bethesda has set out to change that with Star Trek Legacy (360) and Star Trek Conquest (Wii/PS2). First, I need to qualify this review with two things: I love both Star Trek and board games. If you also love both Star Trek and board games then Conquest is right up your alley as it meshes the two together in a fun, accessible way.

Strip away the license, and Star Trek Conquest is a simple turn-based strategy game. Simple isn’t always a bad thing as it makes the game fairly accessible and easy to learn. The only thing missing is a tutorial mode. While Star Trek Conquest‘s learning curve isn’t exceedingly steep you can expect to lose your first two or three bouts because you’re learning as you go instead of being led through a simulation by a high-ranking official from your race of choice. Of the myriad races in the Star Trek universe six are playable here: Federation, Romulans, Klingons, Cardassians, Jem’Hadar, and Breen. A

When a predator ship containing alien facehuggers crash lands near a sleepy Colorado town, you are sent in as an Elite predator to destroy all traces of the alien outbreak while avoiding the locals.

Aliens vs. Predator: Requiem is essentially an exploration action game. To aid you in your task you have three predator vision modes beyond your normal eyesight: Tech, alien and thermal. You will use these modes of vision in to find and destroy bits of predator technology and alien facehugger husks left along the way. By eliminating these pieces of evidence and destroying the aliens you come across, you gain honor which unlocks more powerful weapons for you to use.

Each mission offers little variation of the same theme with the added attempts to save locals from being eaten by hungry aliens. Maps tend to be too dark and hard to see, and the repeated necessity of going to alien vision mode to get hard to find alien artifacts begins to wear on the player. Fighting becomes banal after the first level as it becomes a rinse repeat process of locking on to oncoming foes and blasting them with your shoulder cannon or melee attacking them if they happen to sneak up behind you. The only moments the game gets interesting is when multiple enemies attack you at once, causing you to use a little bit of caution lining the enemies up in such a way so that they don’t flank you.

The game is ridiculously easy, and the fights barely worth it, and the score system is based on “honor points”. These honor points are supposed to allow you to upgrade your weapons, but there is no choice involved, nor any clear indication as to when you are close to said upgrades, they are just randomly given as you progress the story. Tagging aliens is supposed to give more honor, and letting humans get killed subtracts, but neither matters as the addition and subtraction of points doesn’t really affect the honor score greatly.

The graphics are not so great on the PSP; the predator and alien models are decent but the terrain is blocky and the lighting is horrendous. Most of the time the camera works in your favor, but when engaged in a fight, it quickly devolves as you can’t lock on to a flanked enemy chewing on you from behind. And while the vision modes do offer a good effect for the game, they are equally as hard to maneuver in causing frequent changing of modes and general frustration.

Beyond the story mode there is a timed attack mini-game that lets you wander a game map while killing as many aliens as you can for five minutes. Once again there is a score that must mean something to someone, but since it is not saved, it just happens to be some sort of metric. Multiplayer uses the same mode with both PSP’s fighting as one of four predator characters, while each kill aliens and get a score at the end. Each PSP doesn’t even register the other score so if there is some kind of cooperation or competition element I still haven’t been able to figure out exactly what it is.

Overall AVP:R is a ho-hum game that delivers little action and less thrills, and while I wouldn’t call it a horrible game, it has enough poor qualities to it that I would only be able to recommend it for die-hard AVP fans who have the capability to rent it.