June 2008

Rarely does a game live up to its preceding hype, but with the delivery of Grand Theft Auto IV, Rockstar succeeded in crafting a near perfect game that delivers a movie-like experience. No expense was spared in rounding out gameplay, characters, visuals and intense multiplayer action to give players a solid contender for game of the year.

Fresh off a boat from Eastern Europe is Niko Bellic, a flawed man who has seen the horrors of war and has survived with a barely-there look in his eyes. While it is nice to think he has come to Liberty City to start over, the truth is really that he has unfinished business to take care of, and he doesn’t care if it takes down the whole city with him. As he navigates the city streets he befriends the local denizens, proves his worth, and moves up the nefarious underground ladder to get closer to his target.

There is a lot of good character development going on in GTA IV. From Niko to his cousin Roman to the numerous friends he meets, Rockstar fashioned a superb storytelling backdrop for this game that is enhanced by the excellent voice acting and motion capture of actors. Graphics add to this cinematic feel and really have you loving and hating each character in turn and pulling for Niko.

This would all be for naught if the gameplay weren’t equally up to snuff. Here the developers took the already solid base of Grand Theft Auto: San Andreas and tweaked the formula in a logical progression to include duck-and-cover mechanics to heighten ease of play. Driving similarly has been updated to make cruising through the extremely detailed city a highlight by itself, as each ride has its own distinct feel. Button control for moving around the city or through intense gunfights are intuitive, making both intense moments of action and casual moments of travel flow smoothly.

Beyond the storyline, there is a plethora of extra adventures to seek out. Side quests include drug-deliveries, car theft and even helping the law take down the most wanted. Even the less-involving dating missions lead to mini-games such as pool, bowling, and darts; while it is fun to get lost in these diversions, they don’t quite match up to San Andreas‘s depth of extra stuff to do. Although the PS3 lacks the achievements of the 360, there are still the jumps to locate and the flying rats to exterminate which leads to the unlocking of an extra helicopter, ensuring the die-hards will have plenty to do.

The challenge level has gotten slightly easier from the previous installment. Like the addition of the duck-and-cover mechanic that makes facing enemies slightly better and the addition of GPS driving directions, there are other enhancements that might have serious gamers throw their hands up. One of these is the radius where your wanted level literally disappears; all you have to do is park just beyond this radius and wait for a good ten seconds until you are free to roam again. More like a cheat than anything, this takes a little of the reality out of the game that was striving to remove its cartoonish image it maintained from previous games.

Beyond the standard single player mode, the multiplayer goes out of its way to hit you over the head with choices. Offering almost a dozen online modes, you can take part of several mostly hit than miss games that will have multiplayer enthusiasts drooling for a while to come. Racing and Cop and Robbers were my highlights, although some other game modes didn’t work as well for me in the open world format. Deathmatch makes full use of the large map but often quickly devolves into a headache as you try to catch your teams from across town.

I can almost anticipate fans of San Andreas going to have some beefs with this game, but the fact remains that by itself GTA IV is a well-thought out and executed game that shows dedication to creating an instant classic. With intense action, driving and story, the only thing holding back a player from checking out this game should be its Mature rating.

Dreamworks’ newest animated film, Kung Fu Panda, hits theatres today and it’s accompanied by a multi-platform release of the same name. Featuring Jack Black as a martial arts Panda named Po, the movie is sure to have a boatload of humor in it, but how does the game stack up?

I only had about 45 minutes of time with KFP before my 360 decided to begin overheating and end our gaming for the day, but it’s surprisingly entertaining. It plays much like you’d expect any generic action/adventure game and it’s fairly well polished.

The controls were tight and responsive, for an 800 pound panda that is. The visuals were very crisp and bright and the voice work was top notch.

I’m going to work on rectifying the hardware issues I am seeing and then I’ll see about getting the formal review online.

In the meantime, don’t be afraid if your kids as for this after seeing the movie as it’s not a terrible game.

I’ve always considered the Jason Bourne movies some of the more entertaining action movies to be released. When I saw that there was a Bourne game on the horizon, I was a little skeptical as most of us that remember the horror of early movie/game crossovers used tend to be. Because of this I intentionally kept my expectations low.

Heading into The Bourne Conspiracy, I honestly had no idea what type of angle Sierra and High Moon were going to take with this series. After playing through 2 or 3 levels last night, I can safely say that I am actually very impressed with the way this game has turned out.

My initial comparison would be that it feels a lot like Stranglehold, only really good. Stranglehold wasn’t horrible, but this game is just feels so much better.

I won’t spoil the forthcoming review, but it really is a very solid title from what I can tell. I’ve barely scratched the surface, but I am really enjoying it so far. It’s so rewarding doing a multi-person takedown while surrounded by enemies.

2K Sports announced today that the upcoming boxing title featuring Don King, Don King Presents: Prizefighter, has gone gold for the Xbox 360. Slated for a release on June 10th, Prizefighter is a boxing sim that features action inside and outside the ring.

Versions for the Wii and DS will be released later this fall. READ MORE

Harmonix Music Systems has announced that they will be teaming up with Q Entertainment, a leading Japanese music game designer, to bring Rock Band to Japan.

The collaboration will mark the first time a US-based rock music title will be heavily localized for the Japanese market. Q Entertainment’s involvement in the music/rhythm genre includes it’s work on Lumines, E4 (Extend Every Extra Extreme), and Rez HD’s release for Xbox Live Arcade.

Rock Band has sold over 3 Million copies to date and should enjoy great success in the region responsible for many of the great rhythm games in recent years. READ MORE