October 2008

Prey the Stars

October 22, 2008

Is there a way to make a timing-based, competitive Pacman complete with Mario Kart style attacks and competition? If there is, it’d have to be Japanese, like the nonsensically titled Prey the Stars.

In Prey the Stars, you play a cute and mute little monster with large teeth that roams around levels and eats stuff for points. First to a certain amount of points wins. Single player is really just the

multiplayer version with all computer opponents and tutorials.

The variation comes in through different elements. Courses will take different shapes and through random elements. You start each round only being able to eat the small

items, but through the consumption of special small items that appear

at random points your monster can grow and thus be able to eat some of the bigger items. This is a key part of winning because the larger items are worth many more points and the majority of the items aren’t

small. Some items have to be licked before they are ready to be eaten. Bigger items take more bites before they are fully consumed, and all items have a timed bar wherein you must press A on the green area if you want to build up your meter to Gabu Gabu mode wherein you are mostly invincible and don’t have to time your chews. The bigger the item, the more difficult the timing.

Also in the mix are elements or types of items; in gin rummy style, you must either eat three of the same element or one of each element in order to get an one of many items that allows you to disrupt your opponents that are also eating everything in site.

This all sounds extremely weird, but the premise could easily be something else due to the game’s simplicity. The imagery and music are simple and repetitive–this could have been a Game Boy Advance game or even a flash based game.

The multiplayer is a bit more interesting than the single player, which pits you against idiots or gods. However, the distribution of food and powerups and the time it takes to eat everything make this more a simple “who gets there first” type of competition when everyone is the same speed. Trajectory shouldn’t mean this much in a zone that is shaped like a square, circle, or cross. Items are also uncommon and difficult to use to any major effect. Most of them end up being useless or doing little to alter the game, though a few are dramatic game-changers. Still, these dramatic comebacks are rare and wholly dependent on luck in a game of nominal, bore-inducing skill. There are only 4 monsters to choose from and these all must be unlocked from the single player mode. You can switch out their “skins” which will add a bonus to stats, allowing for some minor custimization, but this does little to the core gameplay.

It’s an interesting premise and the curious mix of traditional gameplay elements make it one-of-a-kind, but Prey the Stars becomes too old too fast. You’ll want to play it just to see what it’s like, but the single player is monotonous and the novelty of multiplayer quickly wears out its welcome.

ESRB
: E for everyone. Cute monsters with big teeth eat simple depictions of shopping carts and birthday cakes and occasionally knock each other down. Completely safe.
Plays like: Pacman and Mario Kart combined; you’re in a race to

eat the most stuff while using random picked-up items to get ahead to

victory, and you do it on various levels with various obstacles.
Pros
: So unique you’ll want to just see it. Kind of cute and mildly amusing. 
Cons: Limited scope, very repetitive, gets old quickly. “Button-mashing” is usually a cliche, but it’s literally more than 100 hundred presses of the A button each match.

Wall-E

October 22, 2008

Being the tie-in video game of a movie is tough. Add to that being the tie-in of a movie that doesn’t feature much action and you get mixed results, and WALL-E is no exception to the rule. Based off of the movie of the same name, you take control of the eponymous robot of the popular Pixar movie as you maneuver him around a garbage encrusted Earth. All is well until his life is changed by the arrival of another robot, EVE. Captivated by her, WALL-E follows EVE into space as they work together to bring proof of the healing Earth to the remaining humans.

The game starts out as an average if not mediocre platformer; you pilot WALL-E around the environment, following an essentially linear path by opening low difficulty puzzles. By using one of three different types of garbage blocks, you energize doors or weigh down levers to open up the next area while collecting various artifacts that unlock extras. The PS3 version includes the use of EVE once she arrives, and while controlling her for a short time helps stir up the mix, the level you use her in is contrived and too short to be memorable. Together WALL-E and EVE add long jumps and blasting to your puzzle solving repertoire, but it ultimately feels even more contrived. Even the blasting of enemy robots aboard the spaceship doesn’t give much value to the game, as it feels like the developers were stretching to find as many different ways to attempt to make the game action-packed.

The graphics and sound are decent for the most part, as the Earth levels show a lot of detail. Unfortunately, you can tell that this game was rushed to completion with glaring inconsistencies that pop out occasionally. Most notable was the sandstorm effect which I almost thought was a joke the first time I encountered it. This carries over into the cut-scenes as well with well rendered models of WALL-E and EVE interacting, followed by horrible rendering of the human captain of the spaceship.

Controls are adequate, matching the difficulty of picking up the game with its target audience: children. Unlike the movie which appeals to adults, this game doesn’t even attempt to pander to the older audience. Completionists may rejoice as there are hidden objects scattered around each level that unlock concept art and the occasional multiplayer map. But as the multiplayer is limited and just not fun, and the art is just a minimal reason to explore, I lost interest in even finding these objects early on in the game.  

WALL-E falls into the same pit-falls of every other movie related game out there, and while there are some fun things to take away from the game, it just isn’t as inviting as the movie is. If you must absolutely pick up a copy, then I would send you to the PS2 version of the game that is tweaked down a little bit, but is pound for pound a better experience.

ESRB: E; it’s WALL-E, after all
Plays like: a typical, simple platformer
Pros: easy fun that follows the movie of the same name
Cons: weak multiplayer

Wall-E

October 22, 2008

Being the tie-in video game of a movie is tough. Add to that being the tie-in of a movie that doesn’t feature much action and you get mixed results, and WALL-E is no exception to the rule. Based off of the movie of the same name, you take control of the eponymous robot of the popular Pixar movie as you maneuver him around a garbage encrusted Earth. All is well until his life is changed by the arrival of another robot, EVE. Captivated by her, WALL-E follows EVE into space as they work together to bring proof of the healing Earth to the remaining humans.

This standard platformer doesn’t bring anything new to the table, but the humor and charm of the movie are more matched to the game here than on the other next-generation systems. Levels consist of getting from point A to point B as WALL-E uses different garbage blocks to gather batteries used to open gates into the next area. Level designs are suitable for the younger audience this game strives to please; puzzles are simple and straightforward. Moving WALL-E around his environment proves to be the most difficult aspect of this title, as some areas require a certain precision that will have you falling off of the same beam over and over. For ample exploration you can find hidden objects that are worth finding for their humorous cut-scenes more than for the unlockable artwork.

Breaking up the monotony of the puzzle levels are random racing sections that have you ducking and jumping while you play as WALL-E or avoiding obstacles while playing as EVE. For as short as these levels are, they are a real blast and warrant multiple replays because they are done so well. Combat on the other hand is painful. Using blocks to throw, or your minimal laser to blast enemies, WALL-E must fight his way through security robots that seem to have a distinct advantage. The frustration becomes apparent when you have the garbage block knocked from your hands for the twelfth time and the enemies just keep coming.

Graphics are well executed on the PS2, better proportionally than either the PS3 or 360 versions for the price, and load times are significantly shorter as well. Rarely will an older generation console get the best of a multi-platform release, but here is the exception to the rule. If you like platformers that are good for younger gamers then the PS2 version of this game is the one you want to aim for, as all others don’t quite achieve the fun and charm this platform presents.

ESRB: E for Everyone
Plays Like: Any old action platformer
Pros: Easy fun that follows the movie of the same name
Cons: Weak Combat

Wall-E

October 22, 2008

Wall-E could have been so much more than the game we got. The atmosphere of the movie was great, the characters were extremely likable, and the whole thing could have lent itself to a great logical puzzle game. Instead we get yet another overly simple movie tie-in with light logical elements and puzzles whose solutions had may as well come with neon signs saying “use this cube now, dummy!”

Wall-E, like every other movie-tie game game on the Wii, replaces button presses with motion controls. The chief offender here is Wall-E’s cube toss. On every other platform this action is carried out with a button press, and it works just fine, but on the Wii you have to flail the controller about for no good reason. This is not what Nintendo had in mind (I hope) when they designed the Wii remote. Motion controls don’t replace button-centric control schemes; they augment them (i.e., Twilight Princess’s motion controlled bow and arrow aiming). Graphically, Wall-E looks like a PS2 game, but it gets the job done in a pinch. If you aren’t gaga over motion controls and want something with some visual punch then PS3 or 360 is the way to go for this title.

As in the movie, Wall-E starts out on a future garbage-filled Earth. Also as in the movie, garbage is the only thing left on the planet aside from Wall-E and his cockroach buddy, so there are no enemies to fight. Instead, the first few levels pit Wall-E versus the hazardous terrain of our solar system’s biggest landfill. Successfully getting Wall-E from point A to point B involves scooping up garbage and turning it into different kinds of cubes. There are four types, and you’ll always know which to use because the game holds your hand the entire way by placing the proper cube dispensation unit near the area it is needed. Simple cubes are the most abundant and are only really good for throwing at switches; heavy cubes are good for knocking things over; charge cubes are used to supply energy beacons with power to turn on machines; and magnet cubes attract or repel certain objects within the game world. The scientist in you is most likely reeling at the levels reminiscent of The Incredible Machine that could be made with these simple concepts, but Wall-E’s level design is sure to use only one cube type at a time.

After leaving Earth, EVE joins the cadre of playable characters, and she brings her own bag of tricks along for the ride. EVE has the ability to fly, and she comes equipped with a laser gun which means that now you’ll be contending with bland levels, overly simple environmental puzzles, and enemies. In most games this progression makes sense and is a welcome change from the tutorial area. In Wall-E, however, you are also hampered by the game’s control scheme and mechanics. Wall-E always feels like he is treading on ice, EVE’s flying is constantly hampered by invisible barriers, and Wall-E’s jumps are spastic and impossible to properly land. The only thing Wall-E really has going for it is that its target audience probably won’t realize the game’s shortcomings. This is strictly a paint-by-numbers movie cash in, and like The Incredibles before it, that stings because the IP could have been turned into a great game that everybody could enjoy.

ESRB: E for Cartoon Violence – if the movie is appropriate then so is the game.
Pros: full of potential, decent length
Cons: overly simple puzzles, loose controls, invisible walls
Plays like: any other kids’ movie game you can think of

Wall-E

October 22, 2008

WALL-E, Disney’s smash hit animated film, was inevitably going to spawn some tie-in games. Not only is the movie popular with kids, it’s also about a robot, and robots are good material for game characters.

With the DS installment, THQ took more of a puzzle-type approach. As the movie’s title character, players navigate paths with conveyor belts, lasers, and boxes, all in an effort to get to the end.

What is the end? It’s never really said. The title doesn’t follow the plot of the movie, and the text-free cutscenes do very little to explain anything. The game is somewhat aesthetically pleasing, at least; cutscenes are smooth and well animated, and the static 3D presentation gives the world depth while avoiding camera issues.

The real flaw here is the level design. Simply put, levels are just too long. WALL-E has limited health to get through areas, and when one obstacle late in the level proves tough, players must trudge through from the beginning again just to get to one trouble spot. This proves to be infinitely frustrating, and could have been remedied with more save points or smaller levels.

Also included are levels featuring EVE, WALL-E’s flying girlfriend. In these stages, the goal is to fly down a path while avoiding obstacles. This seems tacked on when interspersed between levels of the main game, and doesn’t add much in the way of fun. A modified version of this mode is the only included multiplayer option, and is equally forgettable.

If a young child really loves WALL-E, it’s possible to get a bit of enjoyment out of the game’s look and charm. For everyone else, it’s just not worth picking up.

Plays like: Chip’s Challenge.
ESRB: E, Just like the movie.
Pros: Well-done cutscenes
Cons: Bad level design, throwaway EVE sequences