October 2008

Wall-E

October 22, 2008

WALL-E, like most tie-in games, tends to find itself on every platform it can manage. With Disney squarely in Steve Jobs’ pocket, it’s therefore no surprise to see the game get a dual PC-Mac release.

Much like its console brethren, the PC release of WALL-E puts players in control of the robot, guiding him around in third-person action sequences that consist of simple puzzles, tricky jumps and basic enemies. The difficulty level is low enough for young fans to complete the game, so it doesn’t have the all-ages appeal of the film. The levels can be less than intuitive–THQ included a map function to get players back on the right track.

Unfortunately, the game does get a bit repetitive, and poorly placed save points exacerbate the issue. What’s here, though, is relatively fun, and unlike the portable iteration, it feels roughly like the movie.

The game does a decent job of including the humor of the film at times. When WALL-E encounters a human object, a little cutscene ensues where he tries to figure out what it does, and it’s mildly amusing.

The graphics in the title are quite crisp compared to the console versions. Everything feels clean, and it can run at high-end iMac resolutions. The soundtrack, on the other hand, is a bit disappointing. The same few tunes keep repeating, which makes the redundancies of the gameplay that much more pronounced.

Also included are multiplayer minigames, but these are nothing special, and if friends are around, there are much better options. WALL-E is pretty good for a younger player looking to have a bit more fun with the little robot, but that’s about it. Most tie-in games can’t even say that, though.

Plays like
: Most other movie tie-ins
ESRB: E, just like the movie.
Pros: Well-placed humor, crisp graphics
Cons: Low-difficulty levels for kids only, multiplayer a wasted effort

As promised, LucasArts, EA and Bioware announced Star Wars: The Old Republic MMO. Taking place thousands of years before anyone had even heard of the Skywalker family, you can role a Jedi, Sith or choose from a variety of other classes from the Star Wars universe. From what is released the game is supposedly more story driven with your actions affecting other NPC party members you can group with along the way. Sounds like they are headed in the right direction, let’s just hope it works as planned.

Check out the website for more info: http://www.swtor.info

MTV and Harmonix have announced that owners of Rock Band 2 will be getting a special surprise on November 4th in the form of 20 free DLC tracks. The tracks will be from up and coming bands with rapidly growing fan bases.

To receive your tracks, use the DLC redemption code inside your game case. Keep reading for the full track listing and more information about the bands in the lineup. READ MORE

Bangai O Spirits

October 21, 2008

Bangai-O Spirits has a lot to live up to. Gunstar Heroes, Ikaruga, Radiant Silvergun, and the 1994 original Bangai-O all precede it, and with those games Treasure built up a reputation for creating unique and challenging shooters with a fun and unexpected twist. For Gunstar Heroes that twist was combining different weapon types, for Ikaruga it was mixing and matching weapon and enemy color, and for Bangai-O Spirits the hook is taking everything you know and love about shmups and turning it up to 11 while giving you the tools to deal with it. The masochist in you will revel at the mind-boggling number of enemies and bullets on screen at any one time. It’s not enough for Treasure to make a challenging game. They’ve been doing that for years. Bangai-O Spirits delights in your frustration, and it literally laughs at you when you die.

At first glance Bangai-O Spirits doesn’t feature a single player campaign. Don’t let the menu label fool you. Tutorial is where you want to start, and you’ll be there for a good long while. The tutorial is where Bangai-O Spirits hides its 17 levels and nearly 150 mission campaign mode. It’s lengthy, it’s challenging, and it is the only game mode to feature characters or narrative.

After the tutorial you’ll most likely land in Free Play mode where each of Bangai-O Spirits‘s levels is available to you. Freedom must be carefully managed. In some games it is welcome and makes the environment feel more alive (e.g., Grand Theft Auto IV, Saint’s Row), but here freedom is daunting and a bit unnerving. Shooters need a linear progression with a steady difficulty ramp-up.

Despite the open-ended nature of Free Play mode Bangai-O Spirits still manages to be fun thanks to great level design and play mechanics. Bangai-O Spirits, like many shooters out there, revels in filling the screen to capacity with enemies and their bullet spray. The difference lies in your defense against the enemy hoards. Both sets of weapons can be customized before each level. Each set can be used separately or combined. Combining weapons drains ammo faster, but their effects are combined allowing you to use homing lasers instead of just homing shots or just lasers.

Bangai-O Spirits sets itself apart in terms of multiplayer and level creation. Not only does Bangai-O Spirits support four player cooperative play (multi-chip) and a robust set of level-editing tools. Any level can be played in multiplayer, and any level can be tweaked in the level editor. If editing stock levels is unappealing the tool set also allows new levels to be created from scratch. Treasure even came up with an ingenious way of distributing user-created content. Edited levels are stored as sound files that can be recorded from the DS onto your PC for easy uploading to the Internet.

Bangai-O Spirits is not for the casual shooter fan. It is for the grizzled veteran who can play classic shmups by memory. Bangai-O Spirits is a spiritual successor to the N64’s Bangai-O so if that struck you as a rare gem then Bangai-O Spirits will satisfy you. For those that may not be sure I would advise you to check out some of Treasure’s other works before picking this one up (Ikaruga, for example, has a free demo available on XBLA).

ESRB: E10+ for Mild Fantasy Violence – this game is appropriate for any that won’t be frustrated by it.

Pros: Robust level editor, clever level distribution scheme, fun weapon customization

Cons: extremely difficult, too open for its own good

Plays like: Bangai-O, Gunstar Heroes

Line Rider 2 Unbound

October 21, 2008

Line Rider, the popular Flash toy, is an intriguing way to spend a few minutes, but it wasn’t the most likely to turn into a retail product. It had no goals, no levels, and no real original content. The player was presented with a white screen and a few controls at the top of the screen. That was it. All the fun came from drawing on this canvas and watching a little guy on a sled ride on these lines. The guy usually got stuck or crashed until the player got the hang of it, and from there the experience really took off. (Of course, many people never got that far.)

So how did Genius Products turn Line Rider into a game? Well, by adding goals, levels and original content. There’s now a rough story: something involving a snowy mountain and a stolen girlfriend. It’s certainly not crucial, but it makes for a few amusing Pac-Man-style shorts between groups of levels.

The gameplay of the campaign takes a puzzle-style approach: the majority of the level is locked into place, but certain areas of each stage are open to drawing, and players take a trial-and-error approach to getting to the end. This would be monotonous, but Genius Products injected a bit more variety by adding different line types. Some lines speed up or slow down the rider, while others break or disappear after use.

Rather than making players with unsteady hands suffer, Genius implemented a line-drawing system similar to the pen tool in Photoshop. After first drawing a straight line, players can alter the curve of the line by dragging two little handles. It’s an intuitive approach, and works well.

Also included on the card is a recreation of the original game with the added line types. This is the primary attraction of the game, because the story mode is relatively short. Players can upload levels via wi-fi, and download others’ creations for extra challenges. It isn’t for everyone, though; creating complex levels requires an uncommon level of skill and dedication.

If you’re one of those people that became addicted to the Flash game, you’ll have fun with the extra features and portability. If you didn’t like it, there’s nothing here to bring you around.

Plays like
: An upgrade of the flash game.

ESRB: E- The little guy crashes, but he doesn’t seem to be hurt so much.

Pros: Portable version of the Flash game, added modes
Cons: Not enough added value for a retail product