Nintendo announced today that Wii Music was now available for purchase in retail locations. The music and rhythm title focuses on mimicking the movement of instruments as opposed to requiring gamers to complete a complex series of button presses. The title is aimed at younger gamers that may not be able to play games like Guitar Hero or Rock Band. Wii Music is available for $49.99 at your local retailer and is rated E. READ MORE
October 2008
Its that time of the week again. Rock Band DLC has been announced and is in the form of seven tracks from legendary grunge idol Nirvana. Track titles include, “Breed”, “Lounge Act”, “On a Plain”, “Polly”, “Something in the Way”, “Stay Away”, and “Territorial Pissings.” The new seven-pack from Nirvana joins “In Bloom” and “Drain You” in the Rock Band music catalog.
Starting on October 21, 2008 for the Xbox 360 and on October 23, 2008 for the PlayStation 3 the Nirvana seven-pack will be available for download through the Rock Band Music Store. The seven-pack will can be purchased for $10.99 (880 Microsoft Points) or $1.99 (160 Microsoft Points) for each track individually. READ MORE
September has come and gone and, as usual, halfway through the next month, NPD has released its sales numbers so we can again take our monthly journey trying to figure out what those numbers mean for the industry at large. There weren’t a huge number of surprises in September, but it’s still a worthwhile endeavor to go over the results to learn what we can. READ MORE
Harmonix and MTV Games announced today that the PlayStation 3 version of Rock Band 2 will be available on October 19, 2008. The PlayStation 2 and Wii versions of Rock Band 2 will ship to retailers in December of 2008. Additionally, the Rock Band 2 Special Edition Bundle will also be available on October 19, 2008 for both the Xbox 360 and PlayStation 3 game consoles. READ MORE
Sid Meier is known for supplying PC gamers with deep, satisfying, and infinitely replayable strategy games, and Civilization IV: Colonization is his most recent offering. Some of you may remember Colonization, a classic game based on the American colonization and subsequent revolution from England. The original was a beloved classic and this reimagining is a worthy successor.
First, it is important to know that Civilization IV is not required to play Colonization (although if you enjoy strategy games you’ll probably already have Civ IV and its expansions). The title makes it seem like an expansion pack, but in reality it is a full game that happens to use the Civ IV engine. Civilization IV: Colonization differs from Civilization IV in that Colonization is a zoomed-in and streamlined view of the Civ IV experience.
Much like Civilization IV, Colonization begins with you controlling a single settlement and gradually expanding outward founding new and specialized colonies. Instead of myriad victory conditions (space race, cultural, etc.) the only way to win Colonization is to create a thriving and profitable colony, rebel from England’s tyrannical rule, and defeat the armies of the crown to win your Independence. You’ll need to manage food, commodities (sugar, tobacco, etc.), and finished goods production. You’ll also need to keep on top of keeping your colonies profitable while keeping your English benefactors satisfied as well. Give in to too much tribute and you won’t be able to amass a large enough militia to win your independence, but spit in their face and you’ll have English troops traipsing through your yard before you’re ready for them.
The mother land isn’t your only concern, however. There are native tribes – some friendly, some less than friendly – and other European powers installing colonies with whom you’ll compete for resources and (most likely) battle so it’s important to establish a small army early on to protect your interests. When you eventually revolt (not if) you’ll have a chance to set your civics options by establishing your newborn country’s constitution. Different options come with different bonuses (slavery, for example, gives you a big boost to materials production).
Civilization IV: Colonization does have a fault, and that is its learning curve. Even experienced Civ IV players will take a few games to get used to the faster, more focused gameplay. There are a lot of plates to keep spinning, and if you let one fall too early in the game it can be nearly impossible to recover. It goes a long way toward driving home just how difficult and hard-fought American independence is, but it also serves to push new and lower-level players away. On the plus side a game of Colonization takes around four hours instead of four days so playing those five or six games to get up to speed won’t eat up anywhere near as much time as Civ IV‘s first few skirmishes did.
Civilization IV: Colonization is a deep and entertaining take on the American Revolution that provides a more focused goal and takes some stress off of the player due to its reduced decision set. The only way to win is to declare your independence and defeat the crown, but how you go about getting there (or failing to get there) and what choices you make in establishing your government present varied and interesting gameplay possibilities that any strategy fan will appreciate.
Score (x/5): 5/5
ESRB: E10+ – if your child can have fun with Civilization games then no content in-game could be considered inappropriate
Plays like: Civilization IV and Colonization combined
Pros: interesting concept, requires a great deal of strategy to win, great replayability
Cons: steep learning curve