November 2008

For those of you that signed up to download an early preview of the New Xbox 360 Experience but didn’t get in, Microsoft is letting you in as of today. According to Major Nelson, if you signed up and provided a valid console ID, the next time you turn on your Xbox 360 you should be prompted to install the NXE. For the rest of us, we’ll just have to wait until Wednesday. For the details, click here.

Gears of War 2

November 17, 2008

Gears of War hit shelves in late 2006 with chainsaws roaring. The original gained instant reputation with its intense action, unique cover system, and cinema-like presentation. The sequel picks up a few months after the original, adding another chapter to the Gears Universe. Gears of War 2 offers a similar experience as the first keeping to the games core fundamentals, but brings with it new weapons, maps, multiplayer modes, and an all new action-packed campaign. The Locusts are back at it again, now stronger than ever and capable of sinking entire cities they have the last human city, Jacinto, in their crosshairs in hope of destroying humanity once and for all. It is up to Marcus Fenix and Dominic Santiago to take the fight underground to the Locusts in their last stand for human survival.

The campaign in Gear of War 2 expands on the universe created by the original. More information about the key characters is revealed, but as other characters are introduced and the plot turns it ultimately ends up producing more questions than answers. Aside from the mind-splitting chain sawing, head-popping sniping, and gut-busting grenade tagging the story offers a more subtle side. Without saying anymore, family, friendship, and love all make their way into game with a place in the grand scheme. Following suit from the original, the campaign is once again available in co-operative mode. Either split-screen or across Xbox LIVE friends can team up against the almighty evil Locusts in the fight for human existence. One of the more notable changes in the campaign is the integration of the chainsaw into the story. The chainsaw no longer is just effective at cutting down Locusts, it is now required in order to complete parts of the game. For example, cutting through a wall of wooden pallets to gain entry to the next room may be required, along with other uses which will gain no mention here. There are a few “vehicle” portions of the game that in all honesty are a bit mundane and could have been without, but they are rather short and not too common, so fret not! Another noticeable change is the advanced AI the computer seems to have. The actions and strategy of the computer make eerily intelligent choices while launching an assault or defending a position.

Gears of War 2 features all of the weapons from the previous game with a few refinements, additions, and new weapons. The Lancer makes its return with little to no changes, chainsaw intact, of course. However, a different chain sawing move is performed when initiated from behind; the enemy is stabbed in the lower back and split apart from the bottom up. Also new are chainsaw battles. When opponents attempt to chainsaw each other they become locked in a chainsaw battle which is won by the user who repeatedly presses B the fastest. The standard sidearm pistol, sniper, and shotgun also make their return almost identical to their predecessors; however, numerous complaints online have stated that the shotgun has received a severe reduction in power in an attempt to balance the weapons. My experiences tell me you still don’t want to be at the open end of one when it discharges with the same life-ending explosive result. New to the series is the flamethrower and mortar. The flamethrower is effective at close to medium range and does an exquisite job of barbecuing Locust and COG alike. The mortar is a large handheld weapon, like the chain gun it disables the roadie run, which allows the player to launch a round into the sky which comes raining down on enemies within the targeted range. One notable addition to the arsenal is the grenades. The same concept returns with the ability to throw or tag enemies with grenades, but players now have the option to stick the grenade to a wall effectively creating a proximity mine. Furthermore, gas grenades have been introduced which emit a toxic and nauseating gas capable of killing enemies. Also, smoke grenades now provide a concussive blast that send all personnel nearby flailing to the ground dazed.

Player abilities have also gained ground in the sequel. In Gears of War there were basically three options for finishing off a downed opponent: shoot (close range being an execution), melee, or curb stomp. Now players will have more options on how they choose to finish off an enemy before they bleed out. Obviously, the player can still shoot the enemy from afar or up close; however, executions have risen to a new level and are executed by pressing Y. Depending on the currently equipped weapon the player will perform an execution move. Most often he will roll the player over onto his back and finish him off with a couple punches to the face. If the sniper rifle is equipped, the player will raise the weapon over his head and deliver brutal axe-like blows to the back of the head. Once again available for use is the curb stomp which received minor adjustments in the exact player actions, but mainly the same concept is applicable. Last but most certainly not least awesome is the option to pick the opponent up and use them as a shield. This action only allows a player to use a pistol, but provides mobile cover. When the player decides they no longer need a shield, or simply want to kill their shield, they can do so with a neck-breaking drop.

The multiplayer action is back and better than ever. Active map environments, ten new maps, and five new multiplayer modes liven up the killing. The new game introduces ten new multiplayer maps and comes with a key to download five re-mastered maps from the original expanding the number of MP maps to fifteen. All the original game modes have returned (Annex, Execution, Warzone, and Assassination) while bringing with them five new modes online. The new game modes consist of King of the Hill, Guardian, Wingman, Submission, and Horde. Guardian is a “protect the leader” type of game, Wingman is a game type with an emphasis on teamwork, Submission is a Gears of War implementation of capture the flag, and Horde is a co-operative team game that allows up to five players to join forces and take on wave after wave of Locusts. Some of the new maps have received a level of interactivity of their own. They have environments that either react to player actions or are timed for events. Day One is a map with a large emergence hole where a creature residing within is willing to attack any player who wanders too close and Avalanche is a map timed for, who would have guessed it, an avalanche that will obliterate all that stands before it.

Gears of War 2 is absolutely stunning graphically and cinematically. The new additions in game play, multiplayer, AI, and user interactivity make it a whole new game. Although Gears of War 2 does not create the same new universe as its predecessor did, it redefines itself by building upon the same perfection that the original brought to gamers worldwide and deserves to be in the collection of any true action player.

ESRB: M for language and extremely gory violence and themes; make sure you see what it actually details before letting your kids see this

Plays like: Gears of War

Pros: Solid gameplay, new updates, intense and intelligent combat

Cons: Few. Not a good game to buy used, as certain maps won’t be available on used copies.

 

At first glance, Nintendo’s Mystery Case Files: MillionHeir looks like it may be fun for the type of people that like Phoenix Wright or Hotel Dusk. Don’t be mistaken: this game is not really about mysteries. Rather, this game is a series of simple challenges, like finding items in drawings and putting together 12-piece jigsaw puzzles. While this is the series’ first appearance on a Nintendo system, developer Big Fish Games has been releasing installments for years on computers.

The plot is thin indeed; players are technically solving the mystery of the disappearance of a rich man, creatively named Phil T. Rich. The other characters’ names are equally groan-worthy. There is no interrogation in the game, because somehow finding crowbars and outlines of elephants is just what people need to open up to you.

The controls for the base game are fine. The game allows for right- or left-handed control, and uses a simple tap-and-drag interface. Unfortunately, Big Fish Games has added in a few gimmicky controls, like blowing into the microphone. Also among the more tedious tasks is having to clean your detective’s badge. Thoroughly.

To add variety, Mystery Case Files lets players use flashlights and x-ray devices to find more items, but all this manages to do is make players take one more pass trying to find things without adding any more fun or challenge.

MillionHeir is repetitive, and you’re going to have to like the object-spotting core gameplay to enjoy it at all. That said, it’s polished. Acknowledging what is here, there’s a lot of it. Just don’t expect the traditional Nintendo level of enjoyment.

Plays like: An issue of Highlights.
ESRB: E– This isn’t just okay for kids…it’s for kids
Pros: Polished, relatively intuitive controls
Cons: These puzzles are only for children

Podcast Online

November 17, 2008

After a bit of time on break the podcast team has posted a new podcast today. They are addressing “Atmosphere in Games.” Give it a listen and let us know what you think.

NPD has released the October numbers. They’re quite interesting and the most important in some time. October historically is where the early signs of the holiday uptick in sales begin, and you can actually get a pretty good idea of where total holiday sales will turn out. Historically November sales are roughly 2-5-3 times October’s, and December doubles November, so seeing how each system did last month can give some insight into how they’ll finish out the year as well. READ MORE